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Re: Mashup Call - Q3skOreDM1_beta
Posted: Sat Jan 09, 2010 6:16 pm
by Silicone_Milk
fuck yes. This is one of my all-time favorite maps!
I think I still have some emails laying around from asking you about how you did some of the stuff you did in there, skore.
Re: Mashup Call - Q3skOreDM1_beta
Posted: Sat Jan 09, 2010 6:42 pm
by InsaneKid
ur funny!

The pk3 includes no *.bsp! <:
Re: Mashup Call - Q3skOreDM1_beta
Posted: Sun Jan 10, 2010 1:09 am
by obsidian
There's no .bsp because you didn't read the thread.
Re: Mashup Call - Q3skOreDM1_beta
Posted: Sun Jan 10, 2010 11:50 am
by -=skOre=-
Chretien: I also have a CTF map where you have to "capture" four extra spots near the middle of the map which gives your flag extra protection. That one is a little more complex.

Uh and I also have a TDM map that is a double domination clone
Silicone_Milk: Yes, and I remember those messages as well
InsaneKid: The _all.map.zip posted earlier has a couple of .bsp files - cheers!
Re: Mashup Call - Q3skOreDM1_beta
Posted: Sun Jan 10, 2010 12:00 pm
by -=skOre=-
Chretien:
This is what I was talking about:
CTF
[lvlshot]http://www.skore.de/images/quake/ctf8_mechanics.png[/lvlshot]
DDOM
[lvlshot]http://www.skore.de/images/quake/ddom1_mechanics.png[/lvlshot]
Re: Mashup Call - Q3skOreDM1_beta
Posted: Sun Jan 10, 2010 12:17 pm
by Hipshot
Yea, I think I remember this from a long time back. You have shown this before right?
Re: Mashup Call - Q3skOreDM1_beta
Posted: Sun Jan 10, 2010 12:19 pm
by -=skOre=-
pretty sure, yeah

Re: Mashup Call - Q3skOreDM1_beta
Posted: Sun Jan 10, 2010 3:48 pm
by obsidian
Be sure to check out sock's map in hopefully a week or two, he uses quite a lot of logic gates for all the triggers, thanks to your initial "research".
Re: Mashup Call - Q3skOreDM1_beta
Posted: Sun Jan 10, 2010 6:46 pm
by -=skOre=-
Kickass

Re: Mashup Call - Q3skOreDM1_beta
Posted: Wed Jan 20, 2010 11:09 am
by monaster
Became a dead link, can you please upload it once more or can anyone send me this .zip? Seeing that someone actually not only fucked up triggering systems that hard
but also succeeded and made that gorgeous map, gave me new confidence after I failed miserably the first time I had been trying to set up something like this.

Re: Mashup Call - Q3skOreDM1_beta
Posted: Mon Feb 08, 2010 6:02 pm
by -=skOre=-
Re: Mashup Call - Q3skOreDM1_beta
Posted: Mon Feb 15, 2010 11:05 pm
by monaster
Thanks, -=skOre=-!