Page 2 of 3
Posted: Tue Mar 28, 2006 5:45 pm
by I cant spell u
the 1.2 patch will be about gameplay changes, this patch is just to fix all the issues and add a few things. For those who didn't know. If needed I can post another link since the other was locked.
Posted: Tue Mar 28, 2006 7:49 pm
by wviperw
SyncError has said that multiple times on ESR I believe.
Posted: Tue Mar 28, 2006 7:54 pm
by Jagou
where did this morsel of info come from?
Seen on ESR.
Jagou
Posted: Tue Mar 28, 2006 9:17 pm
by duffman91
1.1 final definatelly fixed the mouse problem introduced in the 1.1 beta. :icon25: :icon25: :icon25:
It's a good enough patch for me.
Posted: Tue Mar 28, 2006 9:20 pm
by Ganemi
This seems like a pretty stupid question, but who's this SyncError fellow?
Posted: Tue Mar 28, 2006 9:28 pm
by {uZa}FreakOfNature
He's the new public relations/IT guy for id software.
Hey guys, I've updated my server with the patch if you guys wanna check it out. IP's in my sig.
Posted: Tue Mar 28, 2006 9:28 pm
by I cant spell u
Ganemi wrote:This seems like a pretty stupid question, but who's this SyncError fellow?
LOL NOOB
But really... Id lost touch with the community so they hired this sync guy to communicate with the community and tell Id what we want most.
Posted: Tue Mar 28, 2006 9:41 pm
by Ganemi
Seems to be working fine, huh?
Posted: Tue Mar 28, 2006 9:48 pm
by DooMer
I'm gonna be updating denziis today. My ISP is screwing me over, I'm capped at 45KBs. Taking an hour to dl this god damn thing. probably 3 times as long to up it.
Posted: Tue Mar 28, 2006 10:11 pm
by xchaser
I am way happy I love the feel. Fast and it feels like q3. gg idsoftware you know how to make mp games.
Posted: Tue Mar 28, 2006 10:15 pm
by Oeloe
{uZa}FreakOfNature wrote:Hey guys, I've updated my server with the patch if you guys wanna check it out. IP's in my sig.
About your sig: aren't the Quakemas maps now included in the 1.1 patch? I remember reading something about it, but if it's true you can scrap that from your sig.
Posted: Tue Mar 28, 2006 11:05 pm
by kleeks
I'm pretty sure they've included quakemas with the new pr (which roxs btw) - i would say definite, but i may well be miss reading stuff

Posted: Tue Mar 28, 2006 11:26 pm
by {uZa}FreakOfNature
Oeloe wrote:{uZa}FreakOfNature wrote:Hey guys, I've updated my server with the patch if you guys wanna check it out. IP's in my sig.
About your sig: aren't the Quakemas maps now included in the 1.1 patch? I remember reading something about it, but if it's true you can scrap that from your sig.
You know, I remember reading that too, but the maps weren't listed in the patch read me so I just assumed it was still needed.
Can anyone verify?
Posted: Tue Mar 28, 2006 11:29 pm
by DooMer
Yeah, the patch comes with pak013
Posted: Tue Mar 28, 2006 11:30 pm
by KungFuSquirrel
Yep, they're in there. I guess they weren't mentioned since they were already announced back when that was released.
Posted: Tue Mar 28, 2006 11:35 pm
by {uZa}FreakOfNature
Thanks guys!
Posted: Tue Mar 28, 2006 11:37 pm
by {uZa}FreakOfNature
BTW, as soon as someone at Q4Max can help me figure out how to bypass Warmup mode with my own custom mode script I'll move the server over to Q4max.
Posted: Wed Mar 29, 2006 2:37 am
by Ganemi
xchaser wrote:I am way happy I love the feel. Fast and it feels like q3. gg idsoftware you know how to make mp games.
What? Did they really fix the speed? Agh. I'm so anxious for my computer to arrive, you have no idea.
Posted: Wed Mar 29, 2006 2:39 am
by Johnny Law
Ganemi wrote:What? Did they really fix the speed? Agh. I'm so anxious for my computer to arrive, you have no idea.
No fundamental gameplay changes in this patch.
Posted: Wed Mar 29, 2006 4:28 am
by slackX
Here's a quote from someone over at idsoftware -- figured it would be a good idea to post it.
Please take down your mirror for the Quake 4 1.1 beta and/or final. There is a problem with the widescreen functionality that may harm a user's monitor. We are working on a re-release and will make it available as soon as possible. Please advise your viewers that may be using the current 1.1 beta and/or final to NOT enable widescreen or disable widescreen if they are currently using it.
Posted: Wed Mar 29, 2006 4:41 am
by DooMer
ah jeeze. I only just got done configuring the server
Posted: Wed Mar 29, 2006 5:28 am
by CashMoney
Any more info on that? I've been testing/playing for hours in widescreen

Posted: Wed Mar 29, 2006 9:21 am
by niko
CRAP, they didn't add maxpackets, snaps, timenudge .................................
ccc
:///
damn, i really had hope that they'll fix 20-180 ping problem by adding client cmds like in q3..
that's a huge miss, i still can't play q4 on inet,..
btw also no status, players cmds on server console :///
id consider these cmds plzzzz
everything else is gg..
Posted: Wed Mar 29, 2006 12:55 pm
by slackX
CashMoney wrote:Any more info on that? I've been testing/playing for hours in widescreen

That's the only info I have sorry. I received this quote in an email from a rep at step-3, which was given to him by somone over at ID.
Posted: Wed Mar 29, 2006 2:31 pm
by Oeloe
niko wrote:CRAP, they didn't add maxpackets, snaps, timenudge
Read up. There are commands for thing like that. Not exactly the same like in Q3 but similar functionality. Read the network settings guide at upsetchaps.