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Posted: Mon Mar 28, 2005 6:23 am
by +JuggerNaut+
Kaz - Myst-like, i like it. :up:

Posted: Mon Mar 28, 2005 6:30 am
by Lenard
urgrund777, I didn't see your post untill now. That is some amazing stuff. Is that D3?

Posted: Mon Mar 28, 2005 6:47 am
by Lenard
Oh.

BTW urgrund, some of the shots on your site look like the bump maps are way over used, especially on the barrels.

Posted: Mon Mar 28, 2005 9:57 am
by urgrund777
Lenard - I know what you mean... those are very early shots. It's much harder now to get a good balance than with older engines. Where the surfaces were lit simply under lightmaps or simply under N.L lights.

Trying to balance a scene that uses PRT/SH, shadowmaps and N.L, and where specular is further enhanced with HDR - add to this the lighting variations over dynamic day and night cycles - is much harder than getting it looking correct under a point light (such as D3). :)

Posted: Mon Mar 28, 2005 10:15 am
by Lenard
Ok then I am glad you know what I mean. I read basically everything I can find about the game and it sounds really interesting. I can't wait to play it. Only 2 years...

Posted: Sat Apr 02, 2005 10:46 am
by Fjoggs
Liked the more greeny look in your previous post better. How's performance?

Posted: Sat Apr 02, 2005 4:48 pm
by Flair
Looks nice Kaziganthe! How did you get the fog and all to fade away like that? I've tried some stuff in the past with water, and it killed my framerate, is all that water doing much damange?

Posted: Sat Apr 02, 2005 4:54 pm
by Survivor
I agree with fjoggs, it was nicer green.

Posted: Sat Apr 02, 2005 5:59 pm
by +JuggerNaut+
Kaziganthe wrote:[lvlshot]http://www.planetquake.com/kaziganthe/kazdm2_7.jpg[/lvlshot]

SAND WOOT

:icon32:
put the grass back in >:E

Posted: Sat Apr 02, 2005 8:56 pm
by Fjoggs
Phew, been awhile since I posted anything in here worthy of a look. :o
Image
Image

Posted: Sat Apr 02, 2005 9:24 pm
by Foo
Are you working to a plan with that one or working out the layout as you go?

Posted: Sat Apr 02, 2005 10:12 pm
by Fjoggs
It's all in teh head. I do the layout on the go, see how it looks and then detail it. Got bored of the "layout first, detail afterwards" deal anyway.

Posted: Sat Apr 02, 2005 11:49 pm
by voodoochopstiks
fjoggs you should be mapping on invertedpenguin, not many days to go :///

Posted: Sun Apr 03, 2005 12:09 am
by Fjoggs
Slavedriver! >:E

Posted: Sun Apr 03, 2005 2:52 pm
by corsair
you might want to add a bit of diversion of gamma/hue into the wooden pillars, could make it a bit more lively

Posted: Mon Apr 04, 2005 2:09 pm
by lemonhead
Nice screenshots people! This is what i'm working on at the moment:
Image
Image

Posted: Mon Apr 04, 2005 3:53 pm
by Hipshot
What I love most about this forum, is the dedication, and good work people spit out here. Even if they are not hardcore mappers they atleast try, and that's what counts in the end!

Posted: Mon Apr 04, 2005 4:22 pm
by ydnar
lemonhead wrote:Nice screenshots people! This is what i'm working on at the moment:
::snip::
Nice lighting. Nice lighting indeed.

Posted: Mon Apr 04, 2005 4:33 pm
by voodoochopstiks
pretty cool lemonhead, can't say more if you're competing against me in the cpm contest.

Posted: Mon Apr 04, 2005 4:54 pm
by corsair
Image

mby add a pillar there? the horizontal collumn with a twist looks kinda weird cause it lacks visual support.

I'd add the brighter green collumn, and the darker green one also, if that wont hurt the gameplay too much in your opinion.

anyway, good work

Posted: Mon Apr 04, 2005 4:57 pm
by corsair
oh, i missed yer post fjoggs
I wont say anything else besides that im looking forward to see it becomming more finished :]

Posted: Mon Apr 04, 2005 5:00 pm
by Myth
lemonhead wrote:Nice screenshots people! This is what i'm working on at the moment:
Image
Image
Reminds me of PJW's Jam #17 (no bad thing)

Posted: Tue Apr 05, 2005 6:12 am
by MaxGaMin
<a href=http://img.photobucket.com/albums/v248/grand_buster_q/sowyd01.png><img src="http://img.photobucket.com/albums/v248/grand_buster_q/sowyd01.png" width="512px" height="384px"></a>

Posted: Tue Apr 05, 2005 1:43 pm
by lemonhead
Thanks for the comments. voodoochopstiks, that map isn't for the cpm contest. It would be slaughtered if it was entered into a contest... If you feel like having a look at the gameplay, the map is uploaded here: http://www.infosprite.com/members/lemon ... ut4det.zip. The map is a little rough at the moment tho. corsair, i'll add those columns. Does look a bit like jam #17 at the moment. The map is going through a makeover at the moment tho, so this is what it currently looks like:
Image.

Interesting shot MaxGaMin.

Posted: Tue Apr 05, 2005 2:22 pm
by Fjoggs
Funky Maxgamin, homemade app combined with gtkradiant?