Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Pext wrote:awesome! that broken arch is ace!

i'd consider adding some structure above the quad. it looks not that realistic because it seems rather unstable yet to clean
Yea I know, thing is that I've since I started the remake been questioning myself whether extending the cliff, to add wooden support beams or to make concrete that goes down in front of the wall, making it more of a man made tunnel... Think it's gonna be the extending the rocks...

The beta of the map will come next week I hope, need to run around it through the office a few times and finish major graphical glitches and item placements.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Fjoggs
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Re: Screenshots

Post by Fjoggs »

There. Now I can lurk for a few months again. :P

Image
rgoer
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Re: Screenshots

Post by rgoer »

no you may not, I want to play that like now
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seremtan
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Re: Screenshots

Post by seremtan »

o'dium wrote:seremtan, use impulse 200 and cl_drawHud 0 to get rid of the weapon and HUD view.
i do that, but as i said, impulse 200 doesn't remove the orange glow sprite on the grav gun. try it and see
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seremtan
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Re: Screenshots

Post by seremtan »

wattro wrote:hmm i guess i find it hard to tell what that ground actually is. looks kinda rocky, maybe flattened grass on it?? i can't really tell. i guess i just don't know if i expect tufts of grass to grow like that. maybe i'm just making shit up. :cool:
the grass sprites are randomly placed, as they are a feature of that particular blend material. remember the shot is very narrow so you can't see the environmental context
Todtsteltzer
Posts: 93
Joined: Thu Nov 28, 2002 8:00 am

Re: Screenshots

Post by Todtsteltzer »

rgoer wrote:no you may not, I want to play that like now
I second that! (Yeah, Todty is still around Fjoggy ;))
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

seremtan wrote:
o'dium wrote:seremtan, use impulse 200 and cl_drawHud 0 to get rid of the weapon and HUD view.
i do that, but as i said, impulse 200 doesn't remove the orange glow sprite on the grav gun. try it and see
sooooooooo... Use another gun before you use the command...? Or is there an orange glow sprite for the pistol too :P
Fjoggs
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Re: Screenshots

Post by Fjoggs »

Todtsteltzer wrote:
rgoer wrote:no you may not, I want to play that like now
I second that! (Yeah, Todty is still around Fjoggy ;))
omg hi!
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seremtan
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Re: Screenshots

Post by seremtan »

o'dium wrote:
seremtan wrote:
i do that, but as i said, impulse 200 doesn't remove the orange glow sprite on the grav gun. try it and see
sooooooooo... Use another gun before you use the command...? Or is there an orange glow sprite for the pistol too :P
oh boy

as i said in an earlier post: at that stage in the build you only have the grav gun

however there's now an RPG, so i might be able to get a better shot soon
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Hipshot
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Re: Screenshots

Post by Hipshot »

seremtan wrote:/../
I think it's strange, never had the problem and I've started a lot of HL2/HL2DM levels...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
xfoo
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Re: Screenshots

Post by xfoo »

That looks like a great ra3 map fjoggs
Strahlemann
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Re: Screenshots

Post by Strahlemann »

I love the lighting on your shots Fjoggs !
Inspiring :up:
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Hipshot
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Re: Screenshots

Post by Hipshot »

Fjoggs wrote:There. Now I can lurk for a few months again. :P

Image
Hmm, I like this part, with the quad placed like that, might steal that idea for a map later =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: Screenshots

Post by ALMighty »

Working on the first beta. I redid most of the map as you can see. I played RA3 on it with a friend, it was real fun actually.

edit: deleted the images, they are out of date anyway
Last edited by ALMighty on Fri Oct 19, 2007 3:59 pm, edited 1 time in total.
[url=http://www.youtube.com/user/almighty1984]Music[/url]
dAde
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Joined: Tue Feb 08, 2005 6:27 pm

Re: Screenshots

Post by dAde »

Hi! Started to learn Maya :D

Image

Very nice tool, but already have lot of different feelings in my head after making stuff in Radiant ;).
[url=http://dade.pl][b]dade.pl[/b][/url] | [url=http://maposfera.org]maposfera.org[/url]
Fjoggs
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Re: Screenshots

Post by Fjoggs »

Looks like a great start! I've always wanted to start modelling, but never found the time to actually begin. Make a q3 map of the models you make! ;)
ALMighty
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Re: Screenshots

Post by ALMighty »

Hipshot wrote:When are you going to release those trees??!! =)
Whenever I get a level with them finished.

So never. :p
Strahlemann
Posts: 35
Joined: Fri Jan 13, 2006 6:45 pm

Re: Screenshots

Post by Strahlemann »

I really start to like the layout :)
Looks promising. Some snow falling down would be great, but i doubt that q3 can do that in an appealing way.
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Sure it can, just set up a particle shader.
g0th-
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Re: Screenshots

Post by g0th- »

I like it very much Almighty. Layout seems very interesting and fun.
[url]http://www.g0th.se[/url]
Fjoggs
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Re: Screenshots

Post by Fjoggs »

Ah yes. Nothing like 3 projects at the same time. Spent the last 2 nights making this.
Going for a simple brushwork with a white-ish theme regarding lighting, as you most prolly notice. :p

Image
Image
Image
Image
Kaz
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Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

the bottom shot reminds me of EEIG
ALMighty
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Re: Screenshots

Post by ALMighty »

Damn Fjoggs, 2 days to do that! Looks very good already.

Hey Kaz, what's with your site? All the links are broken.
xfoo
Posts: 39
Joined: Mon Feb 14, 2005 5:52 am

Re: Screenshots

Post by xfoo »

When I saw that first shot fjoggs I thought "hey, he miniaturized the RA room of cpm18i !"

:p
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Hipshot
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Re: Screenshots

Post by Hipshot »

Fjoggs, you seriously need to switch that slime texture! =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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