q4 is a complete mp failure...

-3de-
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Post by -3de- »

dzjepp wrote:Also, I've heard a shit load of Q3 players went to play wow last year...
Thats just sad...



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losCHUNK
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Post by losCHUNK »

dzjepp wrote:Also, I've heard a shit load of Q3 players went to play wow last year... so unless we destroy that pos gayme they won't be coming back for a while...
q3's coming up to its 6th? b-day and is holding on against games like hl2

dont know many games which have achieved this but i cant see the q3 community completely dying for a little while yet
[color=red] . : [/color][size=85] You knows you knows [/size]
Oeloe
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Post by Oeloe »

losCHUNK wrote:q3's coming up to its 6th? b-day and is holding on against games like hl2

dont know many games which have achieved this but i cant see the q3 community completely dying for a little while yet
Me neither. I find it hard to say how well Q4 is gonna take off the coming year though. I think the number of players and servers will keep growing, especially once some good mods come out.
shadd_
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Post by shadd_ »

riddla wrote:The problem with Q4:

Good SP, but no real replay value.

Only decent MP, with CTF players getting the shaft yet again (which could have been a windfall community if paid attention to), and no considerable MP content which is what keeps people coming back to play. I'm already quite tired of the same maps over and over and the more I play the more I notice the gameplay/weapon balance is not all that.

Anyone reading who loves CTF, grab LRCTF (see sig links) and get on the email list, we'll get up some decent-sized games yet...
that's grapple though right? no offense but the grapple just doesn't appeal to me.
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DooMer
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Post by DooMer »

The day a quake game has a lrctf'ish ctf is the day I quit quake.
hood-ire
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wow

Post by hood-ire »

wow

im still using the in-game browser and i have at least (no joke) 40+ servers that i ping UNDER 30 to...and probably over 100 within a 30-80 ping range. i almost never have trouble finding a game that i wanna play (CTF, DM, etc)

at first i was getting 15-20 fps and even then i didn't give up. the game JUST came out. when q3 just came out - everyone said it sucked and went back to Q2 for a while ... let the game evolve... jesus christ. theres so much bitching about things .. like you really expected the game to be perfect on ship.

i upgraded to an amd 64 3700 with a 6600 GT and i get 50-60 fps non stop with a decently tweaked CFG... so FPS is no longer a problem. yes there are things that need and will be fixed... give it some time.. the game hasnt even been out a month and you're calling it a failure? this game will be huge online just like its predecssers [sp] give or take a few months. give it TIME...
Freakaloin
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Re: wow

Post by Freakaloin »

hood-ire wrote:wow

im still using the in-game browser and i have at least (no joke) 40+ servers that i ping UNDER 30 to...and probably over 100 within a 30-80 ping range. i almost never have trouble finding a game that i wanna play (CTF, DM, etc)
NOT WITH PPL ON THEM...AND DON'T LIE AND SAY U DO...MMKAY?
clkou
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Post by clkou »

The Quake series has sadly taken a hit for one reason only, imo. Most casual or amateur gamers become frustrated with Quake online because the seasoned players dominate them. Players play, get frustrated, and move on. Counter-strike appeals to so many because there’s not that feeling of despair and frustration. Unreal Tournament is the same concept, but it’s more competitive the Counter-strike, but less dominated than Quake.

I see this situation unfold time and time again. I play against average Joe gamer and after several good rail shots, they leave the server probably never to return again. The more vocal ones accuse you of being a bot or hack.

The reason less people play Quake is the same reason less people play Major League baseball compared to church league softball. Major League baseball is an admittedly better, more entertaining, and skillful game, but softball is able to reach a larger audience because more people can compete - just lob it in there.
- Jason
AmIdYfReAk
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Post by AmIdYfReAk »

Sorry, did you just say that Counter-strike had no dispair? are you mad?

i am yet to see a CS player that dosent hit shit/yell/leave in a Tantrum from the game..

there is a diffrence from being Dominated Vs getting Frusterated..
clkou
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Post by clkou »

::sigh:: Take things in the context they're mentioned. I mean they don't get frustrated to the point they stop playing.
- Jason
Freakaloin
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Post by Freakaloin »

clkou wrote:The Quake series has sadly taken a hit for one reason only, imo. Most casual or amateur gamers become frustrated with Quake online because the seasoned players dominate them. Players play, get frustrated, and move on. Counter-strike appeals to so many because there’s not that feeling of despair and frustration. Unreal Tournament is the same concept, but it’s more competitive the Counter-strike, but less dominated than Quake.

I see this situation unfold time and time again. I play against average Joe gamer and after several good rail shots, they leave the server probably never to return again. The more vocal ones accuse you of being a bot or hack.

The reason less people play Quake is the same reason less people play Major League baseball compared to church league softball. Major League baseball is an admittedly better, more entertaining, and skillful game, but softball is able to reach a larger audience because more people can compete - just lob it in there.


i think this is completely correct...
Massive Quasars
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Post by Massive Quasars »

I'm holding out until decent mods arrive, I suggest this community do the same. Otherwise Q4's predicted failure will be a self-fulfilling prophecy.

I'm sure mod makers could use your constructive criticism in the meantime.
[url=http://www.marxists.org/][img]http://img442.imageshack.us/img442/3050/avatarmy7.gif[/img][img]http://img506.imageshack.us/img506/1736/leninzbp5.gif[/img][img]http://img506.imageshack.us/img506/1076/modulestalinat6.jpg[/img][img]http://img506.imageshack.us/img506/9239/cheds1.jpg[/img][/url]
jester!
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Post by jester! »

Freakaloin wrote:
clkou wrote:The Quake series has sadly taken a hit for one reason only, imo. Most casual or amateur gamers become frustrated with Quake online because the seasoned players dominate them. Players play, get frustrated, and move on. Counter-strike appeals to so many because there’s not that feeling of despair and frustration. Unreal Tournament is the same concept, but it’s more competitive the Counter-strike, but less dominated than Quake.

I see this situation unfold time and time again. I play against average Joe gamer and after several good rail shots, they leave the server probably never to return again. The more vocal ones accuse you of being a bot or hack.

The reason less people play Quake is the same reason less people play Major League baseball compared to church league softball. Major League baseball is an admittedly better, more entertaining, and skillful game, but softball is able to reach a larger audience because more people can compete - just lob it in there.
i think this is completely correct...
Makes sense to me I was called a bot yesterday for having 60% rail, hardly difficult with the pace of the game, and hitbox size.

So whats the answer? Seems to me the best answer would be to try and appeal to that hardcore market as best you can in multiplayer, single player will get you your profit just as Q4 has or will almost certainly do, and MP can be for those diehard fans who will keep shelling out money because their concerns are listened to.

1. Develop fan base.
2. Listen to fan base.
3. Profit?!

:dork:
pookie
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Post by pookie »

I doubt that "diehard" fans would pay the carraige trade prices required to break even, which is why mods take up the slack. Take a look at gamespy's game server stats, which I think buffs the numbers for all games, and explain to me how you are going to make money off 800 connected players.
clkou
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Post by clkou »

pookie wrote:explain to me how you are going to make money off 800 connected players.
From my post @ http://www.forumplanet.com/planetquake/ ... 1#20375609

"When the dust settles, the iD online community might not thrive as much as Valve’s does, but the bottom line of dollars from the PC Game Sales, XBOX Sales, and Engine Licenses probably will or surpass it."
- Jason
jester!
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Post by jester! »

Well, then release the game with community developed game modes. Have your noob version that is nothing like quake and fits in with the flavour of the month like CoD/CS/BF etc, but allow some mod teams way early access to the sdk so that we can have osp/cpma/ra on release, never going to happen I am sure but I can dream.
Runningman
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Post by Runningman »

9pm on a saturday night
991 servers
34 players across the globe
jester!
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Post by jester! »

Echelon sees 180 players and 947 servers. At 1am mountain time.

Just played for an hour and a half on a packed server...
brisk
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Post by brisk »

clkou wrote:The Quake series has sadly taken a hit for one reason only, imo. Most casual or amateur gamers become frustrated with Quake online because the seasoned players dominate them. Players play, get frustrated, and move on. Counter-strike appeals to so many because there’s not that feeling of despair and frustration. Unreal Tournament is the same concept, but it’s more competitive the Counter-strike, but less dominated than Quake.

I see this situation unfold time and time again. I play against average Joe gamer and after several good rail shots, they leave the server probably never to return again. The more vocal ones accuse you of being a bot or hack.

The reason less people play Quake is the same reason less people play Major League baseball compared to church league softball. Major League baseball is an admittedly better, more entertaining, and skillful game, but softball is able to reach a larger audience because more people can compete - just lob it in there.
Simple solution: stop being shit at quake.
DRuM
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Post by DRuM »

shadd_ wrote:
people are a little more spoiled today compared to back then. they just won't play a mp game that has inconsistent framerates and spotty net performance.
Of course. ( *obligatory smartass analogy * >) Would you go back to using two cans and a piece of string when you can use your mobile phone instead?
Last edited by DRuM on Sun Nov 13, 2005 4:29 pm, edited 2 times in total.
shadd_
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Post by shadd_ »

DRuM wrote:
shadd_ wrote:
people are a little more spoiled today compared to back then. they just won't play a mp game that has inconsistent framerates and spotty net performance.
Of course. Would you go back to using two cans and a piece of string when you can use your mobile phone instead?
nope.
hate
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Post by hate »

old

i get 80-100fps maxed out in sp

mp i get 40 on lowest settings
Zatoichi.uK
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Post by Zatoichi.uK »

hate wrote:old

i get 80-100fps maxed out in sp

mp i get 40 on lowest settings
Just why is this I don't get it?

I can honestly say the original unreal tournament looks better than q4 MP atm... 640x480 lowest settings sucks the bad wang...

Like you say though, for some bizzare reason SP runs fine...?
ensiform
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Post by ensiform »

mines the opposite :x but my sp still runs okay.

no shit ut looks better, its a lighter engine. d3 engine was meant to be run on a powerhouse comp.
hate
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Post by hate »

Zatoichi.uK wrote:
hate wrote:old

i get 80-100fps maxed out in sp

mp i get 40 on lowest settings
Just why is this I don't get it?

I can honestly say the original unreal tournament looks better than q4 MP atm... 640x480 lowest settings sucks the bad wang...

Like you say though, for some bizzare reason SP runs fine...?
my guess is it wasn't finished..

sp is pretty sweet, i'll give it that

but i'm only playing sp because mp sucks ass
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