No, please don't.v1l3 wrote:-I've got even more maps than this...I can keep going if you guys like..
To clarify,...
- Quake 3 is an old game. At the time, texture clamping was done any old way, as long as it worked... and it did for quite some time.
- New OpenGL specifications introduced new texture clamping methods that inadvertently broke Q3 skyboxes (and in several other old games as well).
- ATI decided to implement new correct texture clamping methods, nVidia decided to disable it by default and later provided the option to enable it if you wish.
IIRC, some Q3 engine games actually fixed the skybox issue (ET?).
So the only way to fix the problem is if:
- id releases a new engine fix patch (unlikely).
- -skyfix, which is a dirty hack, so don't expect it to work for you all the time.
- portal sky hack, which gets rid of the seams, but then you have to deal with spherify - texture distortion vs perspective issues mentioned by Shallow and rgoer above.