brisk wrote:Or better yet, don't remake any at all, and spend the time to build decent original maps.
Disagree. New maps should of course *always* be indevelopment, but bringing old maps across to new games is a really good thing. It encourages more switchovers from the older games, and avoids leaving behind quality hard word in design.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
o'dium wrote:No, its not as easy as you think. Soft shadows ARE possible, but it will destory your PC. RIddick has them, and it kills your frame rate. FEAR has them, but its not truely PPL. And Half Life 2 has them, but thats just on models.
So to have soft per pixel shadows like Riddick, expect to not have a frame rate.
riddick works pretty ok on my pc. but ss reduces performance a lot, thats true, still playable tho
Riddick is smooth as silk on mine, too. But enable shader 2.0++ and it will destory it.
heh, talking about an active forum , have been palying q3 for 2.5 months now on e+ and I am totally into the quake scene now getting a warm welcome here damn u ppl rock, i'm no hippie btw :P
Thx bro
Elf4 wrote:heh, talking about an active forum , have been palying q3 for 2.5 months now on e+ and I am totally into the quake scene now getting a warm welcome here damn u ppl rock, i'm no hippie btw :P
Thx bro
That link shows q3dm17 but just use the links on the right hand side to check out all of the other lvls. (takes a while to load, at least with my connection.)