Interstellar Structure, beta- and final thread.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
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Post by Hipshot »

Hmm, where can I get those pjw-maps? Do you have a homepage pjw?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
a13n
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Post by a13n »

Actually googling might help but here is for your quickie.
+JuggerNaut+
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Post by +JuggerNaut+ »

Hipshot wrote:Hmm, where can I get those pjw-maps? Do you have a homepage pjw?
http://pjw.planetquake.gamespy.com/index.html
pjw
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Post by pjw »

a13n wrote:pjw3quickie1
Holy crap. Someone's actually played that? It's probably the my least-favorite of my maps, only because it's boxy, symmetrical, and the scale feels off to me (too small/cramped). Granted, it was made in two sittings at radiant, but still...
Image

@Hipshot, sorry man, I feel like I'm kinda derailing your thread with my crap, and that really wasn't my intention.
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Hipshot
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Post by Hipshot »

Yea don't do that (:D)... I don't think I will be able to VIS this map, make all the ASEs that I want and that, this weekend, damn... well well... there's always a next weekend.

I don't like that the green PJWmap was so similar in colors, hrm... I always tries to make a map to stick out graphics-vise, feels like I didn't really succed in that now... well well, still looks good.

I hope my next map won't look like any other map, the sky will be even cooler... cough cough :D
Lenard
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Post by Lenard »

Sweet. I <3 cool skies. And panty raids.
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Oeloe
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Post by Oeloe »

Hipshot wrote:I hope my next map won't look like any other map, the sky will be even cooler... cough cough :D
Are you going to fix the weird shaking/fluctuating in the final?
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Hipshot
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Post by Hipshot »

I meant that the sky in the new map I'm planing, will be even cooler than this one. But, yes, I'm gonna fix that, I think I'll slow it alot, OR just make it completely still. Problem is, that since I started to work again, I've had very little time over, actually, I work much more than I've ever done before, but I'm trying, I'm so close... the biggest part is the VIS.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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roughrider
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Post by roughrider »

One thing I have been noticing about that screeny I took above, is that is reminds me somewhat of a half-life 2 map. Just from "looking" at the screeny, that is. Build wise it is not.
Team *A51* Q3 & QL
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Foo
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Post by Foo »

roughrider wrote:One thing I have been noticing about that screeny I took above, is that is reminds me somewhat of a half-life 2 map. Just from "looking" at the screeny, that is. Build wise it is not.
That'd be the texture tone and lightning washout.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
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