Fav custom Q3 maps you would like to see remade for Q4.

waY2Kool
Posts: 46
Joined: Mon Oct 17, 2005 4:28 pm

Post by waY2Kool »

oh, and a handful of Jax maps too - 'iron and stone' (#8?) in particular.
[img]http://www.absolutecarnage.com/way2kool/ac/way2kool03.jpg[/img]
[url=http://www.absolutecarnage.com]absolutecarnage.com[/url]
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

Porting or remapping? I'm not sure all .map files are still available?

I'm more looking forward to original Q4 maps tbh... Q4 needs its own identity and not a "Q3 with more eye candy and less fps" kinda game.

While some (most?) maps could probably be played with different game physics (i.e. Q4 physics) it could be more fun to get to know the physics a bit and tailor maps to that.

I'd hate to see new people go because they can't even grab a weapon on remakes from Q3. It's a new game, it needs new maps, no need to relive Q3 (you can still play that) and with new maps the gap between old Q3 and new Q4 players wouldn't be as big...

P.S. please don't ban me :D
Tormentius
Posts: 4108
Joined: Sat Dec 14, 2002 8:00 am

Post by Tormentius »

It would be nice to see a port of DM9.
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

spookmineer wrote:While some (most?) maps could probably be played with different game physics (i.e. Q4 physics) it could be more fun to get to know the physics a bit and tailor maps to that.
Agreed. The differences between the Q3 and Q4 physics seem to be bigger than anticipated. That opens some nice new possibilities in maps.
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

waY2Kool wrote:oh, and a handful of Jax maps too - 'iron and stone' (#8?) in particular.
one of my favorites. definite vote for this. i'll be adding a list here just for the hell of it later.
Doomcore
Posts: 119
Joined: Sun Sep 18, 2005 3:05 pm

Post by Doomcore »

sokar3d :D ;)
D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

Q3tourney3
Pro-tourney4
Q3dm16
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
jayP.lq
Posts: 202
Joined: Tue Mar 01, 2005 8:33 pm

Post by jayP.lq »

spookmineer wrote:
I'm more looking forward to original Q4 maps tbh... Q4 needs its own identity and not a "Q3 with more eye candy and less fps" kinda game.

While some (most?) maps could probably be played with different game physics (i.e. Q4 physics) it could be more fun to get to know the physics a bit and tailor maps to that.

I'd hate to see new people go because they can't even grab a weapon on remakes from Q3. It's a new game, it needs new maps, no need to relive Q3 (you can still play that) and with new maps the gap between old Q3 and new Q4 players wouldn't be as big...

Well said, honestly I dont want to replay Q3 maps.

new quake, new maps :icon25:
akiraZ
Posts: 47
Joined: Wed Mar 01, 2000 8:00 am

Post by akiraZ »

CrinklyArse wrote:ra3map1, or especially the main bit:
(ospra3map1)
Image
love that map.

Oh yeah and Overkill and 6++.

honestly. i mean, everyone got upset by the end of q3 that this map was soooo overplayed...and it was. but the fact is that it's just perfect for the ra game type. huge area, tons of routes, perfect flow. god i love this map.
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

i'd like to see the following mappers come back to map for Q4:

Quint
Stormshadow
Jax_Gator
Nunuk
Charon

some more i'll add when they come to mind
Locked