Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: Screenshots

Post by skinNCNmaster »

nice screens guys, long time no see.

havent played or mapped in ages..
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Screenshots

Post by wattro »

for some reason, i thought you had a job in the industry...?

wb ;)
QuakerX
Posts: 32
Joined: Wed May 15, 2002 7:00 am

Re: Screenshots

Post by QuakerX »

Nice stuff guys! Thought I would post something real quick, it's been awhile!

I built this in modo and baked all of the lighting into the models and brought them into Doom 3. This allowed for soft shadows and unique texturing on each model. This is more of a portfolio piece than an actual level. You can read more about it at my new site: www.quakerx.com

I have taken a section of the Quake 3 Arena: Team Arena level "House of Decay" and recreated it.

[lvlshot]http://www.quakerx.com/experimental/house_of_decay/hod_01.jpg[/lvlshot]

[lvlshot]http://www.quakerx.com/experimental/house_of_decay/hod_03.jpg[/lvlshot]

[lvlshot]http://www.quakerx.com/experimental/house_of_decay/hod_06.jpg[/lvlshot]

Quaker-X
Last edited by QuakerX on Fri Aug 24, 2007 1:24 am, edited 1 time in total.
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Wow! Really nice!
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Amazing work QuakerX, simply stunning. Best use of Doom 3 tech yet.
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: Screenshots

Post by ALMighty »

I'm making this into CTF. Dueling Cottages! :D

[lvlshot]http://image.bayimg.com/lagpoaabd.jpg[/lvlshot]

Quaker-X, beautiful!
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

That looks so nice QuakerX
[url]http://www.g0th.se[/url]
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Re: Screenshots

Post by wviperw »

Wow, that is majorly sexy Quaker-X.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Screenshots

Post by pjw »

ALMighty wrote:Dueling Cottages! :D

[lvlshot]http://image.bayimg.com/lagpoaabd.jpg[/lvlshot]
That looks cool, and different and fun. :)

And yeah, nth-ing the Quaker-X props. Sweet shadows and lighting.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Screenshots

Post by dichtfux »

@QuakerX:
Looks really cool, but the lights don't fit at all. They are very modern and are placed in a way that suggests they belong to the decayed building.
What about having those mobile floodlight-like thingies? Like they were used in the ruins in D3 (lack the english word, sorry)?

Don't get me wrong: the lighting also is very good, but the lights don't fit imo.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
kloffy
Posts: 18
Joined: Sun Nov 26, 2006 4:08 pm

Re: Screenshots

Post by kloffy »

I think the lights are cool. The contrast between decayed building and modern lights looks great. Someone put in the lights afterwards, maybe it's an construction site, or an archaeological site or something...

@ALMighty:
Impressive, looking forward to play it.
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Re: Screenshots

Post by Pext »

hm. i dont like the light's either. didn't you post screens without them before?
you should find something fitting the theme
QuakerX
Posts: 32
Joined: Wed May 15, 2002 7:00 am

Re: Screenshots

Post by QuakerX »

I was going for a recreation of the Quake 3 level of the same name. I wanted to stay true to the gothic architecture and lighting scheme.

[lvlshot]http://www.quakerx.com/images/old_01_large.jpg[/lvlshot]

[lvlshot]http://www.quakerx.com/images/new_01_large.jpg[/lvlshot]

Quaker-X
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Re: Screenshots

Post by Method »

This is a Quake3World forum, right? How come some of you guys say Quaker-X's theme doesn't fit right when if you'll look at Q3 theme, it's exactly same thing. Taking older achitectual style such as Gothic and blending it with technology such as lights, jumppads, etc. I think Quaker-X did a very good job revising the area.

-Method
dichtfux
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Joined: Thu Feb 02, 2006 10:51 pm

Re: Screenshots

Post by dichtfux »

We say it 'cause it's our impression/opinion, regardless of what type of forum this is.

Don't get me wrong, I like what he did, wich I could make such a cool scene. But imo, the lights don't fit. And this is a WIP thread, and I even suggested an alternative.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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seremtan
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Re: Screenshots

Post by seremtan »

quaker-x :up:
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Re: Screenshots

Post by GODLIKE »

G0th:

Nice looking work.. One thing tho is I think you need to a) tone down the lighting colour variation; it jerks you out of the scene, and b) balance the detail "fidelity". Some things like those arches and turrents have a really high level of detail, and it makes the decal-planes atop the wall and the angular pillar-tops look really last-gen. Nice job of texturing overall.. just balance out the scene a little more, maybe?

I love the stairwells.. very chunky, Quake theme.
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: Screenshots

Post by ALMighty »

Tried something different (I think):
http://www.youtube.com/watch?v=bKbFsdu-LaQ

Maybe it's too low res to see anything though.
mac
Posts: 227
Joined: Sat Dec 11, 1999 8:00 am

Re: Screenshots

Post by mac »

some stuff i did last year...not id tech related.. but i think thats ok since its a level too? :D

Image
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Screenshots

Post by wattro »

holy old school =)
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: Screenshots

Post by ALMighty »

Damn, mac! That makes my effort look like crap! :D

[lvlshot]http://image.bayimg.com/aagiiaabg.jpg[/lvlshot]
[lvlshot]http://image.bayimg.com/aagikaabg.jpg[/lvlshot]
[lvlshot]http://image.bayimg.com/aagilaabg.jpg[/lvlshot]
Grudge
Posts: 8587
Joined: Mon Jan 28, 2002 8:00 am

Re: Screenshots

Post by Grudge »

mac wrote:some stuff i did last year...not id tech related.. but i think thats ok since its a level too? :D
Very cool, reminds me of that quest in Oblivion where you're sucked into an oil painting world.
mac
Posts: 227
Joined: Sat Dec 11, 1999 8:00 am

Re: Screenshots

Post by mac »

ALMighty wrote:Damn, mac! That makes my effort look like crap! :D
well i had the benefit of using an engine that was meant to create such stuff

ImageImage

ImageImage
dichtfux
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Joined: Thu Feb 02, 2006 10:51 pm

Re: Screenshots

Post by dichtfux »

Looks cool! What's it for?
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
rgoer
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Joined: Sun Aug 17, 2003 7:00 am

Re: Screenshots

Post by rgoer »

mac what are those shots? The one of the desert mesas looks really nice.
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