Page 62 of 295
Posted: Sat Oct 07, 2006 10:46 am
by o'dium
Snake? SNAAAAAAAAAAAKE!!!
Boredom project of about an hours work:
[lvlshot]http://www.quake2evolved.com/odium/box_mesh.jpg[/lvlshot]
[lvlshot]http://www.quake2evolved.com/odium/box_texture.jpg[/lvlshot]
NOTE: The model render has no alpha for some reason its not displaying it the right order.
Posted: Sat Oct 07, 2006 2:43 pm
by Kaz
Excellent texturing work, odium

Posted: Sat Oct 07, 2006 3:32 pm
by o'dium
Thanks

Posted: Wed Oct 11, 2006 1:25 pm
by o'dium
Just a farting around mood, made this in about 15mins for a laugh:

Posted: Wed Oct 11, 2006 2:55 pm
by maz0r
Two seconds!
Posted: Thu Oct 12, 2006 10:36 am
by o'dium
Heh, hows that for a slice of fired gold?
Should of made it with the cricket bat on there as well but in all honesty, it was a quick fart around project yesterday

Posted: Sun Oct 15, 2006 10:41 pm
by Hipshot
Gonna see about finishing it this week, hopefully I can have it tested at the office with my friends there at friday. I have a terrain part left on the map that is pretty annoying, that is why the map hasen't been completed earlier, I got fed up with the stupid vertex editing thing for a while... The area you see here is one of many things I did to day, I also had time to move the lawn and eat for once...
Posted: Mon Oct 16, 2006 12:48 am
by HM-PuFFNSTuFF
that is fooking sweet.
Posted: Mon Oct 16, 2006 3:07 am
by wviperw
Heh, thought that was HL2 at first based on the textures. Looks good for Q3.. only thing I'd change is the ugly stain glassed windows.
Posted: Mon Oct 16, 2006 5:01 am
by Hipshot
The stain glass and the orange plaster wall are some of the textures that are on my might replace/remove/do something list, but the glass looks good ingame, as a whole, since you really never see it when you run and gun.
Posted: Mon Oct 16, 2006 3:41 pm
by dubz
wow hipshot, i realy hope this one plays as good as it looks... post more screens!
Posted: Thu Oct 19, 2006 10:54 pm
by Hipshot
Posted: Thu Oct 19, 2006 11:13 pm
by maz0r
Just one word: Awesome!
Can't wait to play this baby.
Posted: Fri Oct 20, 2006 4:53 am
by mrd
Posted: Fri Oct 20, 2006 2:27 pm
by maz0r
Looks promising mrd. But in those two main rooms from the first two shots the outer walls look a bit too boxy, if you ask me. Maybe you should add some more (unreachable) legdes, beams and other support.
Posted: Fri Oct 20, 2006 2:32 pm
by mrd
Yeah. They are boxy heh. There actually is a lot of detailing in that room that the screenshot doesn't reveal. The r_speeds in that room alone are around 23k I think. But it is still in progress so hold your horses
EDIT: The room in the first screen I mean :icon32:
Posted: Fri Oct 20, 2006 10:46 pm
by spookmineer
mrd, looks very cool (I'm a sucker for sock's textures) but the lighting looks a bit pale, is this just a fast simple compile? Maybe more contrast/shadows would make the map look more appealing.
Posted: Fri Oct 20, 2006 11:17 pm
by mrd
Well... the shots don't actually show any of the finer details of the map, they're mostly just shots of layout crap. But I'll get to lighting last. I wanna get the layout of this mofo done and get game-testing and item layout done before I worry about finnicky stuff like lights.
Posted: Sat Oct 21, 2006 12:41 pm
by sumatra
mrd wrote:Well... the shots don't actually show any of the finer details of the map, they're mostly just shots of layout crap. But I'll get to lighting last. I wanna get the layout of this mofo done and get game-testing and item layout done before I worry about finnicky stuff like lights.
...wise decision, looks promising, what gametype you're going for? TDM?
Posted: Sat Oct 21, 2006 1:36 pm
by mrd
Actually I originally started building this map for me and my buds to play 1on1 CPMA on, as we usually enjoy 1on1 in more open, spacious maps (although very small, tight ones are fun too

).
TDM may or may not work depending on how big this thing ends up being.
Posted: Sat Oct 21, 2006 2:18 pm
by sumatra
well, I like open 1on1 layouts as well, also cause they can be (ab-)used for 2on2 TDM play as well...
Keep us posted, can't wait to get an proper alpha/beta-thingie...
Posted: Sat Oct 21, 2006 5:05 pm
by Fjoggs
Looks nice both of you. Makes me want to map again, but sadly I'm stuck at 70 degrees north for the next 10 months.
Posted: Sun Oct 22, 2006 12:43 am
by Silicone_Milk
So I started a time-killing project while I wait patiently to get my old computer back and continue making maps that are fated to rest on my harddrive never seeing the light of public release.
First full-length modeling project using Blender (last thing I did was just making random organic and non-organic shapes to work on UVmapping)
Here's a series of progressive shots (and thanks to Kat for giving me some tips to speed modeling (use of merging primitives instead of extruding from the head down.))

[/img]
Posted: Sun Oct 22, 2006 1:11 am
by Foo
I was curious to see when you'd shut up on your own, but it's been THREE hours now, Zim. THREE HOURS! So…what is it?
Posted: Sun Oct 22, 2006 1:16 am
by Silicone_Milk
Our snacks! It's over! Retreat!