Interstellar Structure, beta- and final thread.
Hmm, where can I get those pjw-maps? Do you have a homepage pjw?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
http://pjw.planetquake.gamespy.com/index.htmlHipshot wrote:Hmm, where can I get those pjw-maps? Do you have a homepage pjw?
Holy crap. Someone's actually played that? It's probably the my least-favorite of my maps, only because it's boxy, symmetrical, and the scale feels off to me (too small/cramped). Granted, it was made in two sittings at radiant, but still...a13n wrote:pjw3quickie1

@Hipshot, sorry man, I feel like I'm kinda derailing your thread with my crap, and that really wasn't my intention.
Yea don't do that (:D)... I don't think I will be able to VIS this map, make all the ASEs that I want and that, this weekend, damn... well well... there's always a next weekend.
I don't like that the green PJWmap was so similar in colors, hrm... I always tries to make a map to stick out graphics-vise, feels like I didn't really succed in that now... well well, still looks good.
I hope my next map won't look like any other map, the sky will be even cooler... cough cough :D
I don't like that the green PJWmap was so similar in colors, hrm... I always tries to make a map to stick out graphics-vise, feels like I didn't really succed in that now... well well, still looks good.
I hope my next map won't look like any other map, the sky will be even cooler... cough cough :D
I meant that the sky in the new map I'm planing, will be even cooler than this one. But, yes, I'm gonna fix that, I think I'll slow it alot, OR just make it completely still. Problem is, that since I started to work again, I've had very little time over, actually, I work much more than I've ever done before, but I'm trying, I'm so close... the biggest part is the VIS.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
- roughrider
- Posts: 355
- Joined: Mon Jul 22, 2002 7:00 am
That'd be the texture tone and lightning washout.roughrider wrote:One thing I have been noticing about that screeny I took above, is that is reminds me somewhat of a half-life 2 map. Just from "looking" at the screeny, that is. Build wise it is not.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis