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Posted: Sun Nov 20, 2005 4:47 am
by jester!
Anything else you have changed from the default?
Posted: Sun Nov 20, 2005 5:09 am
by PARALYZER_
slackX wrote:PARALYZER_ wrote:slackX wrote:I had this problem as well, but after increasing the s_maxChannelsMixed value it worked perfectly.
What value helped you and what does this command do?
I assume it's the max number of sounds your soundcard will process at the same time. My setting is 32 and haven't had a problem yet. I use an very old sb live btw.
Excellent! I will try your setting.
I also have a sb live and it's very old. Probably about 6 years old heh.
Posted: Sun Nov 20, 2005 5:18 am
by prince1000
Posted: Sun Nov 20, 2005 4:39 pm
by PARALYZER_
http://www.esreality.com/?a=post&id=922092
Some claimed that there are no problems with Audigy 2 ZS or Open AL supported cards.
The positional sounds are rthere with Open AL cards as they said in this thread.
Let's spend more money on this game shall we?

Posted: Sun Nov 20, 2005 4:41 pm
by prince1000
well, i haven't bought a soundcard since my $20 soundblaster live! so...how much is the audigy 2 zs anyway?
Posted: Sun Nov 20, 2005 7:06 pm
by PARALYZER_
You can get them for around $60.00-$70.00 now I believe.
It's too bad because my sb live has lasted me for so long. I love the sound card

Posted: Tue Nov 22, 2005 1:10 am
by Keymaster
All sound cards with DirectSound/DirectSound3D support are OpenAL compatible (
http://openal.org/platforms.html). If you would like to prove that your soundcard is OpenAL compatible then just install
this universal OpenAL driver (enables OpenAL on any DirectSound compatible card) and then run
this OpenAL Demo program. I've known my sound card (SB Live! Value) has supported OpenAL for ages (UT2k3 used OpenAL and so does BF2) so this whole business about "Your sound card doesn't support OpenAL" is patently ridiculous. Something is up with Raven's implementation of OpenAL in this game. Whatever it is I wanna know how we can get to the bottom of this instead of having to wait around for a patch which may not even fix the sound

Posted: Tue Nov 22, 2005 2:20 am
by jester!
lol now that is an interesting post!
Yet ANOTHER thing to roast raven over?!
Hey Paralyzer, I think I was playing with you a few hours ago, srg. Small world

Posted: Tue Nov 22, 2005 2:28 am
by PARALYZER_
Oh that was you

. Good game!
Posted: Tue Nov 22, 2005 2:46 am
by jester!
Yeah gg, you ran shit on lost fleet.

Posted: Tue Nov 22, 2005 4:56 pm
by PARALYZER_
So were you getting stuttering and disappearing sounds in that free for all? hehe
Posted: Tue Nov 22, 2005 5:02 pm
by jester!
Hah, just a bit, when there are 12-14 ppl on Lost Fleet its pretty much just a wash of static, garbled mess, and dropped sounds. It was almost nice when the sound would just shut down so I didnt have to hear it. :icon32:
Posted: Tue Nov 22, 2005 5:35 pm
by PARALYZER_
LOL ya that loud machine gun is so annoying!