dzjepp wrote:Also, I've heard a shit load of Q3 players went to play wow last year... so unless we destroy that pos gayme they won't be coming back for a while...
q3's coming up to its 6th? b-day and is holding on against games like hl2
dont know many games which have achieved this but i cant see the q3 community completely dying for a little while yet
[color=red] . : [/color][size=85] You knows you knows [/size]
losCHUNK wrote:q3's coming up to its 6th? b-day and is holding on against games like hl2
dont know many games which have achieved this but i cant see the q3 community completely dying for a little while yet
Me neither. I find it hard to say how well Q4 is gonna take off the coming year though. I think the number of players and servers will keep growing, especially once some good mods come out.
Only decent MP, with CTF players getting the shaft yet again (which could have been a windfall community if paid attention to), and no considerable MP content which is what keeps people coming back to play. I'm already quite tired of the same maps over and over and the more I play the more I notice the gameplay/weapon balance is not all that.
Anyone reading who loves CTF, grab LRCTF (see sig links) and get on the email list, we'll get up some decent-sized games yet...
that's grapple though right? no offense but the grapple just doesn't appeal to me.
im still using the in-game browser and i have at least (no joke) 40+ servers that i ping UNDER 30 to...and probably over 100 within a 30-80 ping range. i almost never have trouble finding a game that i wanna play (CTF, DM, etc)
at first i was getting 15-20 fps and even then i didn't give up. the game JUST came out. when q3 just came out - everyone said it sucked and went back to Q2 for a while ... let the game evolve... jesus christ. theres so much bitching about things .. like you really expected the game to be perfect on ship.
i upgraded to an amd 64 3700 with a 6600 GT and i get 50-60 fps non stop with a decently tweaked CFG... so FPS is no longer a problem. yes there are things that need and will be fixed... give it some time.. the game hasnt even been out a month and you're calling it a failure? this game will be huge online just like its predecssers [sp] give or take a few months. give it TIME...
im still using the in-game browser and i have at least (no joke) 40+ servers that i ping UNDER 30 to...and probably over 100 within a 30-80 ping range. i almost never have trouble finding a game that i wanna play (CTF, DM, etc)
NOT WITH PPL ON THEM...AND DON'T LIE AND SAY U DO...MMKAY?
The Quake series has sadly taken a hit for one reason only, imo. Most casual or amateur gamers become frustrated with Quake online because the seasoned players dominate them. Players play, get frustrated, and move on. Counter-strike appeals to so many because there’s not that feeling of despair and frustration. Unreal Tournament is the same concept, but it’s more competitive the Counter-strike, but less dominated than Quake.
I see this situation unfold time and time again. I play against average Joe gamer and after several good rail shots, they leave the server probably never to return again. The more vocal ones accuse you of being a bot or hack.
The reason less people play Quake is the same reason less people play Major League baseball compared to church league softball. Major League baseball is an admittedly better, more entertaining, and skillful game, but softball is able to reach a larger audience because more people can compete - just lob it in there.
clkou wrote:The Quake series has sadly taken a hit for one reason only, imo. Most casual or amateur gamers become frustrated with Quake online because the seasoned players dominate them. Players play, get frustrated, and move on. Counter-strike appeals to so many because there’s not that feeling of despair and frustration. Unreal Tournament is the same concept, but it’s more competitive the Counter-strike, but less dominated than Quake.
I see this situation unfold time and time again. I play against average Joe gamer and after several good rail shots, they leave the server probably never to return again. The more vocal ones accuse you of being a bot or hack.
The reason less people play Quake is the same reason less people play Major League baseball compared to church league softball. Major League baseball is an admittedly better, more entertaining, and skillful game, but softball is able to reach a larger audience because more people can compete - just lob it in there.
clkou wrote:The Quake series has sadly taken a hit for one reason only, imo. Most casual or amateur gamers become frustrated with Quake online because the seasoned players dominate them. Players play, get frustrated, and move on. Counter-strike appeals to so many because there’s not that feeling of despair and frustration. Unreal Tournament is the same concept, but it’s more competitive the Counter-strike, but less dominated than Quake.
I see this situation unfold time and time again. I play against average Joe gamer and after several good rail shots, they leave the server probably never to return again. The more vocal ones accuse you of being a bot or hack.
The reason less people play Quake is the same reason less people play Major League baseball compared to church league softball. Major League baseball is an admittedly better, more entertaining, and skillful game, but softball is able to reach a larger audience because more people can compete - just lob it in there.
i think this is completely correct...
Makes sense to me I was called a bot yesterday for having 60% rail, hardly difficult with the pace of the game, and hitbox size.
So whats the answer? Seems to me the best answer would be to try and appeal to that hardcore market as best you can in multiplayer, single player will get you your profit just as Q4 has or will almost certainly do, and MP can be for those diehard fans who will keep shelling out money because their concerns are listened to.
1. Develop fan base.
2. Listen to fan base.
3. Profit?!
I doubt that "diehard" fans would pay the carraige trade prices required to break even, which is why mods take up the slack. Take a look at gamespy's game server stats, which I think buffs the numbers for all games, and explain to me how you are going to make money off 800 connected players.
"When the dust settles, the iD online community might not thrive as much as Valve’s does, but the bottom line of dollars from the PC Game Sales, XBOX Sales, and Engine Licenses probably will or surpass it."
Well, then release the game with community developed game modes. Have your noob version that is nothing like quake and fits in with the flavour of the month like CoD/CS/BF etc, but allow some mod teams way early access to the sdk so that we can have osp/cpma/ra on release, never going to happen I am sure but I can dream.
clkou wrote:The Quake series has sadly taken a hit for one reason only, imo. Most casual or amateur gamers become frustrated with Quake online because the seasoned players dominate them. Players play, get frustrated, and move on. Counter-strike appeals to so many because there’s not that feeling of despair and frustration. Unreal Tournament is the same concept, but it’s more competitive the Counter-strike, but less dominated than Quake.
I see this situation unfold time and time again. I play against average Joe gamer and after several good rail shots, they leave the server probably never to return again. The more vocal ones accuse you of being a bot or hack.
The reason less people play Quake is the same reason less people play Major League baseball compared to church league softball. Major League baseball is an admittedly better, more entertaining, and skillful game, but softball is able to reach a larger audience because more people can compete - just lob it in there.
shadd_ wrote:
people are a little more spoiled today compared to back then. they just won't play a mp game that has inconsistent framerates and spotty net performance.
Of course. ( *obligatory smartass analogy * >) Would you go back to using two cans and a piece of string when you can use your mobile phone instead?
Last edited by DRuM on Sun Nov 13, 2005 4:29 pm, edited 2 times in total.
shadd_ wrote:
people are a little more spoiled today compared to back then. they just won't play a mp game that has inconsistent framerates and spotty net performance.
Of course. Would you go back to using two cans and a piece of string when you can use your mobile phone instead?