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Posted: Wed Apr 19, 2006 11:11 pm
by KO
1.2 "The patch nobody cares about"

Posted: Wed Apr 19, 2006 11:28 pm
by Goofos
o'dium wrote:Oh for fucks sake, Quake 4 must be installed before it can work... But i copied Quake 4 over when i format so in other words FUCK IT.
Had the same problem :))

HKEY_LM\Software\id\Quake4 ->
New String "InstallPath"
value "your Install Path :>"

Should work.

Posted: Wed Apr 19, 2006 11:37 pm
by KMG
Yeah, that's always the problem with something like that.

Full patch hosted at Quake 4 Files!

http://files.quake4world.com/detail.php?id=174

Direct-download:

http://q4files.escapedturkey.net/quake4 ... 2_full.zip

Posted: Wed Apr 19, 2006 11:44 pm
by Oeloe
o'dium wrote:Oh for fucks sake, Quake 4 must be installed before it can work... But i copied Quake 4 over when i format so in other words FUCK IT.
Goofos workaround works. Thanks. :) It wasn't needed for the previous patches though...
# The variables pm_bobpitch, pm_bobroll, pm_bobup, pm_crouchbob, pm_runbob, pm_runpitch, pm_runroll and pm_walkbob are no longer cheat protected but clients will not be able to override the server settings.
So it's almost as retarded as it was...
# NetDemo playbacks have gotten a little bit easier with "tab completion". The playNetDemo command now uses tab complete to show available demos.
This is good though. A simple demo playing menu would still be a thousand times more convenient.

Posted: Wed Apr 19, 2006 11:56 pm
by Oeloe

Posted: Thu Apr 20, 2006 3:06 am
by dubz
so... what got fixed?

Posted: Thu Apr 20, 2006 3:08 am
by DooMer
Anybody think the movement feels worse off than 1.1? I was having some major problems navigating in some ctf action.

Posted: Thu Apr 20, 2006 3:30 am
by iluvquake4
n/m .. getting from 3dgamers.

Posted: Thu Apr 20, 2006 5:07 am
by iluvquake4
Agreed, the game should at least have what prior Quake games had -- water, lava, and swimming.

Posted: Thu Apr 20, 2006 9:16 am
by Lenard
And should show more than seventy five servers in the game browser, jesus christ. Even ASE has almost no servers. Is kquery the only way to frag?

Posted: Thu Apr 20, 2006 11:15 am
by ichicanix
that patch still doesnt fix the main problem q4 has.

people with 3ghz cpu still have 30 fps drops in multiplayer with lots of players on the server.

if you wait and think that avarage player in 1 year will have 5 ghz cpu then you forget that then lots of new games will be out too. i doubt anyone will start playing old q4 then.

Posted: Thu Apr 20, 2006 11:39 am
by Oeloe
The 1.2 patch makes an entry in Start Menu\Programs with a link to Quake 4\Docs\readme_update_12.htm called "Start Menu". Rather sloppy. :icon26:

Posted: Thu Apr 20, 2006 11:54 am
by jagwah
he 1.2 patch makes an entry in Start Menu\Programs with a link to Quake 4\Docs\readme_update_12.htm called "Start Menu". Rather sloppy.
:confused:

I don't have that, I have a link to the 1.2 readme in Start Menu\Programs\Quake 4, where it should be

Posted: Thu Apr 20, 2006 4:52 pm
by Oeloe
Oh, never mind then. It's because i don't have the Q4 start menu folder in the first place. ;)


Some new info about that registry workaround to install the 1.1 to 1.2 update:

it's possible to run it with the commandline option "Quake4_update_1.1-1.2.exe -a"

it will ask where to install the patch then.

The full 1.2 patch doesn't require the registry hack btw. You can add this to the sticky, riddla.

Quake 4 Point Release 1.2 Final

Posted: Thu Apr 20, 2006 8:46 pm
by Bugsy
Image

Full File Size: 117MB (Includes Quakemas Map Pack + Additional Maps)
**

[ Quake 4 PR 1.2 Final @ FileShack ]
[ Quake 4 PR 1.2 Final @ Levitation ]
[ Quake 4 PR 1.2 Final @ idsoftware ]
[ Quake 4 PR 1.2 Final @ Planet Quake 4 ]

Upgrade File Size: 21MB (Upgrade Patch for 1.1 Users)
**

[ Quake 4 PR 1.2 Final @ FileShack ]
[ Quake 4 PR 1.2 Final @ Levitation ]
[ Quake 4 PR 1.2 Final @ idsoftware ]
[ Quake 4 PR 1.2 Final @ Quake 4 Files ]
[ Quake 4 PR 1.2 Final @ Planet Quake 4 ]

Mirrors will be added when available.

Quake 4 1.2 Readme: [ Link ]

Image
Marine & Strogg brightskins that will increase visibility during gameplay.
We really mean it this time… The QUAKE 4 1.2 Point Release is now available. This update replaces the 1.1 patch released several weeks ago, and includes all of the changes outlined for that update, including: a fixed pure server system, a new AddonPak autodownloading system, voice chat in multiplayer, a forcemodel option, brightskins, smooth stairjumping, a one-minute warning for tournament matches, Hyper-Threading Technology and Dual Core support as well as a number of multiplayer specific fixes. For a complete list of changes, please see the ReadMe. The full 1.2 update will bring ANY previous version of the game completely up to date, and it includes the 4 new professionally made multiplayer maps as well as the QUAKEMAS multiplayer map pack.

We’ve also provided an incremental 1.1 to 1.2 update for anyone that had previously installed the 1.1 update – this is a smaller download but it will only operate if you’ve previously installed 1.1.

The 1.2 update does affect pure server and protocol consistency. Therefore, players who update to 1.2 from ANY previous version will only be able to play multiplayer against other 1.2 users, and save games and demos created on any previous versions of the game will not be compatible with the 1.2 update.
Source: [ id software ]

Posted: Sun May 07, 2006 2:28 pm
by MKJ
jesus. 117mb for an update
not as bad as UT2k3's 300mb patch thouhg, but still :D

[edit] and still im getting 0 servers in the server browser >:E fucking hell.

Posted: Sun May 14, 2006 10:25 am
by alins
MKJ wrote:and still im getting 0 servers in the server browser
me too.
:confused:

Posted: Mon Jun 12, 2006 5:34 am
by corpse
DooMer wrote:http://www.quake3world.com/files/quake4server/patches/Quake4_update_1.1-1.2.zip


Not sure if I need the full 1.2 plus this patch or just this patch?

Posted: Mon Jun 12, 2006 8:53 pm
by Vidda
Download the full 1.2 (around 120 mbs) and you'll be good. :icon14: