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				Re: Screenshots
				Posted: Tue Oct 02, 2007 8:54 am
				by Hipshot
				Pext wrote:awesome! that broken arch is ace!
i'd consider adding some structure above the quad. it looks not that realistic because it seems rather unstable yet to clean
Yea I know, thing is that I've since I started the remake been questioning myself whether extending the cliff, to add wooden support beams or to make concrete that goes down in front of the wall, making it more of a man made tunnel... Think it's gonna be the extending the rocks...
The beta of the map will come next week I hope, need to run around it through the office a few times and finish major graphical glitches and item placements.
 
			 
			
					
				Re: Screenshots
				Posted: Tue Oct 02, 2007 5:06 pm
				by Fjoggs
				There. Now I can lurk for a few months again. :P

 
			 
			
					
				Re: Screenshots
				Posted: Tue Oct 02, 2007 6:18 pm
				by rgoer
				no you may not, I want to play that like now
			 
			
					
				Re: Screenshots
				Posted: Tue Oct 02, 2007 8:59 pm
				by seremtan
				o'dium wrote:seremtan, use impulse 200 and cl_drawHud 0 to get rid of the weapon and HUD view.
i do that, but as i said, impulse 200 doesn't remove the orange glow sprite on the grav gun.  try it and see
 
			 
			
					
				Re: Screenshots
				Posted: Tue Oct 02, 2007 9:01 pm
				by seremtan
				wattro wrote:hmm i guess i find it hard to tell what that ground actually is.  looks kinda rocky, maybe flattened grass on it??  i can't really tell.  i guess i just don't know if i expect tufts of grass to grow like that.  maybe i'm just making shit up. 

 
the grass sprites are randomly placed, as they are a feature of that particular blend material.  remember the shot is very narrow so you can't see the environmental context
 
			 
			
					
				Re: Screenshots
				Posted: Wed Oct 03, 2007 1:43 am
				by Todtsteltzer
				rgoer wrote:no you may not, I want to play that like now
I second that! (Yeah, Todty is still around Fjoggy 

)
 
			 
			
					
				Re: Screenshots
				Posted: Wed Oct 03, 2007 11:57 am
				by o'dium
				seremtan wrote:o'dium wrote:seremtan, use impulse 200 and cl_drawHud 0 to get rid of the weapon and HUD view.
i do that, but as i said, impulse 200 doesn't remove the orange glow sprite on the grav gun.  try it and see
 
sooooooooo... Use another gun before you use the command...? Or is there an orange glow sprite for the pistol too :P
 
			 
			
					
				Re: Screenshots
				Posted: Wed Oct 03, 2007 12:17 pm
				by Fjoggs
				Todtsteltzer wrote:rgoer wrote:no you may not, I want to play that like now
I second that! (Yeah, Todty is still around Fjoggy 

)
 
omg hi!
 
			 
			
					
				Re: Screenshots
				Posted: Fri Oct 05, 2007 10:11 pm
				by seremtan
				o'dium wrote:seremtan wrote:
i do that, but as i said, impulse 200 doesn't remove the orange glow sprite on the grav gun.  try it and see
sooooooooo... Use another gun before you use the command...? Or is there an orange glow sprite for the pistol too :P
 
oh boy
as i said in an earlier post: at that stage in the build you only have the grav gun
however there's now an RPG, so i might be able to get a better shot soon
 
			 
			
					
				Re: Screenshots
				Posted: Fri Oct 05, 2007 10:19 pm
				by Hipshot
				seremtan wrote:/../
I think it's strange, never had the problem and I've started a lot of HL2/HL2DM levels...
 
			 
			
					
				Re: Screenshots
				Posted: Sat Oct 06, 2007 2:16 am
				by xfoo
				That looks like a great ra3 map fjoggs
			 
			
					
				Re: Screenshots
				Posted: Sat Oct 06, 2007 10:07 am
				by Strahlemann
				I love the lighting on your shots Fjoggs !
Inspiring  

 
			 
			
					
				Re: Screenshots
				Posted: Tue Oct 09, 2007 8:48 pm
				by Hipshot
				Fjoggs wrote:There. Now I can lurk for a few months again. :P

 
Hmm, I like this part, with the quad placed like that, might steal that idea for a map later =)
 
			 
			
					
				Re: Screenshots
				Posted: Tue Oct 16, 2007 1:37 am
				by ALMighty
				Working on the first beta. I redid most of the map as you can see. I played RA3 on it with a friend, it was real fun actually.
edit: deleted the images, they are out of date anyway
			 
			
					
				Re: Screenshots
				Posted: Tue Oct 16, 2007 10:32 am
				by dAde
				Hi! Started to learn Maya  
 
Very nice tool, but already have lot of different feelings in my head after making stuff in Radiant 

.
 
			 
			
					
				Re: Screenshots
				Posted: Tue Oct 16, 2007 11:12 am
				by Fjoggs
				Looks like a great start! I've always wanted to start modelling, but never found the time to actually begin. Make a q3 map of the models you make! 

 
			 
			
					
				Re: Screenshots
				Posted: Thu Oct 18, 2007 4:43 am
				by ALMighty
				Hipshot wrote:When are you going to release those trees??!! =)
Whenever I get a level with them finished.
So never.  

 
			 
			
					
				Re: Screenshots
				Posted: Thu Oct 18, 2007 9:59 am
				by Strahlemann
				I really start to like the layout  
 
Looks promising. Some snow falling down would be great, but i doubt that q3 can do that in an appealing way.
 
			 
			
					
				Re: Screenshots
				Posted: Thu Oct 18, 2007 2:31 pm
				by obsidian
				Sure it can, just set up a particle shader.
			 
			
					
				Re: Screenshots
				Posted: Thu Oct 18, 2007 7:33 pm
				by g0th-
				I like it very much Almighty. Layout seems very interesting and fun.
			 
			
					
				Re: Screenshots
				Posted: Fri Oct 19, 2007 12:51 am
				by Fjoggs
				
			 
			
					
				Re: Screenshots
				Posted: Fri Oct 19, 2007 1:12 am
				by Kaz
				the bottom shot reminds me of EEIG
			 
			
					
				Re: Screenshots
				Posted: Fri Oct 19, 2007 8:48 am
				by ALMighty
				Damn Fjoggs, 2 days to do that! Looks very good already.
Hey Kaz, what's with your site? All the links are broken.
			 
			
					
				Re: Screenshots
				Posted: Sat Oct 20, 2007 6:00 pm
				by xfoo
				When I saw that first shot fjoggs I thought "hey, he miniaturized the RA room of cpm18i !"

 
			 
			
					
				Re: Screenshots
				Posted: Sun Oct 21, 2007 9:38 pm
				by Hipshot
				Fjoggs, you seriously need to switch that slime texture! =)