Eraser wrote:I'm giving Zenyatta a bit more playtime lately. Thought he'd suck but with good use of the discord orb (don't attack any target without tagging them first) he can dish out some serious damage. He's really squishy though so I try to stick to a friendly tank (who I can then sustain with my healing orb)
Good news for you then! Zenyatta is getting buffed! Patch notes for the patch that's currently on PTR and available now [means you can also play Ana].
https://playoverwatch.com/en-us/blog/20178523
In summary:
New Hero: Ana (Support). Her
hero page.
Skins from the PTR. The Shrike skin is the one we've seen before in Gibraltar. BTW, based on the info we have at the moment, Ana is not Sombra.
Emotes, poses, intros, voice lines.
Training range.
Quick play match.
Credit goes to
this dude from
this comment.
Overtime changes to prevent tournament KotH cheese [Overtime fuse burns quicker if it lasts more than 20 seconds; Players respawn 2 seconds slower during Overtime]
1-Hero limit in Competitive Play! Again, cheese prevention. This is great because it's what competitive players have been asking for.
Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted. This affects Bastion, Lucio, Roadhog, and Soldier 76.
D.Va has some pretty significant buffs by means of changes to Defense Matrix:
Cooldown decreased from 10 seconds to 1 second
A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
Defense Matrix takes 10 seconds to reach full charge from empty
At a full charge, Defense Matrix will last for 4 seconds
Defense Matrix will now remain active as long as its assigned hotkey is held
.. and Self-Destruct:
Ultimate cost decreased by 15%
Explosion delay reduced from 4 seconds to 3 seconds
Explosion no longer damages D.Va (the player who activates it)
McCree's primary fire has less damage drop off now to compensate for the recent Fan the Hammer nerf. Should make him a more viable mid-range hit scan damage dealer.
Mercy was rebalanced. Caduceus Staff Damage Boost buffed back up from 30% to 50%, reversing the beta nerf. Resurrect now charges much slower, but doesn't prevent movement during activation. As well, Guardian Angel no longer has a cooldown. I think she's going to be more fun to play now, more mobile and less in danger when ressing. I don't mind the nerf to res charge rate either. It will prevent back to back quick resses, but it should still be available when needed. I'm sure Ana's presence will also affect what supports are chosen, so we'll see how it works out. BTW Silicone_Milk, Mercy's res was nerfed, you can come back now!
Soldier: 76 Heavy Pulse Rifle spread recovery will begin after a short delay (rather than instantly). I think this makes burst fire all the more powerful. You don't want it to spread now because recovery will take longer.
Zenyatta was also buffed up to 50 Health/150 Shield, again completely reversing the beta nerf. Orb of Discord and Harmony travel four times faster. Transcendence doubles movement speed and had its healing amount increased from 200 to 300 hps.
Plus, bug fixes and QoL changes.
Easy to say, the meta is going to be severely shaken up. Fun times.
Oh, and I know they're embedded in the linked article, but I'm adding them here directly from the official Overwatch channel for reference:
Ana Origin Story
[youtube]yzFWIw7wV8Q[/youtube]
Introducing Ana
[youtube]ZcCGKrYgr0k[/youtube]