bah, call of duty not only did great as a WW2 game, its probably one of the most intense games i have ever played, i know the WW2 style has been warn out, but anything these talented developers do, regardless of it being done before, i definantly look forward to it.
becuz of my leet style i would always get to the ai spawn points(which are all over and way too frequent) and just shoot those fagots as they spawned...its gay...lame game...
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
Memphis wrote:By the way Reefsurfer are those magazine scans? If they're ripped from a publication without consent, i'm afraid we cant have them posted
not call of duty, call of duty united offense demo.
"There are no pacts between lion and men."
-Achilles, Troy
Name: PC Gamer
E-Mail Address: editor@pcgamer.com
Subject: Take down the scans
Message:
I am letting you know that the scans of PC Gamer are violations of international copyright law. Please take them down. It is illegal to distribute them in any way, whether by web or by email.
Thank you.
Daniel Morris
Editor-in-Chief
PC Gamer U.S.
This is the last email you will receive from me -- the next will be from our attorney. It is a violation of international copyright law to put scans online. Please take them down!
Strangler wrote:its probably gonna be really hardware heavy morse fo eevn than the last game which barely played at 30fps on my system maxed out.
Call of Duty ran brilliantly compared to other games. Even other Quake 3 engined games. If COD ran like shit on you'r rig, then you were doing something VERY wrong
Wierdly, the same was true of the Mac version. HAS to be an all-time first
Memphis wrote:By the way Reefsurfer are those magazine scans? If they're ripped from a publication without consent, i'm afraid we cant have them posted
not call of duty, call of duty united offense demo.
CoD:UO ran as well as CoD. Better, if anything. I found Brecourt a bit slow in places, but otherwise FPS was fine. Infinity Ward made heavy use of worldspawn fog to cull distant polys on big maps though. Helps.