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Posted: Mon May 08, 2006 9:04 pm
by dzjepp
MKJ wrote:i'd like to think my thread helped create this patch

Nah it was me! :icon32:
http://www.esreality.com/?a=post&id=1075012
Re: Quake III Arena 1.32c Patch
Posted: Mon May 08, 2006 9:06 pm
by 4days
SyncError wrote:We have issued a patch for Quake III Arena (as well as Return to Castle Wolfenstein and Wolf:ET). This patch addresses recently discovered exploits and security issues in the game's engine. This patch is fully compatible with the existing 1.32 patches.
http://www.idsoftware.com
nice one!

Posted: Mon May 08, 2006 9:08 pm
by MKJ
yours: 19:45 GMT, 6 May 2006
mine: Posted: 05-05-2006 02:48 PM
i win :icon32:
Posted: Mon May 08, 2006 9:11 pm
by dzjepp
yours: 239 hits
mine: 542 hits
NONO I WIN :P
Posted: Mon May 08, 2006 9:11 pm
by Survivor
Foo,
THIS actually mentions the exact situation I am aiming at. IOQuake coders giving permission to id to release it under a non-GPL license. Point moot, this is what Riddla and I mean.
Posted: Mon May 08, 2006 9:14 pm
by dzjepp
NONON I WIN

Posted: Mon May 08, 2006 9:15 pm
by MKJ
well i said "helped" anyways so there :P
i love it when a plan comes together
Posted: Mon May 08, 2006 9:18 pm
by ^misantropia^
Foo is right, everyone else is wrong.
The GPL is a viral license; inclusion of GPL'ed code taints the project as a whole. iD cannot use the ioquake3 source until they get signed permission from every single contributor, many who have disappeared from the scene.
In short, it is not possible.
EDIT: damn, this topic was still at page 1 when I started typing my reply.
Posted: Mon May 08, 2006 9:23 pm
by Survivor
That constitutes a problem. People may have moved on away from ioquake but them being modders I can't imagine they vanished from the internet. It may be hard and neigh impossible but it is possible.
Posted: Mon May 08, 2006 9:24 pm
by ^misantropia^
Also, I'd like to thank iD for having the courtesy to maintain and update a game this old. I, for one, applaud them for it.
Posted: Mon May 08, 2006 9:25 pm
by Foo
Yeah, same here. I'm updating for sure.
Posted: Mon May 08, 2006 9:29 pm
by Survivor
^misantropia^ wrote:Also, I'd like to thank iD for having the courtesy to maintain and update a game this old. I, for one, applaud them for it.
Ay, already updated it.
Posted: Mon May 08, 2006 11:07 pm
by dzjepp
^misantropia^ wrote:Also, I'd like to thank iD for having the courtesy to maintain and update a game this old. I, for one, applaud them for it.
werd.
SoM said he gets movement problems with the patch though (like the player feels heavy) and someone at esr mentioned pb problems when connecting to a server, but I dunno how valid those things are, I haven't tested.
Posted: Mon May 08, 2006 11:28 pm
by menkent
Posted: Mon May 08, 2006 11:49 pm
by spookmineer
SyncError, does this also apply to Elite Force? Raven made this using the Q3TA engine if I'm correct.
If so, is there going to be an update for this game as well? (It's not played by many people, but the ones still playing it are very loyal/stubborn)
Posted: Tue May 09, 2006 2:53 am
by SSJ3Goku
I am one of the stubborn players of Elite Force. Hehe,
I, in many ways, think that EF was superior to Q3. Weapon balance, for example.....I also liked alt fire and the colorful maps...and most of all OPEN maps...like q3ctf4....none of this corridor fighting...always a chance to nail the flag carrier.
However the Star Trek title kept many Q3 fans away. Tis ashame. Oh well, I've pretty much gone Q3 because not many peeps left in EF.
I doubt EF will get the patch. Heck the game is not even punkbustered. I still enjoy it, but hard to have fun with empty servers and bots. :icon23:
Posted: Tue May 09, 2006 3:07 am
by dzjepp
That would be pretty much my reason then. =]
I don't think I've ever played that game, but I really don't want to be shooting phasers and other 'laser lightguns', I prefer the more manly weapons q3 has to offer.

Posted: Tue May 09, 2006 4:57 am
by Caffeine
SSJ3Goku wrote:
I, in many ways, think that EF was superior to Q3. Weapon balance, for example.....I also liked alt fire and the colorful maps...and most of all OPEN maps...
Sounds a lot like Unreal Tournament.

Don't get me wrong--I think that's a
good thing, as I spent several years playing UT regularly (1999-2002ish). I probably would have enjoyed EF too...
However the Star Trek title kept many Q3 fans away.
Well, in my case, it was only the particular incarnation (Voyager) that kept me away, not Star Trek. I grew up watching TNG and loved it. Voyager was rather disappointing in comparison. I shouldn't have drawn conclusions about EF based solely on that, but I did.
Unfortunately, there's no way for me to give it a second chance now, since Activision discontinued it and new copies are both expensive and hard to come by. That's rather sad too, considering that Q3 Gold is available new for $10 these days.
Posted: Tue May 09, 2006 6:11 am
by SSJ3Goku
Another good thing about EF is that the strafing is just like Q3. The only thing is that the Euro leagues decided on a g_speed of 250(default). That was simply too slow for the US crowd. We settled on 275. We couldn't go 320 because of the map size. The maps played in EF are generally wide open and mid size. Most players also generally didn't like corrider fighting.
EF got really big in Germany. It was big too in the US as well during it's time. Now, around 5 years after it's release it's finally getting pretty empty. You can catch some good games every 3 or 4 nights. Just not like it used to be.....
Raven made EF. That is one reason I had such high hopes for Q4. They kinda let me down. Don't get me wrong, the single player was "ok", but I upgraded my rig for the multiplayer.
I think Q4 needs open maps, better netcode, Alt fire, and most of all players if it is going to make a comeback....however this is a discussion for the Q4 forum. Oops....
/unhighjack :icon31:
Posted: Tue May 09, 2006 6:38 am
by Ganemi
SSJ3Goku wrote: Alt fire
Yeah, you lost me riiiiiight there. : |
Posted: Tue May 09, 2006 7:03 am
by Eraser
So tell me, who has ever had problem with Quake 3 Arena caused by bugs in it, with the exception of punkbuster? Me? Never.
I don't feel that another patch is really nescessary. And I mean, for gods sake, the game is 7 years old. You've done with 1.32 for 3, maybe 4 years. You're probably used to any bugs you encounter by now or found a workaround.
Posted: Tue May 09, 2006 7:38 am
by Bueller
dzjepp wrote:^misantropia^ wrote:Also, I'd like to thank iD for having the courtesy to maintain and update a game this old. I, for one, applaud them for it.
werd.
SoM said he gets movement problems with the patch though (like the player feels heavy) and someone at esr mentioned pb problems when connecting to a server, but I dunno how valid those things are, I haven't tested.
Yes, when I try to connect to a 1.32b server using the 1.32c quake3.exe on a server with pb it kicks me within about 20 seconds due to memory error. Haven't tried a non pb server yet.
Posted: Tue May 09, 2006 10:12 am
by ^misantropia^
Eraser wrote:You're probably used to any bugs you encounter by now or found a workaround.
I suspect you are thinking of in-game bugs. The patch iD released fixes something far more serious, an exploit that allows a malicious server to execute arbitrary code on the client (i.e. root the box).
Posted: Tue May 09, 2006 10:42 am
by MKJ
which wasnt known till a week ago
Posted: Tue May 09, 2006 11:12 am
by ^misantropia^
That's the point, isn't it? It is known now so it's only a matter of time before it shows up in the wild.