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The biggest improvement in this version is the new MH room, or actually MH hall. Well, I hope it's an improvement

I switched most of the ramps to a clipped stairs. Now it's only a visual change but I really hope that 'the big patch' will fix the stairjumping so I could remove clips.
What else? Ah, I forgot to fix some visual issues (misaligned textures, etc.). I'll take care of it in the next version. Also I will check how the 'smaller' ambient sounds would work, experiment with bumpy grass, etc. Didn't have time to polish everything for this version.
The map has over 3000 brushes which is a huge number, probably my personal record. Hopefully the 3rd version won't need many changes - it's a lot of work to redesign anything on this map now

Don't hestitate to write any suggestions anyway. The things I am the most interested in are below, in the readme.
Thanks for all help, and Merry Christmas.

Download link once again
2nd beta - bigger, faster, better
Aas for bots included.
Known issues:
- sparkles (not particle effects but those white spaces
between some faces)
- some misaligned textures
- some things (for example grass) could look nicer
- fps drops here and there, but i got an old hardware
Questions:
- jumping for RA: too easy, fine or too hard?
- the size of the map: too big, fine or still too small?
- classic: do the item balance, flow, performance, etc. are ok?
- another classic: to be or not to be?
Changelog:
- added new room with MH and HB
- added 2nd YA
- replaced a few jumppads with teleports and ramps
- moved some weapons and items
- removed the ambient sound
- new RA location (thanks Son)
- and a lot more...