Page 8 of 9

Posted: Tue Oct 18, 2005 1:31 am
by shaft
456

Posted: Tue Oct 18, 2005 1:32 am
by shiznit
The channel is kinda lame everyone is idling.

Posted: Tue Oct 18, 2005 2:45 am
by Psyche911
Zombie13 wrote:[lvlshot][/lvlshot]
The DVD on the right says "Bonus DVD." So it comes with 2 DVDs? That's a lot of data...

Posted: Tue Oct 18, 2005 2:48 am
by R00k
The bonus DVD has all the Q2 stuff doesn't it?

Posted: Tue Oct 18, 2005 2:55 am
by R00k
Duhard wrote:omfg over 400 people @ #quake4 on irc.enterthegame.com..where the big boys play homos..none of that quakenet gayness
There are a lot of noobs who think they know what they're talking about too. lol

Posted: Tue Oct 18, 2005 3:18 am
by Psyche911
R00k wrote:The bonus DVD has all the Q2 stuff doesn't it?
The SE comes with Q2 and both mission packs, along with some "making of Quake 4" crap. But I mean, Doom 3 came on 3 CDs = ~2250MB max. 1 DVD = 4700MB max. And they had to use a second? :icon28:

Posted: Tue Oct 18, 2005 3:18 am
by Duhard
R00k wrote:There are a lot of noobs who think they know what they're talking about too. lol
agreed and some ppl just say it like it is.

Posted: Tue Oct 18, 2005 6:00 am
by dzjepp
We should all thank Duhard for getting a front-page story at esreality and getting this thread to 20,000 views. GG

Posted: Tue Oct 18, 2005 6:34 am
by Eraser
dzjepp wrote:We should all thank Duhard for getting a front-page story at esreality and getting this thread to 20,000 views. GG
Weird, as the story doesn't link back to Q3W, apart from mentioning the site.

Posted: Tue Oct 18, 2005 6:35 am
by dzjepp
Theres a link on page 1 of the comments I think.

Posted: Tue Oct 18, 2005 6:37 am
by mjrpes
This thread has 20,000+ views. Well done, Duhard.

Posted: Tue Oct 18, 2005 7:01 am
by dzjepp

Posted: Tue Oct 18, 2005 7:02 am
by Eraser
dzjepp, you really HAD to link the thumbnail eh? :(

edit:

good boy :p

Posted: Tue Oct 18, 2005 8:53 am
by Acidpony
Well i just picked up my copy but yeah as u can see ive got this problem!!!

[lvlshot]http://users.bigpond.net.au/Taz/shot00005.jpg[/lvlshot]

Any idea's? im running a 9200 radeon (shit i know) and ive updated to 5.10 drivers and i tryed 5.9's but no help... :confused:

Posted: Tue Oct 18, 2005 9:11 am
by MKJ
type cg_greenlight 0 in the console

either that or sv_disablepokerhat 1

Posted: Tue Oct 18, 2005 9:12 am
by o'dium
Fuck me that looks bad... Full bright, low detail space maps... Why did they bother remaking such a spam fest anyway?

Posted: Tue Oct 18, 2005 9:23 am
by Eraser
o'dium wrote:
Fuck me that looks bad... Full bright, low detail space maps... Why did they bother remaking such a spam fest anyway?
ahhh c'mon now, q3dm17 was pretty good fun.

Posted: Tue Oct 18, 2005 9:26 am
by o'dium
Eraser wrote:
o'dium wrote:
Fuck me that looks bad... Full bright, low detail space maps... Why did they bother remaking such a spam fest anyway?
ahhh c'mon now, q3dm17 was pretty good fun.
It was good, but playing with harder bots spoil it. "Oh, i got the railgun, oh, i cant MISS!".

Just seems like such a daft choice for a PPL engine, you know. The thing with PPL is that you need to limit a bit more whats drawn at any one time, but here, with have the ENTIRE level visible at any one point, making it slow AND heavy on network traffic.

So i can see this level being a laggy piece of railgun infested ass tbh. Would much rather of seen one of the other 97 retarded space maps :(

Of course this is what i would of liked, theres nothing stopping me making my own later.

EDIT: Oh, and design wise, i dont think you could ever beat the DC version of dm17 anyways. That blue sky box and lighting was the BEST. Now that would of made this map interesting, because you would have the light casting from the nebula, casting some wicked shadows... None of this full bright lark :p

Posted: Tue Oct 18, 2005 9:27 am
by o'dium
Acidpony wrote:Well i just picked up my copy but yeah as u can see ive got this problem!!!

[lvlshot]http://users.bigpond.net.au/Taz/shot00005.jpg[/lvlshot]

Any idea's? im running a 9200 radeon (shit i know) and ive updated to 5.10 drivers and i tryed 5.9's but no help... :confused:
My lord! ATI drivers giving somebody problems...?

What is the world coming to!

Posted: Tue Oct 18, 2005 9:28 am
by Eraser
o'dium wrote:
Eraser wrote:
o'dium wrote: Fuck me that looks bad... Full bright, low detail space maps... Why did they bother remaking such a spam fest anyway?
ahhh c'mon now, q3dm17 was pretty good fun.
It was good, but playing with harder bots spoil it. "Oh, i got the railgun, oh, i cant MISS!".

Just seems like such a daft choice for a PPL engine, you know. The thing with PPL is that you need to limit a bit more whats drawn at any one time, but here, with have the ENTIRE level visible at any one point, making it slow AND heavy on network traffic.

So i can see this level being a laggy piece of railgun infested ass tbh. Would much rather of seen one of the other 97 retarded space maps :(

Of course this is what i would of liked, theres nothing stopping me making my own later.
Might sound kind of fanboyesque when I say this, but I'm sure that if it's all that bad they wouldn't have included it with the game :shrug:

Posted: Tue Oct 18, 2005 9:30 am
by o'dium
Eraser wrote:
o'dium wrote:
Eraser wrote: ahhh c'mon now, q3dm17 was pretty good fun.
It was good, but playing with harder bots spoil it. "Oh, i got the railgun, oh, i cant MISS!".

Just seems like such a daft choice for a PPL engine, you know. The thing with PPL is that you need to limit a bit more whats drawn at any one time, but here, with have the ENTIRE level visible at any one point, making it slow AND heavy on network traffic.

So i can see this level being a laggy piece of railgun infested ass tbh. Would much rather of seen one of the other 97 retarded space maps :(

Of course this is what i would of liked, theres nothing stopping me making my own later.
Might sound kind of fanboyesque when I say this, but I'm sure that if it's all that bad they wouldn't have included it with the game :shrug:
What, like, erm, The very end of you, which deserved an update...?

The trouble is, devs get attached to things when they make them. They probably LOVED that map, even though most cant stand them. I'm the same, i did something a while back, everybody hated it, but i loved it. I went back and changed it though because it wasn't for me :p

It just seems a tad odd that the most played map in the history of Quake 3, q3dm6, doesn't even get a sniffle of a remake...? Nobody find that odd? Or do id/raven really not pay attention these days?

Posted: Tue Oct 18, 2005 9:31 am
by Eraser
oooh, instant tournament play
[lvlshot]http://www.dailyrush.dk/associated/feature/1002/ss69.jpg[/lvlshot]
(click it if pic doesn't show)

Posted: Tue Oct 18, 2005 9:32 am
by o'dium
Saw that pic yesterday, was impressed. Its a simple touch but its a VERY good idea. It means you can set up a proper tourney now instead of keeping track in our head :D

Posted: Tue Oct 18, 2005 9:32 am
by Eraser
o'dium wrote:What, like, erm, The very end of you, which deserved an update...?

The trouble is, devs get attached to things when they make them. They probably LOVED that map, even though most cant stand them. I'm the same, i did something a while back, everybody hated it, but i loved it. I went back and changed it though because it wasn't for me :p

It just seems a tad odd that the most played map in the history of Quake 3, q3dm6, doesn't even get a sniffle of a remake...? Nobody find that odd? Or do id/raven really not pay attention these days?
Yeah The very end of you seems a bit of a shitty choice compared to DM6 :(

Posted: Tue Oct 18, 2005 9:54 am
by blakjack
o'dium wrote:Just seems like such a daft choice for a PPL engine, you know. The thing with PPL is that you need to limit a bit more whats drawn at any one time, but here, with have the ENTIRE level visible at any one point, making it slow AND heavy on network traffic.
when i first played q3dm17 it was laggy as fuck.