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				Posted: Thu Jan 25, 2007 8:53 pm
				by Method
				Alright Kat. Your point is taken. Good luck with the map man.
-Method
			 
			
					
				Something old, something new
				Posted: Sat Feb 03, 2007 3:38 am
				by Kat
				Nearly finished with this one
 
Working on a test map to work some stuff out atm (FPS is closer to 60 than 6 in this shot, damn screensnap caught a bad 'flop').

 
			
					
				
				Posted: Sat Feb 03, 2007 10:41 am
				by A1yssa
				Impressive shot kat!

 
			
					
				
				Posted: Sat Feb 03, 2007 1:34 pm
				by A1yssa
				Anpohabas wrote:deleted spam
Is there something concerning Tom Cruise?
 :icon29:
 
			
					
				
				Posted: Sat Feb 03, 2007 7:10 pm
				by dnky
				Q4s most difficult feature is its lighting, and yet again Kat you demonstrate that it is also its most powerful feature.
			 
			
					
				
				Posted: Sun Feb 04, 2007 12:20 am
				by Kaz
				I missed the deadline for the CMP contest but I still intend to finish at least this one q4 map.
[lvlshot]http://kaz.quakedev.com/junk/kaz4dm1_beta1.jpg[/lvlshot]
			 
			
					
				
				Posted: Sun Feb 04, 2007 1:41 am
				by Lukin
				I was about to ask about this map Kaz. Looks uber cool! 
Also, I've checked 'cushion' material today and noticed that it doesn't turn off footsteps sounds. So you can, without a hesitaion, use it for removing falling damage issues from your map.
			 
			
					
				
				Posted: Sun Feb 04, 2007 2:04 am
				by Kaz
				Ah! I'll definetly make a note to do that. Thanks 

 
			
					
				
				Posted: Mon Feb 05, 2007 8:06 pm
				by corsair
				messed around with something q1'ish in q4 for a bit;

 
			
					
				
				Posted: Mon Feb 05, 2007 9:53 pm
				by ^misantropia^
				Stylish! You wouldn't happen to have a few more screenies?
			 
			
					
				
				Posted: Mon Feb 05, 2007 10:07 pm
				by Raven
				Very cool Corsair!  I am glad to see people melding the moody Quake1 style into the new tech.!
			 
			
					
				
				Posted: Tue Feb 06, 2007 3:14 am
				by Scourge
				Now that I like. 

 
			
					
				
				Posted: Thu Feb 08, 2007 8:37 am
				by corsair
				glad you like it, it's still an early shot though, so I hardly have anything else than the pic shows :]
			 
			
					
				
				Posted: Wed Feb 14, 2007 3:51 pm
				by Lukin
				[lvlshot]http://img296.imageshack.us/img296/2337/shot00099rl2.jpg[/lvlshot] [lvlshot]http://img296.imageshack.us/img296/8650/shot00100fo1.jpg[/lvlshot] [lvlshot]http://img296.imageshack.us/img296/7109/shot00101wv6.jpg[/lvlshot] [lvlshot]http://img296.imageshack.us/img296/4928/shot00102uf7.jpg[/lvlshot]
			 
			
					
				
				Posted: Wed Feb 14, 2007 9:07 pm
				by A1yssa
				Lukin wrote:[lvlshot]http://img296.imageshack.us/img296/2337/shot00099rl2.jpg[/lvlshot] 
I love this map!
The green tone looks so cool!
 
searching for the download...
 
			
					
				
				Posted: Wed Feb 14, 2007 10:42 pm
				by Method
				Hehe, Lukin remembers the rule that higher FOV makes map 30% cooler.
-Method
			 
			
					
				
				Posted: Wed Feb 14, 2007 10:51 pm
				by A1yssa
				lol
			 
			
					
				
				Posted: Wed Feb 14, 2007 11:26 pm
				by Lukin
				Heh, that's actually a fov value I use, I always lower it for taking screenshots... Today I just forgot about it. 
The map is available for download here: 
http://www.esreality.com/?a=post&id=1331576
but it's in a horrible state (no ammo boxes, broken jumppad, it even crashes some servers :P). Better wait one day for a fixed version.
 
			
					
				
				Posted: Thu Feb 15, 2007 7:02 am
				by Kat
				Method wrote:Hehe, Lukin remembers the rule that higher FOV makes map 30% cooler.
-Method
30% less phatt!! :icon25:
 
			
					
				
				Posted: Thu Feb 15, 2007 8:43 am
				by A1yssa
				Kat wrote:Method wrote:Hehe, Lukin remembers the rule that higher FOV makes map 30% cooler.
-Method
30% less phatt!! :icon25:
 
to download or not to download...that's the question! 
 
 
Thank you!

 
			
					
				
				Posted: Fri Feb 16, 2007 9:41 pm
				by dnky
				I have been working on a conversion of my Q3 Turtle Map entry for Q4. The entire thing is scaled up by 50%. It was tight in Q3, and with Q4 scale it was far too small. So far I am pretty happy with the look and feel. Some of the terrain sections need work, and there are plenty of rough edges generally that need smoothing out.
I should mention, that the map is not portaled as of yet. Seeing as I am running in high mode I am more than happy with 60 odd fps at the moment.
 
 
 

Might actually be the first non-contest Q4 map I am happy enough to finish:)
 
			
					
				
				Posted: Sat Feb 17, 2007 6:15 am
				by Kat
				Ooo look, caves! You've done a nice job on the lighting. Really like shot one ;o)
			 
			
					
				
				Posted: Sat Feb 17, 2007 8:42 pm
				by GODLIKE
				In fact, it looks a lot like Kat's Q4 maps.. Hmmn..  

 
			
					
				
				Posted: Sat Feb 17, 2007 9:25 pm
				by dnky
				Share and share alike:)
			 
			
					
				
				Posted: Sat Feb 17, 2007 9:26 pm
				by Kat
				GODLIKE wrote:In fact, it looks a lot like Kat's Q4 maps.. Hmmn..  

 
I never did it, honest... It's all donkeys work. I think those 'classical' textures were a set inition did that donkey ported over as well, they look surprisingly good in Q4 from the shots posted above.