Page 9 of 295
Posted: Wed Apr 06, 2005 3:01 am
by MaxGaMin
@lemonhead
I'll downlaod your sweet map later!
@Fjoggs
There is no homemade app though not sure what you mean by homemade. :icon32:
Posted: Wed Apr 06, 2005 2:47 pm
by H.Reaper
Perhaps Fjoggs didn't realize you just created your own theme on GTK ...
and yes, am back on Q3world,
please, applause =) =) =P
Posted: Wed Apr 06, 2005 3:03 pm
by Fjoggs
No, I meant all the options you have when you right click on a .map file.
I assumes that's what you were trying to show, as there is isn't anything else in the pic that draws my attention. ;>
Posted: Wed Apr 06, 2005 5:06 pm
by MaxGaMin
@H.Reaper
It seems you've been active for long?
This theme is partially copied from the one posted here in q3w.
@Fjoggs
bsp and md3 file have also quickie options such as run q3(default), 2map, view with radiant(default) and fix etc...
I'm still learning with trial and error.
Just hoping around more experienced people would post something worthy learning!
Posted: Wed Apr 06, 2005 6:02 pm
by obsidian
Say, that looks like my GtkRadiant Cobalt theme.
CobaltUI_1-3-12.zip
Works with GtkRadiant 1.3.12 to 1.4.0 Possibly with 1.5.x too.
http://members.lycos.co.uk/quakeroats/downloads/
Posted: Wed Apr 06, 2005 6:20 pm
by Zimbo
Kaziganthe wrote:[lvlshot]http://www.planetquake.com/kaziganthe/kazdm2_7.jpg[/lvlshot]
SAND WOOT
:icon32:
that looks really nice :icon14:
Posted: Wed Apr 06, 2005 6:47 pm
by acid/ger
yeah back on track!

Posted: Wed Apr 06, 2005 8:41 pm
by rgoer
cel shading, it's the new cel shading
looks cool though acid
Posted: Wed Apr 06, 2005 10:06 pm
by Hipshot
Don't you worry, I won't use this sig-image here

Posted: Thu Apr 07, 2005 7:19 pm
by H.Reaper
I really would like to do a Cellshaded map, but i think i'll never do it... too much things in mind.
Posted: Thu Apr 07, 2005 7:49 pm
by Survivor
Well played it for a sec and the looks great, you really pust some work into it acid. But i'm no pro player, not even a regular so i can't give you hints. It sipmly looks nice.
Posted: Fri Apr 08, 2005 6:03 am
by WasDodo

hello peoples, long time no see. I've kinda gone off mapping and onto the programming side of things - although as you can see I'm no john carmack or ydnar.
btw it's not a bsp for those wondering. I've made a map compiler which loads up a .map and makes it into something which is loaded by something else to render it. texture mapping is on its way.
Posted: Fri Apr 08, 2005 7:40 am
by axbaby
god i would love to remake this one knowing what i know now.
i might just do that but not being single anymore really has cramped my mapping time.
[lvlshot]http://www.ThePixPlace.com/is23344.jpg[/lvlshot]
Posted: Fri Apr 08, 2005 8:14 am
by Lenard
I would like that axe.
Posted: Fri Apr 08, 2005 12:17 pm
by sumatra
some lighttests, shadertests, texturetests.
sumatra
Posted: Fri Apr 08, 2005 1:23 pm
by Survivor
axbaby wrote:god i would love to remake this one knowing what i know now.
i might just do that but not being single anymore really has cramped my mapping time.
[lvlshot]http://www.ThePixPlace.com/is23344.jpg[/lvlshot]
True miracle map. If you do I would be so pleased.
Do you still have the .aas for that one?
Posted: Fri Apr 08, 2005 2:38 pm
by axbaby
it's the old q3tower from the quake3world q3tower attempt which Foo and i made.
i don't have an .aas for it or webspace to upload it to anymore.
the screenshot above is from what i call q3tower2 which when i have time am going to try to make as realistic as possible.
the old map.
link
http://pages.prodigy.net/dpfalandys/Fil ... 3tower.zip
link
[lvlshot]
http://www.ThePixPlace.com/is23493.jpg[/lvlshot]
i could make an .aas if ya really really wanted it.
Posted: Fri Apr 08, 2005 3:54 pm
by Bacon
haha i remember a video for the q3w tower, classic
Posted: Fri Apr 08, 2005 7:25 pm
by Survivor
I really really want the .aas
Ah the vid, still got it around somewhere, it was crazy but it didn't compare to being there for real.
Posted: Sat Apr 09, 2005 2:21 am
by axbaby
Survivor wrote:I really really want the .aas
Ah the vid, still got it around somewhere, it was crazy but it didn't compare to being there for real.
you have mail at
jeanblom112 AT hotmail.com
i don't have web space to upload stuff anymore
ya it sure was fun .. madness really.
Posted: Sat Apr 09, 2005 6:52 am
by +JuggerNaut+
sumatra wrote:some lighttests, shadertests, texturetests.
sumatra
very very nice.
Posted: Sat Apr 09, 2005 7:26 am
by Guest
axbaby wrote:
you have mail at
jeanblom112 AT hotmail.com
i don't have web space to upload stuff anymore
ya it sure was fun .. madness really.
I've got some space and the vids and stuff from the tower attempt. Just not sure how long my current host will last. At lest till June. Anyone needs me to host some of this stuff PM me or Email me or my other account, scourge34.
edit: I can host other stuff too. Screenshots, maps, whatever.

Posted: Sat Apr 09, 2005 11:23 am
by Survivor
Scourge wrote:axbaby wrote:
you have mail at
jeanblom112 AT hotmail.com
i don't have web space to upload stuff anymore
ya it sure was fun .. madness really.
I've got some space and the vids and stuff from the tower attempt. Just not sure how long my current host will last. At lest till June. Anyone needs me to host some of this stuff PM me or Email me or my other account, scourge34.
edit: I can host other stuff too. Screenshots, maps, whatever.

You got mail too ax.
Scourge, you have other vids than giraffehunter's one?
Posted: Sat Apr 09, 2005 4:08 pm
by sumatra
Thats q3 indeed :icon26: , glad you like it, here a newer shot

Posted: Sat Apr 09, 2005 4:42 pm
by Survivor
Some brushwork missing in the .map ax or am i not seeing things :S
[lvlshot]http://i2.photobucket.com/albums/y50/Drietand/missing.jpg[/lvlshot]