Doom3

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Eraser
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Post by Eraser »

Mat Linnett wrote:And they shouldn't have bowed to fan pressure and gotten rid of the whole flashlight-or-gun gameplay.
So what if it's not realistic? IT'S SUPPOSED TO BUILD TENSION.
Well written post there Mat.
And that one bit, I wholeheartedly agree with. Everyone seemed to complain about the lack of a flashlight on a gun and I never understood what the problem was. The scariest bits were where you knew there was something coming but you needed your flashlight to see where you were going. It brougth a feeling of defenselessness and "nakedness".
I cant spell u
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Post by I cant spell u »

Mogul wrote:I personally think it's awesome. And the mp is really cool (if not "good"). Single player has amazing art direction. Awesome experience.
I'd play more mp but the only people playing it are just 12 year old noobs, no one to really give me an ass kicking (with the exception of Mazda, but I had 120 ping)
JooKed
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Post by JooKed »

I personally think the game was almost too scary for me. I couldn't play this at night time at all for some reason. Even though I beat the game, it was only because of the shear repetivness. I mean, after you go through half of the game, its almost as if you WANT to go to hell just for a different experience. Overall, the tension the game created was relieved with its gameplay style.

Nice visuals though :icon26:
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Eraser
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Post by Eraser »

I continued playing Quake 4 SP again because of this thread :D Gotta finish the bastard game again.

And I can't wait for Prey. The demo was awesome!
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Mat Linnett
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Post by Mat Linnett »

The other thing is, I wonder how many people played these games the same way I (and I'm guessing the majority of you guys too) played these games?

I played both Doom 3 and Quake 4 on the highest difficulty available from the start. Quake 4 in particular benefitted GREATLY from this choice, being VERY unforgiving and a lot more of a challenge than other FPS games I'd played recently. I still think id should step away from the Quicksave and come up with some form of checkpoint system, but the top difficulty on Quake 4 makes the game a completely different type of game.
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Captain
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Post by Captain »

Yeah but I don't think you got anywhere past the Alpha Labs sector on Nightmare mode, Mat.

I started out on veteran with Doom 3 and RoE. Basically any game I start out with must be on highest difficulty :smirk:
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Eraser
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Post by Eraser »

Getting rid of quicksave is a good one, but a checkpoint system can be a bitch too.
Playing games like Doom 3 and Quake 4 with my index finger hovering over the quicksave button really kills the experience and for some reason I can't help but hit that quicksave button every 10 seconds.
Mogul
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Post by Mogul »

Wellll...

When you eliminate the quicksave, you might get something like Daikatana. I think they added in quicksave eventually to that game, but the out-of-the-box game is waaaay too hard, most because you can't use a quicksave.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
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Captain
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Post by Captain »

Ok, take out the quicksave out of Doom 3. That'll introduce a whole new wave of kids bitching about the game being too hard to skim through without a quicksave :dork:
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Eraser
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Post by Eraser »

Far Cry sported a checkpoint save system, which worked pretty well for me to be honest. Many people bitched about it not having a quicksave though.
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Foo
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Post by Foo »

Eraser wrote:Far Cry sported a checkpoint save system, which worked pretty well for me to be honest. Many people bitched about it not having a quicksave though.
That's a pretty good example of where they got it backwards.

Consider that a rigid checkpoint system for saving is better suited to a linear game that walks from a to b in a preset line (half life, D3). On the other hand, games that allow for freedom in accomplishing goals need quicksave because you don't know where the player is going to come across various elements of a level (Thief, Far Cry).

Then again, Far Cry went all-out with an amazing free-roam game engine, then stapled a very linear experience over the top of it, which was a bit shame.
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Mat Linnett
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Post by Mat Linnett »

BTW Mazda, I completed Doom 3 on Nightmare just for the record :P
JooKed
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Post by JooKed »

I screwed around in Doom 3 open coop.
Christ it sucks assholes. The sound is buggy, the shooting is mediocre, and everything else is bogged down. The monsters take like 40 shots of every weapon to kill, and theres no teamplay aspect. Just run and gun, except with all the atmosphere the single player provided. I made a little fraps of it cause I was really bored this morning..

http://media.putfile.com/Doom-3-Co-op

edit: the little 10 year olds requesting god mode and unlimited ammo and continually sitting and typing "movemove gogo men" or "cover me!!1" gets annoying..
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Captain
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Post by Captain »

Mat Linnett wrote:BTW Mazda, I completed Doom 3 on Nightmare just for the record :P
:O!

:icon14:
r3t
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Post by r3t »

my 2 cents about a save system: I like a system where you have a limited amount of saves, like in the Resident Evil games (typewriting ink ribbons :-) ). I think Soul Reaver 2 had a similar system too.
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Eraser
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Post by Eraser »

r3t wrote:my 2 cents about a save system: I like a system where you have a limited amount of saves, like in the Resident Evil games (typewriting ink ribbons :-) ). I think Soul Reaver 2 had a similar system too.
SR2 had unlimited saves but only at certain locations.

The game with the worst save system ever is New Super Mario Bros. I use coins as save games instead of buying passage. Getting access to a mushroom house is the added bonus of saving the game. And I never save unless I quit playing, because otherwise I run out of coins :(
AceGec3D
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Post by AceGec3D »

I all around liked Doom 3... except the HUGE jock strap the last boss had on :icon23: :icon27: :puke: :dork: :puke: :icon28:
:icon28: :icon23:
GO ACES HIGH II!!!!
Glockg
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Post by Glockg »

The only thing I hated was the pda cabinet code thing.
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Captain
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Post by Captain »

I loved every bit of it. Too bad it didn't have Spider Masterminds, Arachnotrons, and Pain Elementals though. And more fucking levels ffs :/
StarShrieker
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Re: Doom3

Post by StarShrieker »

yea, that always bugged me about D3...where are the arachnotrons?! I didn't like how they changed the Barons of Hell model so much (removing the horns, etc.)

I still need to play the exansion.
Last edited by StarShrieker on Sun Aug 19, 2007 2:49 am, edited 1 time in total.
what lies beyond...
Duhard
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Re: Doom3

Post by Duhard »

The character's movement in DooM³ was way too slow...it really turned off the fun factor for me...ffs even Gordon Fagman can strafe jummp faster than that homo marine in DooM³...not a really good game...and we all know what happened with the multiplayer aspect of the game :puke:
Duhard
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Re:

Post by Duhard »

Captain Mazda wrote::O!
lol...you gigantic noob...don't make me unleash Hell on your sorry ass in q3....if you ever grow a set of balls...scared?
obsidian
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Re: Doom3

Post by obsidian »

The first time playing through Doom 3 I played in the middle of the night in the dark and the volume up. I couldn't very well play more than a couple of levels at a time before pausing to calm the hell down.

With surround sound, I would actually glance over my shoulder from time to time when I hear something moving behind me.

Story was thin and gameplay repetitive though.
Mogul
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Re: Doom3

Post by Mogul »

The game WINS atmoshphere+art direction though. Like, huge, huge amounts. Other games are somewhat comparable at this point, but its style is still king of what it is. I think, anyway.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
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Captain
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Re: Doom3

Post by Captain »

Mmhmm, I can play it countless times and still be entertained. 5.1 surround and ultra quality ftw.
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