Q4 Pro Arena

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DooMer
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Post by DooMer »

Hey, this mod sounds shitty. Seriously though, vq4 is miles better than vq3.
jester!
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Post by jester! »

DooMer wrote:Hey, this mod sounds shitty. Seriously though, vq4 is miles better than vq3.
How so?

I may agree with you if you consider what Q4 could be but what makes you think there is such a difference between just plain q4/q3 as of now?

I like the ramp jumping in q4, and the new spam potential with teles and pads, but other then that, what seperates q4 from q3?

The shitty frames or shitty sound? The short selection of maps, models and lack of a female character all together? The shorter shaft? Slower rockets? Delay on railgun? Absolutly horrible MG sound? Sure as hell isnt the graphics engine that makes Q4 shine.

Honestly this mod isnt much to write home about, while it claims to not be a q3 clone, as of now thats all it seems to be from the feature list and such...

But seriously Q4 is miles better? How... :dork:
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DooMer
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Post by DooMer »

The physics are a huge reason. The shit to good map ratio is about the same as in q3, at least before the pro maps. 1v1 is the only mode that really suffers because of it.

Models are just fluff. Back where I come from we only had one model, and we were damn grateful for even that. It evens the playing field. The people who use tankjr are easier targets than those who use bones. The bounding box is the same size, but you can see and hear them from a mile away. Why even bother with that bullshit? Same with enemy colors. Why can't people fuck off with their enemy colors? That used to be considered a cheat. If the people with wonky feeble eyes can't see the enemy, then good riddance, it weeds out the weak.

People with shitty PC's get shitty framerates in a new game... whats new? Rockets aren't slower, and if the shaft, and rg were nerfed in such ways those would indeed be considered good changes.
jester!
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Post by jester! »

Yeah I agree that the physics are fun and I think there will be some great demos eventually.

Enemy colours and different models, Keel was my preference for my enemy, make the game more fun, and the different footstep sounds are needed, especially with the absolute crap that passes as the Q4 sound system. Brightskins, meh, I dont need them but they are nice for 1v1 and such, but its not that big a deal if you play with ugly settings. So fix the sounds and I dont care if there are different footsteps...

Everyone gets shitty, ie not solid, frames in this game unless you have everything top of the line, play in 800x600 or less, and play with shadows off or on the FPS tweaked maps. The game runs like shit in multiplayer, for 90+% of the population I would say. 60 dropping into 50 or 40 is not good.

I believe that rocket speed in relation to the players has changed. The scale of the player, and hitbox, is different but things like shotgun spread, and rocket speed were not changed, putting them off from what q3 had. Yes yes, its not q3 but when you port over some of the settings, the rest should follow.

I dont think the shaft change was a good one. There is no reason now to use the lg since you have to get into close enough range now that the SG and RL simply over power it to much. I dont mind the RL winning out as I think that should be the top gun, but the SG shouldnt be an automatic choice over the LG and it currently is imo. The RG with the new hitbox is unbalanced also and it will play out that way when the really good players start throwing out demos of nothing but rail whoreing with some SG thrown in as well.

The only weapons I really like are the GL, it feels easier to aim for some reason, but its probably just due to the size of the hitbox again, the HB and NG. The faster but smaller plasma shots are cool and the bouncing effect of the NG makes it a nice defensive weapon, but its maybe a bit to deadly when you have haste or the Ammo Regen in TA-CTF.

I really like Q4 but I dont think its miles above Q3 by any means.
Tormentius
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Post by Tormentius »

@Jester: When Q3 was released most people weren't sitting at a solid 125 fps and its pretty logical to expect that a new game won't run at max fps right out of the gate. As for sounds, I haven't had a problem yet so you might want to look into your hardware and software configs a little further on that.
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Foo
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Post by Foo »

What your sayin is alrite... except Quake 3 really doesn't have anything extra in the DM mode that justifies all the FPS it gobbles up.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
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Tormentius
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Post by Tormentius »

Foo wrote:What your sayin is alrite... except Quake 3 really doesn't have anything extra in the DM mode that justifies all the FPS it gobbles up.
The fact its a much newer engine than Q3's is a good start :icon6:
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seremtan
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Post by seremtan »

either make a crack about seza's giant head or take your non-flames elsewhere, you fucking gimps
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Post by jester! »

Tormentius wrote:
Foo wrote:What your sayin is alrite... except Quake 3 really doesn't have anything extra in the DM mode that justifies all the FPS it gobbles up.
The fact its a much newer engine than Q3's is a good start :icon6:
Yeah but strip away the lighting and it isnt anything hot.
Tormentius
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Post by Tormentius »

jester! wrote:
Yeah but strip away the lighting and it isnt anything hot.
So what you're saying is that if you take out the real-time lighting, which is one of the engine's primary features, it looks like ass. What an amazing concept :icon27:
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Foo
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Post by Foo »

Man, you're slow torm..

Either that or your deliberately misunderstanding to try and turn the argument.

Either way: failure.
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Tormentius
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Post by Tormentius »

Foo wrote:Man, you're slow torm..

Either that or your deliberately misunderstanding to try and turn the argument.

Either way: failure.
The game is based on the Doom3 engine and takes a huge amount of horsepower to run, period. The lighting system and engine aren't geared to run at top speed on older and slower systems. Q3 was released a long time ago and it ran like shit when it first hit the market. Its going to take at least a few point releases and some time for people to upgrade in order for this game to run anywhere near as well as Q3 did. That's my entire point, which seems to be a tough one to grasp.
jester!
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Post by jester! »

The lighting system should not be so fucking terrible on a system that when you take it away all your looking at is Q3, but really its not my point anyway. The lighting doesnt save the game, it damns it.

Anyway thats not the issue, all I was saying is that there is nothing making Q4 out of the box, stand head and shoulders above Q3 out of the box, it may be better but not by much, and the vaunted d3 engine is firmly in the minus side of the equation when it comes to MP.
Tormentius
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Post by Tormentius »

jester! wrote:The lighting system should not be so fucking terrible on a system that when you take it away all your looking at is Q3, but really its not my point anyway. The lighting doesnt save the game, it damns it.
I couldn't disagree more. But then again, I like to to have my games look decent.

People expected this game to be Q3 with better graphics and seem to be let down by the fact it isn't. It has similarities to Q2 and Q3 but also brings something different to the table. IMO, its already better than it's predecessors and a couple of point releases will only widen that gap.
jester!
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Post by jester! »

Tormentius wrote:
I couldn't disagree more. But then again, I like to to have my games look decent.

People expected this game to be Q3 with better graphics and seem to be let down by the fact it isn't. It has similarities to Q2 and Q3 but also brings something different to the table. IMO, its already better than it's predecessors and a couple of point releases will only widen that gap.
I am perfectly fine with it being a different game. There are inconsistancies(sp!?) with the weapons that imo are simply because they didnt take into account the scale difference but anything that adds a wrinkle to the movement side of things, crouch sliding and ramp jumping for example, are great and add more to the game then any weapon balance issues take away. I agree that a few solid point releases will probably take away 90% of the problems with the game easily and that after that we should have a fantastic game on our hands we will just have to disagree on the role the lighting should play in the game. :icon26:

I only hope that it has the longevity that Q3 had, but I think that the way this game was released and the inability to fix the fps issues out of the box short of handing over $500+ to the hardware companies are the only things standing in the way of that...
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Post by Tormentius »

Fair enough :icon14:
DRuM
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Post by DRuM »

You lucky people because I have just posted in a flaming quake 4 thread. I need a shower now and I'll be out to sign autographs later. :)
brisk
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Post by brisk »

People still play Q4? How quaint.
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shaft
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Post by shaft »

oh
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seremtan
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Post by seremtan »

i'm sure once upon a time threads like this were considered excellent R&R material. probably a time before this place became manly enough for me to reg
jester!
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Post by jester! »

R&R used to be much more entertaining years ago... :tear:
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shaft
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Post by shaft »

fuck off festering cunt :olo:
Duhard
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Post by Duhard »

q4 is out?
Canidae
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Post by Canidae »

Like your cellmate
[img]http://www.subliminaldissonance.com/popehat.jpg[/img] [img]http://www.subliminaldissonance.com/images/smilies/nothing.jpg[/img]
Duhard
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Post by Duhard »

Canidae wrote:Like your cellmate
I fucked him to death...he never got out of the cell.
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