Lost Coast is out
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- Posts: 10620
- Joined: Tue May 07, 2002 7:00 am
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FEAR might be aware of dual core, but it seems that's all it is!DiscoDave wrote:Well aparrently FEAR is dual core aware. But they just mashed in a 64bit patch for far cry, which doesn't improve perofrmance at all, and im some scinarios, you get less FPS. But i think they improved some image quality for it in the patch. Nothing too massive thoughSOAPboy wrote: Dunno, isnt farcry the only game right now that even trys to take advantage of it?
Hell i havent even looked into it honestly..
http://www.firingsquad.com/hardware/fea ... rformance/
This was done months ago. They sat on it waiting for ATI to release the 1000X series of cards so they could sleep in bed again. Some guy just hit the unlock button today and off they went with 6 month old game build. If you think otherwise, I mean cmon, it would take a week for a community level designer to make that.
- GONNAFISTYA
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You'd be amazed at how many last minute tune ups are done waaayyyy past beta. Sometimes levels are really altered with major portions added or removed.seremtan wrote:good stuff, and an excellent piece of level construction. took me longer than 10 mins but then i stopped to take picture along the way
like this:
[img]image[/img]
how many months construction and they couldn't even remember to sew up the seams on all the displacements. tsk tsk...
Unfortunately most pro-levels will have dumb little mistakes like that due to time constraints and sometimes the QA isn't looking for tiny details like that. FFS...in Total Overdose there were LOADS of dumb little bugs (code and level design) that snuck into the released version.
Oh well...life goes on and you hopefully fix it in the patch. :icon26:
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
well, console games do have big teams like that, yet are released relatively bugfree (console only games that is).
it wasnt until the xbox that there were no patches (UT bug, Halo2 bug.. ugh). harddisk+internet connection == lazier developers and/or rushing publishers
it wasnt until the xbox that there were no patches (UT bug, Halo2 bug.. ugh). harddisk+internet connection == lazier developers and/or rushing publishers
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
it's just gratifying to know that even the big boys make mistakes. i still have a screen of some z-fighting in the original game somewhere...GONNAFISTYA wrote:You'd be amazed at how many last minute tune ups are done waaayyyy past beta. Sometimes levels are really altered with major portions added or removed.seremtan wrote:good stuff, and an excellent piece of level construction. took me longer than 10 mins but then i stopped to take picture along the way
like this:
[img]image[/img]
how many months construction and they couldn't even remember to sew up the seams on all the displacements. tsk tsk...
Unfortunately most pro-levels will have dumb little mistakes like that due to time constraints and sometimes the QA isn't looking for tiny details like that. FFS...in Total Overdose there were LOADS of dumb little bugs (code and level design) that snuck into the released version.
Oh well...life goes on and you hopefully fix it in the patch. :icon26:

well.. there are no dual-core cpu's yet... so why would anything support them?DiscoDave wrote: Wonder how long it will take to have dual core and 64bit CPU compatible games...
the Pentium D and Athlon 64X2 are multi-core
you won't be able to buy a dual-core chip until "conroe" hits the shelves next year.
and to head you off before you even say anything... yes symantecs are important. there is a huge difference between dual-core and multi-core.
take the pentium D for example, its just two prescott cores shrunk, and stuffed into the same package.
they are totally seperate, and running in SMP, its exactly the same functionality you would get out of a traditional dual socket SMP setup... with just a hit more performance, because the distance between the cores is shorter.
A proper dual-core cpu has two cores, that share a single L2 cache and controler; that way you have two full execution units running in parallel, and able to share data between them at the speed of cache, not the system bus... big difference.
oh, and i'd wager that if you had a Pentium D and you jumped into Quake3 with r_smp=1; it would run faster. Any game that supports SMP should support the current multi-core chips.
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Interesting, thanks for your definitions. But if the X2's and Pentium D's are really "multi core". Then how come they're aways advertised and specified as "Dual Core"?Dr_Watson wrote:well.. there are no dual-core cpu's yet... so why would anything support them?DiscoDave wrote: Wonder how long it will take to have dual core and 64bit CPU compatible games...
the Pentium D and Athlon 64X2 are multi-core
you won't be able to buy a dual-core chip until "conroe" hits the shelves next year.
and to head you off before you even say anything... yes symantecs are important. there is a huge difference between dual-core and multi-core.
take the pentium D for example, its just two prescott cores shrunk, and stuffed into the same package.
they are totally seperate, and running in SMP, its exactly the same functionality you would get out of a traditional dual socket SMP setup... with just a hit more performance, because the distance between the cores is shorter.
A proper dual-core cpu has two cores, that share a single L2 cache and controler; that way you have two full execution units running in parallel, and able to share data between them at the speed of cache, not the system bus... big difference.
oh, and i'd wager that if you had a Pentium D and you jumped into Quake3 with r_smp=1; it would run faster. Any game that supports SMP should support the current multi-core chips.
Oh, for those people with crappy non HDR cards heres a little clip thingy of how the view (your eyes) adjust to the light.. 
http://media.putfile.com/Hl2-HDR25

http://media.putfile.com/Hl2-HDR25
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Well, lost coast actually "Showcases" hdr..neh wrote:day of defeat is all HDR - whats the biggy - and yes it does look great
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
the HDR was pretty but wasn't very realistic. just light blooming would have been more convincingSOAPboy wrote:Oh, for those people with crappy non HDR cards heres a little clip thingy of how the view (your eyes) adjust to the light..
http://media.putfile.com/Hl2-HDR25
You get more of a whole effect actually playing it..seremtan wrote:the HDR was pretty but wasn't very realistic. just light blooming would have been more convincingSOAPboy wrote:Oh, for those people with crappy non HDR cards heres a little clip thingy of how the view (your eyes) adjust to the light..
http://media.putfile.com/Hl2-HDR25

Im far impressed imo.. the whole light shift thing just amazes me..
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Erm, the Pentium D is double core, but the AMD X2 is actually dual core.Dr_Watson wrote:well.. there are no dual-core cpu's yet... so why would anything support them?DiscoDave wrote: Wonder how long it will take to have dual core and 64bit CPU compatible games...
the Pentium D and Athlon 64X2 are multi-core
you won't be able to buy a dual-core chip until "conroe" hits the shelves next year.
ati cards from the r3xx line(9500 and up) and not sure wich nvidia cards.SOAPboy wrote:Oh, for those people with crappy non HDR cards heres a little clip thingy of how the view (your eyes) adjust to the light..
http://media.putfile.com/Hl2-HDR25
pretty much everyone with a card bought in the last 3 years can play this with hdr.