Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
unitool
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Joined: Sat Dec 18, 1999 8:00 am

Post by unitool »

mmmm...I really dig the style in the first shot. tasty!
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
dnky
Posts: 188
Joined: Thu Nov 24, 2005 3:49 pm

Post by dnky »

Thank you. The map that the first shot comes from is Q3esque for sure, but with Q4 over tones. I like that style just as I like the gothic style, for an amateur that's always a good place to begin:)
Whatever....
Jemcdv
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Joined: Wed Sep 08, 2004 7:00 am

Post by Jemcdv »

7fps? :confused:
dnky
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Post by dnky »

Editor running in back ground on an aging system. Running on high with an xp 2500, gf5600 and 1 gig ram the entire map gets 40-60 FPS. I knew I should have turned FPS off:)
Whatever....
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

It very much looks like a GeoComp map, I love that style very much.
Silicone_Milk
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Post by Silicone_Milk »

dnky wrote:Editor running in back ground on an aging system. Running on high with an xp 2500, gf5600 and 1 gig ram the entire map gets 40-60 FPS. I knew I should have turned FPS off:)
hehe "aging". I only have 384 mb of ram on this computer. Nvidia GeForce FX 5200. athlon xp 2400 cpu.

Lowest settings on Q4 gets me 10 fps on the demo mp map. :tear:

Back on the topic of the shots, I dig the first shot. Very neat style. GeoComp, like spookmineer said, does come to mind when looking at this map :)
Silicone_Milk
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Post by Silicone_Milk »

Played with the new sculpting tool in Blender for the first time today.

5 minute model from a cube after spending around 20 minutes figuring out how to use the tool :P

[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/sculpt_man_2.png[/lvlshot]
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

My CMP entry. A little bit more info here.

SCREENS
Taken @ 800x600/high detail on an AMD 3400+ (64bit) Sempron/ATI X1600 512MB GFX. FPS captured reflects the real FPS pretty much.
Image
Image
dnky
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Post by dnky »

wow, stunning lighting! I think the FPS shows how lighting can be used well and not impact in a negative way upon the game's performance.
Whatever....
obsidian
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Post by obsidian »

Yeah, when anyone ever complains about D3/Q4 Engine being overly dark, I just point to Kat's general direction.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
wviperw
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Post by wviperw »

Looks tasty Kat!
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Kat
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Post by Kat »

Oh by the way... no ambinet lights used at all ;)
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Lukin
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Post by Lukin »

Looks cool, but where are download links? Come on Kat and dnky, I see no reason not to post them.
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Kat
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Post by Kat »

The reason would be, oh dear.. the map has already been submitted! ;)
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Lukin
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Post by Lukin »

Is there a rule that you can not show the map you have submitted? That would be weird, since you can submit even the maps that were released as a final months ago and soon all of the maps will be released to be judged by the community.
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Kat
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Post by Kat »

I'd rather wait for whatever syncerror has install for judging so what other mappers have done is up to them. I've chosen not to artifically raise my pimpness by releasing public beta tests :shrug:
dnky
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Post by dnky »

Maps devoid of ambient light is the future;)
Whatever....
Method
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Post by Method »

Kat, public betas are not only to, how you called it, "pimp the map", but mostly to help make your map better by looking at the map with fresh set of eyes. It's pretty much one of the stages level gotta go through, same as QA for commercial games. Unless of course you know some good Q4 players that tested your level privately. Then you're a smart mother, if you know what I mean. Although it's up to you man. Screenshots look good.

-Method
Lukin
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Post by Lukin »

Kat wrote:artifically raise my pimpness by releasing public beta tests
Yayks, that's kinda low.
I would say that releasing a beta (especially on sites like ESR) has more in common with jumping into the lion's den than with pimping.
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Kat
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Post by Kat »

Lukin wrote:
Kat wrote:artifically raise my pimpness by releasing public beta tests
Yayks, that's kinda low.
I would say that releasing a beta (especially on sites like ESR) has more in common with jumping into the lion's den than with pimping.
Lukin, the bottom line is this;

Do what *you* want, I don't much care. If I choose to test my maps privately then I will, it's that simple. If you offer yours up for public testing then that's what you want to do.

How you choose to test your maps is entirely up to you, the "lions den" as you like to call it is nothing more than a *VERY SMALL* and disproportionate vocal section of the community that I personally have no interest in catering to. They are not the only people that play Quake 4 or indeed other games.
Lukin
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Post by Lukin »

I don't much care about what you do with your maps either, but what you had said was not about your choices only - it sounded like an opinion about releasing betas in general.

Also, I used the ESR example not to force you to post there anything but to point the fact, that showing your work to players sometimes has nothing to do with praise, popularity or whatever you thought about while you were writing about 'artifical raising of pimpness'.
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Method
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Post by Method »

I'm afraid I have to agree with Lukin, hence I posted about your reply Kat.

People release betas to test the levels prior to finalizing them. But by posting only screenshots on various sites you actually only pimped it. So that kinda defeats your whole argument about pimping. Ya know what I mean pimpin'-pimpin'?

-Method
Kat
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Post by Kat »

All these years and I've apparently been doing it wrong :shrug:
wviperw
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Post by wviperw »

I think what Kat was *originally* trying to say is that for HIM, and HIM alone, it would be pointless to release a beta. This is because his priorities are not on competitive gameplay, he's got a lot of experience under his belt, and he has his own private beta testing team. Therefore the only reason he'd release a beta would be for pimping his map. I misconstrued this at first as well and thought he was making a comment on betas in general, but then realized he's just speaking for himself.
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Kat
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Post by Kat »

Thank you wviperw, that *is* what I was trying to say/meant. You have a second career in mediation to fall back on ;)
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