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Posted: Tue Apr 03, 2007 1:34 am
by wviperw
Bumpmaps look like D3/Q4 engine to me. :)

Posted: Tue Apr 03, 2007 12:18 pm
by Amphetamine
wviperw wrote:Bumpmaps look like D3/Q4 engine to me. :)
The lighting doesn't look anything like D3 engine.

From the lighting I'd say it's a Q3 engine game with fake bump on a high res lightmap.

Posted: Tue Apr 03, 2007 2:38 pm
by corsair
its real bump with lower detail texture i presume :shrug:
sets a nice mood, gg obsidian ;]

Posted: Tue Apr 03, 2007 2:57 pm
by SonicClang
Man, there's a crap load of impressive screenshots in this thread! Some of you should be hired immediately to work at a big game company.

Posted: Tue Apr 03, 2007 6:05 pm
by Infernis
Keep it coming guys!

Posted: Tue Apr 03, 2007 6:24 pm
by obsidian
Silicone_Milk wrote:What exactly is that Obsidian?
As in, what engine?
Heh... sorry, didn't intend to keep you guys guessing... I figured it would be pretty obvious that it wasn't an in-game shot with the volumetric fog and all that.

It's a quick 10 minute skybox that I rendered in 3ds MAX. I was poking around with outdoor lighting simulation, procedural textures in the material editor and the tools for environmental effects.

That's ydnar's "Potrero Sunset" sky texture, btw.

[lvlshot]http://www.robotrenegade.com/temp/sunset-t-cross.jpg[/lvlshot]

And in QTVR:
http://www.robotrenegade.com/temp/sunset.mov

Posted: Wed Apr 04, 2007 6:10 pm
by o'dium
OverDose map and texture work:

[lvlshot]http://www.quake2evolved.com/odium/alpha_test_yuk2.jpg[/lvlshot]

[lvlshot]http://www.quake2evolved.com/odium/grate_1.jpg[/lvlshot]

Posted: Wed Apr 04, 2007 10:06 pm
by A1yssa
Really nice stuff!

Posted: Thu Apr 05, 2007 12:18 am
by Method
Odium: Nice work man. May I suggest adding more detail to your spec map. I'm no professional texture artist, but I've heard from a few who are, that adding more detail to your spec really adds to the realism. I did this quick pass overlaying metal textures from http://www.cgtextures.com.

Image

-Method

Posted: Thu Apr 05, 2007 9:38 am
by o'dium
Meth, read my Tut, thats what I usually do :P I noticed that night that on none of these new textures had I done that, but it was to late for me to bother, so I left it for today :p Strange how I found that out by myself ages ago that it looks better and I never did it to any of these :p I'll get on it after I get dressed!!!!!!114432

Posted: Thu Apr 05, 2007 2:06 pm
by o'dium
Its hard because you have to make media as you go, and none of my old stuff is any good...

[lvlshot]http://www.quake2evolved.com/odium/odtech_1.jpg[/lvlshot]

[lvlshot]http://www.quake2evolved.com/odium/odtech_2.jpg[/lvlshot]

BTW These shots as I said are from our own engine OverDose, not Quake 4 or Doom 3.

Posted: Thu Apr 05, 2007 2:17 pm
by Infernis
Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?

Posted: Thu Apr 05, 2007 2:26 pm
by o'dium
Infernis wrote:Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?
I do a lot of mess abouts, maps for Doom 3/Quake 4, but never release them. This is for OverDose, as a technology demo, so its got no choice but to be released. :p

Posted: Thu Apr 05, 2007 2:35 pm
by Infernis
That's too bad mate, it really is. But keep it up though!

Posted: Thu Apr 05, 2007 2:37 pm
by o'dium
Infernis wrote:That's too bad mate, it really is. But keep it up though!
My maps are never good enough for actual game play so I never relase them, I just enjoy making textures for them. Techmaps are different, they dont need to flow or anything they just need to show features off, so I'm ok with them, heh... :paranoid:

Posted: Thu Apr 05, 2007 3:40 pm
by Infernis
Doom 3 engine related games could do with some publically available textures ;)

Posted: Thu Apr 05, 2007 7:20 pm
by Silicone_Milk
o'dium wrote:
Infernis wrote:Odium, no offense. But I see you posting wonderfull shots but I never see any of your work actually finished. Perhaps I missed those posts. I know your involved with Quake II Evolved, but I don't see a personal page in your profile. Is any of your featured work available for download?
I do a lot of mess abouts, maps for Doom 3/Quake 4, but never release them. This is for OverDose, as a technology demo, so its got no choice but to be released. :p

I'm the same way O'dium :D
I mess around A LOT but I never get anything released!!

Currently I've stopped mapping and have picked up programming again. I just might have some tech shots soon of my Quake 3 C to C++ conversion project ;)

That is... if I can get my development computer out of the depths of moving storage. :icon33:

Posted: Thu Apr 05, 2007 10:06 pm
by Method
Odium: Understood. I myself sometimes forget to apply the things I talk about. Nice textures again.

-Method

Posted: Fri Apr 06, 2007 11:17 am
by TRINIX
Image

just a current layout i am working on, not to sure if i should make this into a ctf map or DM/TDM map.

Posted: Fri Apr 06, 2007 11:32 am
by Fjoggs
meh

Image
Image

Posted: Fri Apr 06, 2007 12:08 pm
by TRINIX
very nice fjoggs, love the q2 feel

Posted: Fri Apr 06, 2007 12:10 pm
by Amphetamine
Mmmm Stroggy :D I love EQ2 set.

Tabun has some Q2 style Textures that I find compliment Evil's set, check this thread: http://forums.wireheadstudios.org/index ... fe664ced25

Looking really nice btw :D

Posted: Fri Apr 06, 2007 12:54 pm
by A1yssa
Fjoggs wrote:meh

Image
Image
Really cool Fjoggs!

We want mooooooooore!
:D

Posted: Fri Apr 06, 2007 3:46 pm
by rgoer
I want to play it Fjoggs ok ok

Posted: Fri Apr 06, 2007 8:16 pm
by 79DieselRabbit
Lookin' good there Fjoggs. :icon14: