Skyrim
Re: Skyrim
...which you've sold plenty of, right?
Re: Skyrim
But it is hero good.Κracus wrote: It's good but it's not heroin good.
This game is fucking massive. I am absolutely stunned how they put all this shit together.
So what have we got,
1 Great Pyramid of Giza
2 Hanging Gardens of Babylon
3 Statue of Zeus at Olympia
4 Temple of Artemis at Ephesus
5 Mausoleum of Maussollos at Halicarnassus
6 Colossus of Rhodes
7 Lighthouse of Alexandria
*New*! 8 Skyrim.
Re: Skyrim
It's a good game but there's not enough guns and tanks.
Re: Skyrim
Anyone tried to take down Lu'ah Al-skaven? She's a bad bitch. I had to leave her layer. I'll be back when I'm more powerful.
Amazing game.
Amazing game.
Re: Skyrim
cool. in the rar file there is like a bunch of folders wtf? can you tell me which one you used?brisk wrote: OK scrap what I said, I tried it and there is an option during installation for a less-saturated config. I used this, did a few more tweaks and now the game looks pretty fucking stunning
Re: Skyrim
lol, thank godDRuM wrote:It's a good game but there's not enough guns and tanks.
Re: Skyrim
wait, you used the auto installer? you should feel bad.Tsakali wrote:cool. in the rar file there is like a bunch of folders wtf? can you tell me which one you used?brisk wrote: OK scrap what I said, I tried it and there is an option during installation for a less-saturated config. I used this, did a few more tweaks and now the game looks pretty fucking stunning
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Re: Skyrim
That is impressive - I can see myself buying this today...and then waving goodbye to my life 

Re: Skyrim
I used the auto-installer exe.Tsakali wrote:cool. in the rar file there is like a bunch of folders wtf? can you tell me which one you used?brisk wrote: OK scrap what I said, I tried it and there is an option during installation for a less-saturated config. I used this, did a few more tweaks and now the game looks pretty fucking stunning
Seriously, with these tweaks, it's one of the best looking games out there, at least from a creative/artistic standpoint. Genuine jaw-drops with every new town I visit.
Just gotta find that side-quest called life and i'm all sorted

Re: Skyrim
the fact that he's speaking french just makes it funnier 

Re: Skyrim
Brilliant. 

[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Skyrim
lol
I tried to shoot myself by firing straight up, but it never came back down. Or I didn't wait long enough...
I tried to shoot myself by firing straight up, but it never came back down. Or I didn't wait long enough...
Re: Skyrim
sucks that you cant uncock your bow, still :/
Re: Skyrim
Press the holster button (R on PC) and you will. It doesn't holster it if you have an arrow drawn.MKJ wrote:sucks that you cant uncock your bow, still :/
Re: Skyrim
I bet you aren't that disappointed in that you can't uncock something
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Re: Skyrim
I was talking to a co-worker about that today and he said nearly everyone has tried to kill that guy.brisk wrote:
Re: Skyrim
swhat I mean. sometimes I have an arrow drawn because I'm not sure if the peep in the distance is friend or foe. if it turns out to be a friend, I can't lower my weapon without shooting the arrow first.Psyche911 wrote:Press the holster button (R on PC) and you will. It doesn't holster it if you have an arrow drawn.MKJ wrote:sucks that you cant uncock your bow, still :/
Re: Skyrim
I ended up turning off all the adjustments as well as the color saturation one, and only left the post-sharpener running at about half of its initial setting. Honnestly this thing made me realize, that there in an art to setting sharpness correctly, and it's not all about processing power and bumping it up as much as possible. Too much sharpness really takes away from the cinematic and somewhat more realistic perception of the surroundings . By allowing a slight blur, it somewhat creates this super effective AA and Anisotropic Filtering, that just seems more natural... especially at longer distances.brisk wrote:
I used the auto-installer exe.
Seriously, with these tweaks, it's one of the best looking games out there, at least from a creative/artistic standpoint. Genuine jaw-drops with every new town I visit.
Just gotta find that side-quest called life and i'm all sorted
if you want to try my setup out, here is the contents of my injFX_Settings.h
/*======================================================================================
"USER" ADJUSTABLE SETTINGS
======================================================================================*/
// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results
/*------------------------------------------------------------------------------
FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
///#define USE_PRE_SHARPEN
//#define USE_BLOOM
//#define USE_TECHNICOLOR
//#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER
/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 0; //0 = Disable | 1 = Enable
// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2
// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.0
/*------------------------------------------------------------------------------
BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 1; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 1; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 1; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)
/*------------------------------------------------------------------------------
TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.30 // 1.00 = Max
#define TechniPower 4.5 // lower values = whitening
// lower values = stronger channel
#define redNegativeAmount 1.0 // 1.00 = Max
#define greenNegativeAmount 1.0 // 1.00 = Max
#define blueNegativeAmount 1.0 // 1.00 = Max
/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.10
#define Exposure -0.10
#define Saturation 0.0 // use negative values for less saturation.
#define BlueShift 0.00 // Higher = more blue in image.
#define Bleach 0.00 // Bleach bypass, higher = stronger effect
#define Defog 0.000 // Strength of Lens Colors.
#define FogColor float4(0.0, 0.0, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White.
/*------------------------------------------------------------------------------
SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define SepiaPower 0.5 // 1.00 = Max
/*------------------------------------------------------------------------------
VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
/*------------------------------------------------------------------------------
POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.02; //was 0.5
/*------------------------------------------------------------------------------
FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;
Re: Skyrim
e holsters the arrow! I was excited myself when i accidentally did it. Good thing to have.MKJ wrote:swhat I mean. sometimes I have an arrow drawn because I'm not sure if the peep in the distance is friend or foe. if it turns out to be a friend, I can't lower my weapon without shooting the arrow first.Psyche911 wrote:
Press the holster button (R on PC) and you will. It doesn't holster it if you have an arrow drawn.
Edit:
Wait, I mean r holsters arrow...does for me
Last edited by Tsakali on Sat Nov 19, 2011 8:39 pm, edited 1 time in total.
Re: Skyrim
Yeah, I lowered the sharpen filter down a tad too. For a medieval/high-fantasy style game like this though, the sharpening gives it a nice, girtty look. When you take a screenshot, it actually takes one without the filter and one with the filter. In my eyes, this mod looks better 99% of the time. Just a shame the UI text is a little funky.
Re: Skyrim
yeah they should have some kind of "defaults" equivalents that way you can atleast make an educated ques as to how much things are altered...would make for alot easier tweaking...
or a full blown slider UI!
or a full blown slider UI!