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Posted: Sat Dec 10, 2005 12:03 am
by Ground_Zero
Sigh, you have to have a .rar extractor to open up rars. Just go to download.com or google and search for one. There's a gazillion free ones out there.
Posted: Sat Dec 10, 2005 12:09 am
by d1g
Posted: Sat Dec 10, 2005 12:16 am
by d1g
if this mod keeps going the way it looks to, it will single handedly breathe life into quake 4...I swear!
this is a beta I know but ill be fucked if Im not having more fun than I thought possible playing this game!
it needs alot of fixes, but for the first time I can actually see myself getting into quake again.
Posted: Sat Dec 10, 2005 12:27 am
by Krazy_K
Well I extracted it to my Quake4 directory. Then tried to join "Q4W Test Server" and it gave me an error message in console saying "Couldn't load map def/14dm1.def". Even though i have that map alrdy.
Posted: Sat Dec 10, 2005 1:12 am
by TTK-Bandit
:icon27:
first everybody complains about mods that change q4 too much, and now this mod is all they want.
I don't get it
Posted: Sat Dec 10, 2005 1:27 am
by jester!
Just goes to show, make what you want, if ppl like it they will play, dont make a mod for community, its to scattered in its likes and dislikes. :icon26:
Posted: Sat Dec 10, 2005 3:14 am
by Foo
TTK-Bandit wrote::icon27:
first everybody complains about mods that change q4 too much, and now this mod is all they want.
I don't get it
You can't please all of the people all of the time.
This is such a prolific truth that I'm surprised you made this post. It's just basic human nature.
Posted: Sat Dec 10, 2005 7:45 am
by jester!
Wow, much more fun. The air control is a bit much maybe but it will get worked on no doubt. Could be fun. :icon25:
Posted: Sat Dec 10, 2005 3:22 pm
by bestial
It's lovely! Finally.

Posted: Sat Dec 10, 2005 8:07 pm
by prince1000
TTK-Bandit wrote::icon27:
first everybody complains about mods that change q4 too much, and now this mod is all they want.
I don't get it
no, they complain about mods that change too much (ie. not merely a vanilla Q4 enhancement) being the comprehensive competition mod throughout leagues and tournaments.
Posted: Sat Dec 10, 2005 8:18 pm
by prince1000
Posted: Sun Dec 11, 2005 5:43 am
by jayP.lq
omfg
thats crazy :icon28:
is that with just the mod?
Posted: Sun Dec 11, 2005 7:43 am
by NitrousFlare
that's looks fucking tight
now all we need are servers...
Posted: Sun Dec 11, 2005 8:49 am
by Lenard
That is just rediculous.
Posted: Sun Dec 11, 2005 9:10 am
by NitrousFlare
whoa! new buttons for post topic/reply
Posted: Sun Dec 11, 2005 1:34 pm
by o'dium
NitrousFlare wrote:whoa! new buttons for post topic/reply
Old buttons you daft cunt, raws messed up all the files.
Posted: Sun Dec 11, 2005 6:20 pm
by Tormentius
NitrousFlare wrote:that's looks fucking tight
now all we need are servers...
You've got it: q4.gibwars.org
Posted: Sun Dec 11, 2005 6:24 pm
by prince1000
205.234.165.111:28004
Posted: Mon Dec 12, 2005 7:29 am
by FragZilla!
xchaser wrote:no. I guess you don't know your quake history. Quakeworld came out when quake 1 came out. its been a mod for quake
Actually, Quakeworld was released
after Quake1.
Many of us were used to the Quake1 "slippage" but many others wanted that newfangled client prediction stuff. The iD people were stunned that people were actually preferring internet play vs network play and thus iD created Quakeworld.
Q4W
Posted: Mon Dec 12, 2005 9:47 am
by Hawr1x
Don't you think, that Q4W is toooooooo fast?
I have jumped around some maps and if u get some speed u jump over the map imo EXTREMELY fast. It is almost like in PK.
But I really like aircontrol in this game and hud works - with awaiting simple items and more, Q4W could be another great mod.
Posted: Mon Dec 12, 2005 10:18 am
by Eraser
prince1000 wrote:http://media.putfile.com/q4dm11v1a
That's just silly and really shouldn't be a competitive mod. If I want to fly, I'll boot up Battlefield 2 and jump in a plane.
Posted: Mon Dec 12, 2005 11:59 am
by Oeloe
Probably like playing q3dm17 in CPMA (where you can grab MH and RA in one quick move, step on the RG jumppad and turn around in the air to go back)?

Mods with doublejumps and air control need tighter maps with few jumppads.
Posted: Mon Dec 12, 2005 1:00 pm
by Lenard
This air control is absolutely insane. It doesn't even make sense to me. You can turn all the way around and go back like five times as far as you went forward. It is so rediculous!
Posted: Mon Dec 12, 2005 6:06 pm
by Tormentius
Lenard wrote:This air control is absolutely insane. It doesn't even make sense to me. You can turn all the way around and go back like five times as far as you went forward. It is so rediculous!
The air control takes a bit of getting used to and is still screwing up my movement but it's not too bad. Maybe they could tone it down a touch in the next beta though. My two main issues with the mod so far are:
1) The nailgun has been slowed down too much, to the point of becoming useless.
2) The railgun has had reload times AND damage reduced. IMO they should just leave the reload time alone and reduce only the damage if they want to tone the rail down a little.
Posted: Tue Dec 13, 2005 2:19 am
by Oeloe
Lenard wrote:This air control is absolutely insane. It doesn't even make sense to me. You can turn all the way around and go back like five times as far as you went forward. It is so rediculous!
It is ridiculous, but it's a beta. You can make infinitely small turns currently without losing speed.
No dj's yet. :icon7:
The RL is a tad too fast for my taste. I don't really like the Q1/QW rocket speed.