so who did which dammit =)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Grudge
Posts: 8587
Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

or with an expansion pack OMAGAH QUAEK 4 TEAM ARENA!!!11
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Well, on the subject of bots, I'm sure that the community is already working on it. Good thing about the D3 engine is that it should be quite easy to open each map in Radiant and generate an AAS file as opposed to Q3 where you don't have the map files to work with.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

OakBot is being done specifically for Quake 4 but there might be others in the form of 'ports' of D3 stuff, 'TinMan Squad' is one I can think of (co-op for SP but TinMan was working on a 'bot' for D3 MP iirc).
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
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