Posted: Wed Nov 16, 2005 2:49 pm
I've split the UT-related discussion from here off into a seperate thread.
Your world is waiting...
https://www.quake3world.com/forum/
Q3 multiplayer in its current state is the product of five years of moaning, tweaking and updating: I remember loading up Q3 multiplayer, playing three maps and then going right back to Q2.dan1407 wrote:Agree, Q4 has a long way to go to just get even with Q3 for Multiplayer...
I don't see it. None of the weapon loadout, damages, ammo amounts or player attributes were changed between the retail release and the 1.32 patch.Dusted wrote:Q3 multiplayer in its current state is the product of five years of moaning, tweaking and updating: I remember loading up Q3 multiplayer, playing three maps and then going right back to Q2.dan1407 wrote:Agree, Q4 has a long way to go to just get even with Q3 for Multiplayer...
I doubt anybody seriously thought that Q4 from the box would be able to hold a flame to Q3 - as nice as it would have been there was no way that it was ever going to happen.
To my knowledge none of the damage was changed since the box release. I'll admit that I should have worded my point better, but it all boils down to the gaming public making their vices known. If it needs fixing it will be, it just won't be fixed as fast as people may like.Foo wrote:I don't see it. None of the weapon loadout, damages, ammo amounts or player attributes were changed between the retail release and the 1.32 patch.
The only gameplay change I can think of is altering the through-floor damage on the RL.
Did they change the MG damage for TDM/CTF in a patch?