Page 65 of 295
Posted: Wed Dec 06, 2006 12:22 am
by Kaz
Edit: Oh! Sorry for the miscommunication

Posted: Wed Dec 06, 2006 12:25 am
by obsidian
I was talking to Hipshot.
Posted: Mon Dec 11, 2006 10:55 am
by a13n

a bit improved since the previous configuration
Radiant's best friend turned out to be a clipboard!
Posted: Mon Dec 11, 2006 9:20 pm
by corsair
neat option there :]
also.. I thought I should post something here again, time flies...
shots of a quake 4 map that's (still) in progress, and a shot of a painting that's nearly finished. Quite large indeed, and I don't
even paint usualy, thats my fourth endeavour with it, and the first large painting. Comments? :]


and.. the wrong place o_O

Posted: Mon Dec 11, 2006 9:30 pm
by spookmineer
Would be cool if you take a pic of that painting and make it a view out of a window in the map

Posted: Mon Dec 11, 2006 10:26 pm
by Hipshot
corsair wrote:neat option there :]
also.. I thought I should post something here again, time flies...
shots of a quake 4 map that's (still) in progress, and a shot of a painting that's nearly finished. Quite large indeed, and I don't
even paint usualy, thats my fourth endeavour with it, and the first large painting. Comments? :]


and.. the wrong place o_O

That Q4 maps holds some beautiful lighing...
Posted: Mon Dec 11, 2006 10:30 pm
by Hipshot
Hmmmmmmmmmm... The first screen there, is incredible cool I must say....
is it possible to get that map or a screen from that sceen in 1600x1200 with everything maxed? =)
Posted: Mon Dec 11, 2006 10:53 pm
by d3mol!t!on
spookmineer wrote:Would be cool if you take a pic of that painting and make it a view out of a window in the map

That's what I thought it was at first! Nice work corsair

Posted: Tue Dec 12, 2006 1:49 pm
by Myth
Nice looking map.
I like the painting too, is it taken from somewhere in particular? It has quite a "soft" feeling to it, i.e. the shapes and the lighting.
Posted: Tue Dec 12, 2006 4:05 pm
by obsidian
How long until we see the beta of that map. Looks pretty impressive.
Also, what kind of paints are you using?
Posted: Tue Dec 12, 2006 4:57 pm
by Fjoggs
Corsair: Didn't I see shots from that map like a year ago? Still lazy huh? *brings forth 'teh' whip*
Posted: Tue Dec 12, 2006 7:18 pm
by GODLIKE
@ corsair:
Very nice indeed.. bring on some beta goodness?
Posted: Wed Dec 13, 2006 2:37 pm
by Strahlemann
Posted: Wed Dec 13, 2006 9:31 pm
by corsair
thankyou nice replies ;]
Fjoggs wrote:Corsair: Didn't I see shots from that map like a year ago? Still lazy huh? *brings forth 'teh' whip*
Somewhat like that long ago yea, haha. And it will still take me
another month for sure, The time I spend mapping on a average
day is pretty limited :[ But I'm determined to finish it, so it'll be
done when it's.., not undone anymore :]
Hipshot; here's a larger shot, it's not the exactly the same view tho
hope you won't mind that :]
obsidian/Myth: its pure acrylate, painted with a variety of brushes
on a 210x100x1,2cm MDF plate. I completely whitened it at first,
front, sides and back (to be sure it wouldn't bend), then with some
charcoal I made a rough sketch of something I had in my head.
When I started painting with the acrylate, I soon strayed away
from the original charcoal sketch, after some struggle with the
altered composition this is what came out. The soft feeling that
does indeed come with the painting, is a result of not folowing
photographic leads, and thereby the complexity of nature isn't
really reflected in the painting, making it a more dream'ish picture.
At least that might be the reason, heh. Glad you like it :]
Posted: Fri Dec 15, 2006 6:46 pm
by Fjoggs
corsair wrote:Somewhat like that long ago yea, haha. And it will still take me
another month for sure, The time I spend mapping on a average
day is pretty limited :[ But I'm determined to finish it, so it'll be
done when it's.., not undone anymore :]
Hit me up with in 5 days for a private session. I'll be enjoying my 2 weeks christmas leave then.

Posted: Tue Dec 26, 2006 2:31 am
by Kaz
[lvlshot]http://kaz.quakedev.com/junk/comp1.jpg[/lvlshot]
[lvlshot]http://kaz.quakedev.com/junk/comp2.jpg[/lvlshot]
[lvlshot]http://kaz.quakedev.com/junk/comp3.jpg[/lvlshot]
Posted: Wed Dec 27, 2006 3:35 am
by GODLIKE
I suspect this map is going into the contest? Looks like a tough strafe to RA.. :icon31:
Posted: Wed Dec 27, 2006 3:07 pm
by seremtan
looks more like air control to RA to me
Posted: Wed Dec 27, 2006 7:34 pm
by GODLIKE
from the bouncepad? yeah..
Posted: Wed Dec 27, 2006 9:54 pm
by spookmineer
Maybe it's a CPMA map

Strafe jumps like that are said to be much easier

Posted: Wed Dec 27, 2006 11:38 pm
by seremtan
there's a Q4 CPMA?
Posted: Thu Dec 28, 2006 12:58 am
by spookmineer
whoops... :icon27:
Posted: Mon Jan 01, 2007 10:44 pm
by Lukin
[lvlshot]http://img175.imageshack.us/img175/9381/shot00014sx1.jpg[/lvlshot] [lvlshot]http://img175.imageshack.us/img175/7016/shot00013yt9.jpg[/lvlshot] [lvlshot]http://img175.imageshack.us/img175/9176/shot00015xn1.jpg[/lvlshot] [lvlshot]http://img175.imageshack.us/img175/3770/shot00012kz1.jpg[/lvlshot]
Posted: Mon Jan 01, 2007 11:50 pm
by GODLIKE

about time we saw something new from you.. Is that brickwork a stock texture? or one of yours?
Posted: Tue Jan 02, 2007 12:16 am
by Lukin
The map is for the id map pack contest so I had to use only stock textures. Fortunately the 1.3 patch has some new textures (even a gothic ones) that are not overused yet...