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Posted: Wed May 17, 2006 8:54 am
by Oeloe
If you've got extensive configs for a couple of mods combined in one autoexec, you can quickly run into the "error after max_cvars" error though, causing OSP and Defrag (and others probably) not being able to start up anymore.
Posted: Wed May 17, 2006 7:44 pm
by prince1000
[xeno]Julios wrote:i avoid these problems by doing the following:
delete all cfgs from all directories EXCEPT baseq3 - you don't need to store cfgs in the mod directories.
everytime i load quake i exec my personal cfg - so if i'm playing ra3 i'll type /exec ra3.cfg and then /connect ip
if i join directly from ASE, then i just type /exec ra3.cfg after i've joined - no need to vid_Restart since the vid settings are already transfered to the q3config.cfg in my ra3 directory.
im not quite sure i follow. so do you delete your q3config.cfg (in mod dir) after every game of q3? even after exec-ing mod specific cfgs if you make any vid changes you're still going to have latched variables the next time you start that mod, unless you delete /mod/q3config.cfg.
and i dont think it's bad advice. maybe a little complex to understand for newbs but there's nothing wrong with simplifying your cfgs.
Posted: Wed May 17, 2006 7:50 pm
by prince1000
you could have just added that whoever goes that route needs to remember to back up their shit first.
Posted: Wed May 17, 2006 9:14 pm
by [xeno]Julios
prince1000 wrote:
im not quite sure i follow. so do you delete your q3config.cfg (in mod dir) after every game of q3? even after exec-ing mod specific cfgs if you make any vid changes you're still going to have latched variables the next time you start that mod, unless you delete /mod/q3config.cfg.
deleting all cfgs is just a one time maintenance thing.
let's say you've been playing ra3 for a few months, experimenting with diff settings, using other ppl's cfgs, etc.
Somewhere along the line, things are getting a bit screwy. What may have happened is that some of the commands from these various cfgs and settings u used got written to the local q3config.cfg, and they may conflict with other cfgs or settings.
What I'm suggesting is this:
Step 1: create your own personal cfg which is comprehensive and has all the settings u want. Name is something other than q3config.cfg
Step2: delete all cfgs from all folders (do this wisely - don't delete server cfgs which u need if ur hosting a server, etc.)
Step3: put the personal cfg into baseq3
Step4: now whenever u load up quake, type /exec personal.cfg and then connect to the server
I suppose you can do this with autoexecs - i just find it psychologically more satisfying to exec manually - as i remember issues with autoexecs - they didn't seem to exec EVERYTHING - not sure tho.
writeprotecting your q3config.cfg may also help, but not really an issue if you use a comprehensive and personal cfg
Posted: Fri Aug 04, 2006 9:38 am
by [xeno]Julios
just upgraded and had this same picmip problem. It's a driver issue.
See this thread:
http://www.esreality.com/?a=post&id=1086503
Posted: Fri Aug 04, 2006 2:05 pm
by CrinklyArse
cool, removing r_lastValidRenderer from my config worked. :icon14:
Posted: Sat Aug 05, 2006 7:37 am
by [xeno]Julios
didn't work for me - my drivers were super anal about imposing image quality on a global level. Only way I could get picmip 5 was to have it load like that at the start. But if i vid_restarted even once during gameplay, it was impossible to change it unless i quit quake.
Luckily the new forceware drivers fixed it (91.31 i think)