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Posted: Sun Oct 23, 2005 7:00 am
by MidnightQ4
shadd_ wrote:the only fix i found for the gamma issue in q3(ati)was to have 2 binds for gamma.
nice, that's why my bind wasn't working. gj.

Posted: Sun Oct 23, 2005 10:33 am
by MKJ
f00dl3 wrote:Everytime I try to use the "zoom / special weapon feature" button (MOUSE2 or MOUSE3) it crashes to desktop. Using latest ATI Catalyst drivers... and the Direct X supplied with Doom 3 CDs
you dont have something lame like mouseware installed do you ?

Posted: Sun Oct 23, 2005 4:10 pm
by f00dl3
MKJ wrote:
f00dl3 wrote:Everytime I try to use the "zoom / special weapon feature" button (MOUSE2 or MOUSE3) it crashes to desktop. Using latest ATI Catalyst drivers... and the Direct X supplied with Doom 3 CDs
you dont have something lame like mouseware installed do you ?

Dude... that's the last thing I would have running. LOL. I don't even trust the ATI Control pannel to be running in the background, and have disabled that.

I don't even see why they give you a CD-ROM with a mouse - most mice don't need drivers in Win XP.

Only things that run on startup in msconfig are Mixer, avgcc (AVG Control Center), avgemc (AVG), and zlclient (Zone Alarm)

Only processes that routinely run on my system when playing Quake 4 are as follows:

avgamsvr.exe
avgcc.exe
avgemc.exe
avgupsvc.exe
csrss.exe
explorer.exe
GhostStartService.exe
lsass.exe
mixer.exe
mozilla.exe (Only when I have web browser open)
services.exe
smss.exe
spoolsv.exe
svchost.exe
svchost.exe
svchost.exe
System
System Idle Process
vsmon.exe
winlogon.exe
zlclient.exe

Posted: Sun Oct 23, 2005 9:28 pm
by akiraZ
the unlock the force refresh in cpl and use that works for me, as does simply throwing a vid_restart after going full screen again...as far as the 60hz issue...


my problem now is that in CTF i get colors of both teams on my team, and the ONLY way to tell if it's my team or not is to shoot them and see if i get the hit beep. wtf? i kept asking for answers or if anyone else had the problem, but no one would respond to me (at least 10 players on this server just now)...is my chat even working, or are everyone wankers? :/

Posted: Mon Oct 24, 2005 7:42 am
by o'dium
I noticed that switching between fullscreen and small screen will sometimes crash the game, and if it doesn't it will sometimes unload all the textures in the level making it use the black/white unknown texture.

Posted: Thu Oct 27, 2005 12:27 am
by §ìgñå
In CTF - when the game goes into sudden death its kills and respawns everyone and flags are returned. :dork:

Posted: Thu Oct 27, 2005 2:31 am
by MidnightQ4
I think that's how they intended it, but ya it's kinda crazy way to do things, esp for ctf.


Also you can't alt-tab out of the game for some reason. What it should do is minimize the game and take you to the next app or desktop.

I got around the 60Hz problem on windowing by using ATI Tools and locking the refresh to 120.

I guess I'll report the lack of a spectate server button in the server list as a bug, cause otherwise how do you get in a server directly as a spectator?

Posted: Thu Oct 27, 2005 3:19 am
by fs
oh, I got two nasty ones.

a) Demos replace the q4 config or part of it with the config used for the demo. I suppose it is replaced by autoconfig but that doesn't help much most players. You end up with the nick name of the one recording for example:p

b) Most if not all weapons have a delay hard to notice, sth like 10 msecs. It mostly affects the railgun. To test it out - you may still not notice, but some have already confirmed it too - you can rapidly tap once on a q3 railgun and then on q4 and notice a slight delay to fire.

Posted: Thu Oct 27, 2005 4:12 am
by MidnightQ4
Another one I thought of, when you do a playnettimedemo, at the end of it the console takes up the whole screen and you can't get to the menu.

Posted: Thu Oct 27, 2005 4:33 am
by §ìgñå
MidnightQ4 wrote:Another one I thought of, when you do a playnettimedemo, at the end of it the console takes up the whole screen and you can't get to the menu.
type disconnect

Posted: Thu Oct 27, 2005 5:12 am
by MidnightQ4
thx. still a bug though imo.

Posted: Fri Oct 28, 2005 2:45 am
by §ìgñå
how come in the status bar the players ecg is running backwards and showing a mobitz 2 heartblock? :dork: :dork: :dork:

Posted: Fri Oct 28, 2005 3:28 am
by {NPC}BaNDiT
g_voteFlags has no effect no matter what value is entered

Posted: Fri Oct 28, 2005 3:55 am
by Grandpa Stu
i've notice flag captures happening when both flags are currently being held by a player.

Posted: Fri Oct 28, 2005 5:10 am
by AmIdYfReAk
Stu: please explain the situation..

i have played a few ctf matches and havent relised this at all.

Posted: Fri Oct 28, 2005 5:28 am
by {NPC}BaNDiT
i had it happen to me once. i think he means that a player on each team has the flag and you hear the announcer say "strogg team scores" but there is no score.