Skyrim

Open discussion about any topic, as long as you abide by the rules of course!
User avatar
Captain
Posts: 20410
Joined: Thu Jan 05, 2006 2:50 am

Re: Skyrim

Post by Captain »

...which you've sold plenty of, right?
User avatar
Κracus
Posts: 5972
Joined: Tue Oct 16, 2007 12:38 am

Re: Skyrim

Post by Κracus »

Do you really want to know? :offended:
DRuM
Posts: 6841
Joined: Mon Oct 28, 2002 8:00 am

Re: Skyrim

Post by DRuM »

Κracus wrote: It's good but it's not heroin good.
But it is hero good.

This game is fucking massive. I am absolutely stunned how they put all this shit together.
So what have we got,

1 Great Pyramid of Giza
2 Hanging Gardens of Babylon
3 Statue of Zeus at Olympia
4 Temple of Artemis at Ephesus
5 Mausoleum of Maussollos at Halicarnassus
6 Colossus of Rhodes
7 Lighthouse of Alexandria
*New*! 8 Skyrim.
feedback
Posts: 7449
Joined: Mon Feb 18, 2002 8:00 am

Re: Skyrim

Post by feedback »

Is it that good, and don't call me Shirley.
I love quake!
DRuM
Posts: 6841
Joined: Mon Oct 28, 2002 8:00 am

Re: Skyrim

Post by DRuM »

It's a good game but there's not enough guns and tanks.
xer0s
Posts: 12446
Joined: Sat Feb 10, 2001 8:00 am

Re: Skyrim

Post by xer0s »

Anyone tried to take down Lu'ah Al-skaven? She's a bad bitch. I had to leave her layer. I'll be back when I'm more powerful.

Amazing game.
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Skyrim

Post by Tsakali »

brisk wrote: OK scrap what I said, I tried it and there is an option during installation for a less-saturated config. I used this, did a few more tweaks and now the game looks pretty fucking stunning :up:
cool. in the rar file there is like a bunch of folders wtf? can you tell me which one you used?
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Skyrim

Post by Tsakali »

DRuM wrote:It's a good game but there's not enough guns and tanks.
lol, thank god
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Skyrim

Post by Tsakali »

Tsakali wrote:
brisk wrote: OK scrap what I said, I tried it and there is an option during installation for a less-saturated config. I used this, did a few more tweaks and now the game looks pretty fucking stunning :up:
cool. in the rar file there is like a bunch of folders wtf? can you tell me which one you used?
wait, you used the auto installer? you should feel bad.
Don Carlos
Posts: 17509
Joined: Thu Jan 01, 1970 12:00 am

Re: Skyrim

Post by Don Carlos »

That is impressive - I can see myself buying this today...and then waving goodbye to my life >:E
brisk
Posts: 3801
Joined: Sun May 07, 2000 7:00 am

Re: Skyrim

Post by brisk »

Tsakali wrote:
brisk wrote: OK scrap what I said, I tried it and there is an option during installation for a less-saturated config. I used this, did a few more tweaks and now the game looks pretty fucking stunning :up:
cool. in the rar file there is like a bunch of folders wtf? can you tell me which one you used?
I used the auto-installer exe.

Seriously, with these tweaks, it's one of the best looking games out there, at least from a creative/artistic standpoint. Genuine jaw-drops with every new town I visit.

Just gotta find that side-quest called life and i'm all sorted :up:
brisk
Posts: 3801
Joined: Sun May 07, 2000 7:00 am

Re: Skyrim

Post by brisk »

User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Re: Skyrim

Post by MKJ »

:olo: :olo:
User avatar
seremtan
Posts: 36013
Joined: Wed Nov 19, 2003 8:00 am

Re: Skyrim

Post by seremtan »

the fact that he's speaking french just makes it funnier :olo:
User avatar
Transient
Posts: 11357
Joined: Fri Feb 09, 2001 8:00 am

Re: Skyrim

Post by Transient »

Brilliant. :olo:
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
xer0s
Posts: 12446
Joined: Sat Feb 10, 2001 8:00 am

Re: Skyrim

Post by xer0s »

lol

I tried to shoot myself by firing straight up, but it never came back down. Or I didn't wait long enough...
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Re: Skyrim

Post by MKJ »

sucks that you cant uncock your bow, still :/
Psyche911
Posts: 1742
Joined: Wed Jan 02, 2002 8:00 am

Re: Skyrim

Post by Psyche911 »

MKJ wrote:sucks that you cant uncock your bow, still :/
Press the holster button (R on PC) and you will. It doesn't holster it if you have an arrow drawn.
User avatar
Eraser
Posts: 19176
Joined: Fri Dec 01, 2000 8:00 am

Re: Skyrim

Post by Eraser »

I bet you aren't that disappointed in that you can't uncock something
User avatar
GONNAFISTYA
Posts: 13369
Joined: Sun Jan 23, 2005 8:20 pm

Re: Skyrim

Post by GONNAFISTYA »

brisk wrote:
I was talking to a co-worker about that today and he said nearly everyone has tried to kill that guy.
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Re: Skyrim

Post by MKJ »

Psyche911 wrote:
MKJ wrote:sucks that you cant uncock your bow, still :/
Press the holster button (R on PC) and you will. It doesn't holster it if you have an arrow drawn.
swhat I mean. sometimes I have an arrow drawn because I'm not sure if the peep in the distance is friend or foe. if it turns out to be a friend, I can't lower my weapon without shooting the arrow first.
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Skyrim

Post by Tsakali »

brisk wrote:
I used the auto-installer exe.

Seriously, with these tweaks, it's one of the best looking games out there, at least from a creative/artistic standpoint. Genuine jaw-drops with every new town I visit.

Just gotta find that side-quest called life and i'm all sorted :up:
I ended up turning off all the adjustments as well as the color saturation one, and only left the post-sharpener running at about half of its initial setting. Honnestly this thing made me realize, that there in an art to setting sharpness correctly, and it's not all about processing power and bumping it up as much as possible. Too much sharpness really takes away from the cinematic and somewhat more realistic perception of the surroundings . By allowing a slight blur, it somewhat creates this super effective AA and Anisotropic Filtering, that just seems more natural... especially at longer distances.

if you want to try my setup out, here is the contents of my injFX_Settings.h


/*======================================================================================
"USER" ADJUSTABLE SETTINGS
======================================================================================*/

// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results

/*------------------------------------------------------------------------------
FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
///#define USE_PRE_SHARPEN
//#define USE_BLOOM
//#define USE_TECHNICOLOR
//#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER

/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 0; //0 = Disable | 1 = Enable

// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2

// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.0


/*------------------------------------------------------------------------------
BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 1; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 1; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 1; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)


/*------------------------------------------------------------------------------
TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.30 // 1.00 = Max
#define TechniPower 4.5 // lower values = whitening

// lower values = stronger channel
#define redNegativeAmount 1.0 // 1.00 = Max
#define greenNegativeAmount 1.0 // 1.00 = Max
#define blueNegativeAmount 1.0 // 1.00 = Max


/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.10
#define Exposure -0.10
#define Saturation 0.0 // use negative values for less saturation.
#define BlueShift 0.00 // Higher = more blue in image.
#define Bleach 0.00 // Bleach bypass, higher = stronger effect
#define Defog 0.000 // Strength of Lens Colors.
#define FogColor float4(0.0, 0.0, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White.


/*------------------------------------------------------------------------------
SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define SepiaPower 0.5 // 1.00 = Max


/*------------------------------------------------------------------------------
VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White.


/*------------------------------------------------------------------------------
POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.02; //was 0.5



/*------------------------------------------------------------------------------
FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Skyrim

Post by Tsakali »

MKJ wrote:
Psyche911 wrote:
Press the holster button (R on PC) and you will. It doesn't holster it if you have an arrow drawn.
swhat I mean. sometimes I have an arrow drawn because I'm not sure if the peep in the distance is friend or foe. if it turns out to be a friend, I can't lower my weapon without shooting the arrow first.
e holsters the arrow! I was excited myself when i accidentally did it. Good thing to have.
Edit:
Wait, I mean r holsters arrow...does for me
Last edited by Tsakali on Sat Nov 19, 2011 8:39 pm, edited 1 time in total.
brisk
Posts: 3801
Joined: Sun May 07, 2000 7:00 am

Re: Skyrim

Post by brisk »

Yeah, I lowered the sharpen filter down a tad too. For a medieval/high-fantasy style game like this though, the sharpening gives it a nice, girtty look. When you take a screenshot, it actually takes one without the filter and one with the filter. In my eyes, this mod looks better 99% of the time. Just a shame the UI text is a little funky.
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Skyrim

Post by Tsakali »

yeah they should have some kind of "defaults" equivalents that way you can atleast make an educated ques as to how much things are altered...would make for alot easier tweaking...

or a full blown slider UI!
Post Reply