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Posted: Thu Dec 29, 2005 2:20 am
by SonicClang
Yeah I saw that Brak at Doom3world. Very good stuff. :)

Posted: Thu Dec 29, 2005 4:50 am
by CheapAlert
here have another shot
Image

Posted: Thu Dec 29, 2005 1:54 pm
by I cant spell u
Did you make that brak model cheap?

Posted: Thu Dec 29, 2005 2:59 pm
by CheapAlert
yes

i've modeled it originally for jk2 actually, but never got him in that game

Posted: Mon Jan 02, 2006 8:10 pm
by jester!
What is the recommended modelling program for Quake 4? I think that I read somewhere that its Maya?

Posted: Tue Jan 03, 2006 6:10 pm
by CheapAlert
Blender

the md5 import/export scripts for it work perfectly.

Posted: Tue Jan 03, 2006 6:37 pm
by Kat
jester! wrote:What is the recommended modelling program for Quake 4? I think that I read somewhere that its Maya?
Not specifically 'recommended', but that's what id/Raven used to do the animations and camera work. The models were built in LightWave and z-brush but as CheapAlert hinted, you can pretty much use whatever you have access to so long as you can output to ASE, LWO or MD5.

My own stuff for the Doom 3 engine has been done with Blender 3D

Posted: Tue Jan 03, 2006 6:38 pm
by jester!
Ok good to know thanks guys.