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Posted: Mon Jun 26, 2006 5:16 pm
by xchaser
pasted from ESR: on a convo he had their on the Quakecon2006 post.

Comment #82 @ 15:01 EDT, 24 June 2006
(iMsg, Edit, Reply) By SyncError +++' - Reply to #42
There will actually be a lot of 1.3 info coming in the next few days, however, let's look for a moment at your words.

If I give out information, and then timetables change for various reasons, and then you insist on calling that a "break of contract", why in the world would I want to keep giving out information? Wouldn't that just be setting myself up for more insults and attacks from you if things change or don't pan out that way?

Regardless, things with 1.3 are finally starting to move and there will be some information made available Monday.


he makes perfect sens. Too many damn idoits out their for him to give info out and then rant and whine if they don't meet the time/day.

Posted: Mon Jun 26, 2006 5:26 pm
by KO
GTV
- Graphical charts/graphs for stats. (for such things as amount of time in lead, flag time, etc)
- Intergrated shoutcast
- Ability to insert text and image info for players or tourney.
- Fixture page.

Re: Quake 4 PR 1.3 Information

Posted: Mon Jun 26, 2006 5:46 pm
by StormShadow
Bugsy wrote:....bringing new content for casual players, ..
There are no more casual q4 players :X

Posted: Mon Jun 26, 2006 5:47 pm
by xchaser

Posted: Tue Jun 27, 2006 9:57 pm
by SyncError
Btw, I do still keep quite current with Quake3World.com and other sites, ESR has just proven to provide sheer numbers when it comes to feedback. But I am highly interested in what EVERYONE has to say about Quake 4.

Posted: Tue Jun 27, 2006 10:26 pm
by obsidian
What I'd like to say about Quake 4 that you probably don't hear often enough these days...

I like it, though it needs a few fixes. Thanks for caring and keep up the good work.

Posted: Wed Jun 28, 2006 2:22 am
by prince1000
cg_showplayerlean
uncap fps @ 60 (most unlikely i presume)
allow empty weapon switching (not like q4max/xbm), ie; once you switch to an empty weapon the next available weapon comes up if you try to fire. i dont play baseq4 but it seems like that should be standard.

Posted: Wed Jun 28, 2006 5:08 am
by Ver1tas
"cg_showplayerlean"

I have never seen similar thing in Quake....

Posted: Wed Jun 28, 2006 5:50 am
by GODLIKE
SyncError wrote:Btw, I do still keep quite current with Quake3World.com and other sites, ESR has just proven to provide sheer numbers when it comes to feedback. But I am highly interested in what EVERYONE has to say about Quake 4.
And having read the long, long lines of general vitriol on ESR about the 1.3 patch, I stand positive that you get enough negative feedback (and why are people still asking about 60 FPS another year after Doom3?).

Thanks for hanging in there and trying to read the actual feature requests amid the long queues of people bashing the game (yet, they took the time to show up at a Q4 forum to DO it, so you know they harbour a deep desire for elegant Quake deathmatch..)..

I'm playing Q4 every week. It's not bad, in fact it's pretty damn good.. I just would love for the remaining bugs to be fixed (the real bugs, not just the "things that are different from Quake 3 OSP").

Posted: Wed Jun 28, 2006 5:58 am
by prince1000
Ver1tas wrote:"cg_showplayerlean"

I have never seen similar thing in Quake....
cg_showPlayerLean <0|1>
Allows the disabling of viewed model leaning that was introduced in the q3 1.27x patches

Posted: Wed Jun 28, 2006 1:30 pm
by xchaser
lean or bobing left to right while sidestepping is not a quake thing. I don't know if others like or dislike but I for sure don't like and would like to see it be a client option to remove it not a server side.

Posted: Wed Jun 28, 2006 4:59 pm
by prince1000
what do you mean 'is not a quake thing'? you mean it was never a part of the quake series until q3 pr 1.27?

i personally like the visual cue playerlean provides in q3 in terms of aim prediction. bob and playerlean (opponent) are totally different things.

Posted: Thu Jun 29, 2006 12:22 pm
by ichicanix
there are already so many mods around, then you also wanna add these new gametypes...

you spend more time in new gametypes then fixing q4's real problems. fps,sound,net...

you dont really listen to what community says, thats why q4 will always be a game with almost no players.

90 % of all negativ forum post are about that the game feels slow, laggy, buggy.

insteead of fixing that best you can, lol you add gametypes that noone is gonna play.

good luck with 1.3 patch id.

Posted: Thu Jun 29, 2006 12:30 pm
by KO
I think its digusting, 1.3 was suppose to be 4 weeks after 1.2, but then people said "we don't mind waiting if you get 1.3 correct".. id took that response and went off to spend time on something else unrelated to Q4.

id only had 1/2 a patch to do, yet they are only now starting it.. typical.

Posted: Thu Jun 29, 2006 2:51 pm
by GODLIKE
Id had 1/2 a patch to do because THEY WERE WAITING FOR THE OTHER GUYS TO FINISH THE OTHER HALF... sigh.

*presses mute*

Posted: Thu Jun 29, 2006 3:22 pm
by Ganemi
prince1000 wrote:what do you mean 'is not a quake thing'? you mean it was never a part of the quake series until q3 pr 1.27?

i personally like the visual cue playerlean provides in q3 in terms of aim prediction. bob and playerlean (opponent) are totally different things.
The lean is what made trick jumping look so freaking cool.

Posted: Thu Jun 29, 2006 4:08 pm
by KO
GODLIKE i'm fully aware of that. so plz stfu.

Posted: Thu Jun 29, 2006 5:26 pm
by prince1000
KO wrote:I think its digusting, 1.3 was suppose to be 4 weeks after 1.2, but then people said "we don't mind waiting if you get 1.3 correct".. id took that response and went off to spend time on something else unrelated to Q4.

id only had 1/2 a patch to do, yet they are only now starting it.. typical.
id doesn't owe anyone anything, in that they can legally get away with having no support whatsoever. you should be grateful they're even attempting to fix anything in q4 even if it's in a round-a-bout way.

i do agree with the poster above you however. q4 does not need new gametypes. primary focus should be bugs and gameplay, with maybe some added features as enhancements though again, secondary.

Posted: Thu Jun 29, 2006 5:29 pm
by prince1000
Ganemi wrote:
prince1000 wrote:what do you mean 'is not a quake thing'? you mean it was never a part of the quake series until q3 pr 1.27?

i personally like the visual cue playerlean provides in q3 in terms of aim prediction. bob and playerlean (opponent) are totally different things.
The lean is what made trick jumping look so freaking cool.
as far as look, without it the playermodel lean it looks 'unrealistic', not that q4 need be steeped in realism.

Posted: Thu Jun 29, 2006 5:30 pm
by prince1000
KO wrote:GODLIKE i'm fully aware of that. so plz stfu.
i dont think you are.

Posted: Thu Jun 29, 2006 6:52 pm
by KO
prince1000 wrote: id doesn't owe anyone anything, in that they can legally get away with having no support whatsoever. you should be grateful they're even attempting to fix anything in q4 even if it's in a round-a-bout way.
lol. I can legally get away with doing many things morally wrong and damright rude, etc.. that does'nt mean its ok to do it.

Posted: Thu Jun 29, 2006 8:04 pm
by Ganemi
Hey, STINKerror!! rofl jk

http://www.quake3world.com/forum/viewtopic.php?t=21217

By the way, dude. The gibs and dead bodies need to be around for longer. They scarecly hit the ground before disappearing.
prince1000 wrote:
Ganemi wrote:
prince1000 wrote:what do you mean 'is not a quake thing'? you mean it was never a part of the quake series until q3 pr 1.27?

i personally like the visual cue playerlean provides in q3 in terms of aim prediction. bob and playerlean (opponent) are totally different things.
The lean is what made trick jumping look so freaking cool.
as far as look, without it the playermodel lean it looks 'unrealistic', not that q4 need be steeped in realism.
Yep, and it really added the effect of "man that dude is really haulin ass" when you rocket jumped across q3ctf4.

Posted: Fri Jun 30, 2006 2:12 am
by Ganemi
Also, I thought the lean came in handy when anticipating an enemy's movements. Maybe that'd only work for Quake 3, because in Quake 4 it seems that there's alot less consequence for moving in a direction. Whenever you watch a player move back and forth he looks like a walking stick and it's difficult to anticipate his movements sometimes. : \

Posted: Fri Jun 30, 2006 2:41 pm
by GODLIKE
prince1000 wrote:what do you mean 'is not a quake thing'? you mean it was never a part of the quake series until q3 pr 1.27?

i personally like the visual cue playerlean provides in q3 in terms of aim prediction. bob and playerlean (opponent) are totally different things.
Yeah.. Not seeing the lean can make circle-strafing wars a bit more random.. I'd like to have it back, too.

Posted: Wed Jul 05, 2006 9:55 am
by iluvquake4
If 1.3 doesn't come with bots ... you'll see a wave of people playing the version to check it out, and the same wave leaving in a couple of weeks because of empty servers.

For arena games like Quake and UT, bots are essential to keep a server busy. It's the main reason Q4 has a bunch of empty servers with a few of them packed with players.