Posted: Tue Jun 20, 2006 11:52 am
good oneDark Metal wrote:How dare you call me faggy just because I fucked your ass.seremtan wrote: you need to play onslaught though because DM is faggy
good oneDark Metal wrote:How dare you call me faggy just because I fucked your ass.seremtan wrote: you need to play onslaught though because DM is faggy
i can tell you got wood typing this. you're talking rubbish, though, sorry. apart from the bit about CSMemphis wrote:It's all about the weapons
Counterstrike is Paintball. Might sting a bit.
UT is Nerf. Slight threat to poorly constructed sand castles on a windy day.
Quake is an Abrams M1A2. With you behind the turret, armed with a splendid assortment of things that go BOOM. Weapons have meat to them. Sounds have bass and kick to them. Unlike UT, which feels about as empowering as shooting flies with a water pistol. Yeah, it's pretty. But all that glowy balls and fizzly bolts of light are Spice Girls compared to Quake 3's Tiesto with thundering bass and rail trail lasershow.
Despite having the power of a Tank, you move like a ricocheting bullet. Wall to wall. ledge to bridge to teleporter. You can lap an entire map in seconds at speeds that even the vehicles in UT2K4 can't match, pinballing off ledges in an arcade, high octane fashion that would make Sonic the Hedgehog moist.
Quake 3 is accuracy. 2ft, 40ft, doesn't matter. If you're good, that rail will hit. And damn does it feel good to nail an opponant in one hit. In mid air. After bouncing them up with a well timed rocket. UT is blind luck. Like Spy vs Spy, but instead of setting traps, you dump goop all over the floor, or fire a rocket at (it's top speed of) 5mph down a corridor and hope some dumbass runs into it. Then there's CS. Which is chasing a fly round a room with a newspaper, wondering why you can't hit the bastard.
Still, UT is a laugh. If you like that kind of thing.
I'd be well up for it.Memphis wrote:I'll bet you wouldFoo wrote:Bullshit, you're simply a nub at the game.Memphis wrote:UT is blind luck.
I'd hammer you 1v1 any day of the week in '04.
I have a copy round here somewhere if you fancy a blast one night.
And yes, I was just going off on one for the sake of it :icon32:
U R smrt.Memphis wrote:It's all about the weapons
Counterstrike is Paintball. Might sting a bit.
UT is Nerf. Slight threat to poorly constructed sand castles on a windy day.
Quake is an Abrams M1A2. With you behind the turret, armed with a splendid assortment of things that go BOOM. Weapons have meat to them. Sounds have bass and kick to them. Unlike UT, which feels about as empowering as shooting flies with a water pistol. Yeah, it's pretty. But all that glowy balls and fizzly bolts of light are Spice Girls compared to Quake 3's Tiesto with thundering bass and rail trail lasershow.
Despite having the power of a Tank, you move like a ricocheting bullet. Wall to wall. ledge to bridge to teleporter. You can lap an entire map in seconds at speeds that even the vehicles in UT2K4 can't match, pinballing off ledges in an arcade, high octane fashion that would make Sonic the Hedgehog moist.
Quake 3 is accuracy. 2ft, 40ft, doesn't matter. If you're good, that rail will hit. And damn does it feel good to nail an opponant in one hit. In mid air. After bouncing them up with a well timed rocket. UT is blind luck. Like Spy vs Spy, but instead of setting traps, you dump goop all over the floor, or fire a rocket at (it's top speed of) 5mph down a corridor and hope some dumbass runs into it. Then there's CS. Which is chasing a fly round a room with a newspaper, wondering why you can't hit the bastard.
Still, UT is a laugh. If you like that kind of thing.
Despite the inaccuracies of that, I found it very entertaining. : DMemphis wrote:It's all about the weapons
Counterstrike is Paintball. Might sting a bit.
UT is Nerf. Slight threat to poorly constructed sand castles on a windy day.
Quake is an Abrams M1A2. With you behind the turret, armed with a splendid assortment of things that go BOOM. Weapons have meat to them. Sounds have bass and kick to them. Unlike UT, which feels about as empowering as shooting flies with a water pistol. Yeah, it's pretty. But all that glowy balls and fizzly bolts of light are Spice Girls compared to Quake 3's Tiesto with thundering bass and rail trail lasershow.
Despite having the power of a Tank, you move like a ricocheting bullet. Wall to wall. ledge to bridge to teleporter. You can lap an entire map in seconds at speeds that even the vehicles in UT2K4 can't match, pinballing off ledges in an arcade, high octane fashion that would make Sonic the Hedgehog moist.
Quake 3 is accuracy. 2ft, 40ft, doesn't matter. If you're good, that rail will hit. And damn does it feel good to nail an opponant in one hit. In mid air. After bouncing them up with a well timed rocket. UT is blind luck. Like Spy vs Spy, but instead of setting traps, you dump goop all over the floor, or fire a rocket at (it's top speed of) 5mph down a corridor and hope some dumbass runs into it. Then there's CS. Which is chasing a fly round a room with a newspaper, wondering why you can't hit the bastard.
Still, UT is a laugh. If you like that kind of thing.
Yuppers. Nalicity has most of the decent ONS maps currently available, and Planetunreal's mapping/review links are usually kept up to date.seremtan wrote: i've played probably 95% of all the ONS maps ever released and all but a handful are pants.
what no rss feed? :icon28:Hannibal wrote: http://nalicity.beyondunreal.com/
i said 95% of ONS maps, boboFoo wrote:How can you claim to have played 95% of maps but didn't know about nalicity?