AEdm7 - AEon's DM 7 Redux - Final!

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: AEdm7 - AEon's DM 7 Redux - Final!

Post by AEon »

Thanks
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: AEdm7 - AEon's DM 7 Redux - Final!

Post by AEon »

1030 downloads on lvl... nice... neat to see that from the about 1 million copies sold, even after 10+ years every 1000th player downloaded the map :).
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: AEdm7 - AEon's DM 7 Redux - Final!

Post by v1l3 »

Maybe that'll influence some mappers to start up again. Q4 killed the Q3 mapping scene >:( , it's as if they thought that they would get criticized for continuing on with it. I haven't been able to stop playing your map as of lately, the layout rocks and it's very attractive ... I kind of took a break from the game for a while because no one maps anymore. It was almost like a part time job to test maps up until like 2007-2008(hehe).
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: AEdm7 - AEon's DM 7 Redux - Final!

Post by AEon »

Glad you like it, it is also my fav map of all my maps...

Yeah... noted that recently it has become quiet around mapping again. I miss testing 2-3 map-version per week :)
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: AEdm7 - AEon's DM 7 Redux - Final!

Post by Pat Howard »

i'm working on something! :D

a quiet month or two is nothing too concerning these days. i'm guessing it's the post mav. comp. lull that is causing it.
Post Reply