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Posted: Mon Aug 28, 2006 1:41 am
by iluvquake4
Solution ...
The following works for q4max and any mod that contains the same keyword in each file. Note, something like Delta should change their mod to have the keyword "delta" in each file.
Example for Q4max:
Crontab -- runs a script ever hour.
If finds file that doesn't contain word "q4max" moves to q4base.
This will be done for each mod. Some mods will need to comply with this to work properly -- i.e. deltactf should put the word deltactf in each file that pertains to the mod.
Can they do this AJ?
Thank you. :icon31:
Posted: Mon Aug 28, 2006 4:46 am
by iluvquake4
Posted: Mon Aug 28, 2006 3:17 pm
by MKJ
im getting jscript errors and broken images

Posted: Tue Aug 29, 2006 4:38 am
by iluvquake4
Screenshot please.

Posted: Tue Aug 29, 2006 12:52 pm
by Hex
Posted: Tue Aug 29, 2006 11:10 pm
by iluvquake4
Foo, how do you make it not display images?
Thank you. :icon31:
Posted: Wed Aug 30, 2006 1:46 am
by iluvquake4
Commented out the image code for each area. How does it look now?
Posted: Wed Aug 30, 2006 3:10 am
by Hex
Posted: Wed Aug 30, 2006 8:16 am
by MKJ
still jscript errors; line 22, char 4, object required
Posted: Wed Aug 30, 2006 9:08 am
by iluvquake4
MKJ,
What web browser are you using and do you have the latest version of Java installed?
Posted: Mon Sep 04, 2006 6:07 pm
by iluvquake4
50mb upload limit changed to 500mb.

Posted: Mon Sep 04, 2006 7:50 pm
by Ver1tas
Nice! \0/ ;P
Posted: Sat Sep 09, 2006 9:57 pm
by iluvquake4
Ever since the public opening of TurkeyFiles (available to everyone) the bandwidth has started to get saturated during prime-time hours. This will probably calm down as more people get files for servers (ex: If bob gets a map for one server, he won't need to get it for ten other servers that use the same map). In the meantime it may be a bit slower than usual. I am working with the datacenter to increase the bandwidth to a 100mbit exclusive (non burst) connection. It will be around $1000.00 more a month for that machine, but it's worth it for the gaming community. :icon31:
Posted: Sun Sep 10, 2006 12:55 am
by dzjepp
Sorry for not helping out with the site anymore foo. I don't play or even have the game installed, nor do I plan to since it dosen't interest me. Don't think it would be a good choice having someone maintain uploads there that really shows no interest for it.
Posted: Sun Sep 10, 2006 10:39 am
by Foo
Relax, I've gone a similar path too. Plus I'm jobhunting and most of my time on the PC is spent at the moment learning new tools.
Posted: Sun Sep 10, 2006 4:46 pm
by dzjepp
*takes a deep breath*
huff pufff huffff
Ok. :icon31:
Posted: Sun Sep 10, 2006 4:46 pm
by dzjepp
*takes a deep breath*
huff pufff huffff
Ok. :icon31:
Posted: Mon Sep 11, 2006 3:43 pm
by xchaser
is it posible to a section there for the maps.
Posted: Mon Sep 11, 2006 3:50 pm
by Foo
Not really. The system has to mirror the directory structure of a standard Q4 installation or AutoDL doesn't function.
And to build on alternative ways of viewing the files with extra data would require reverting to a different system which we moved away from due to complexity vs ease of use issues.
All maps should be placed into the \Q4Base\ directory tree.
Posted: Mon Sep 11, 2006 9:01 pm
by iluvquake4
All maps, unless mod specific, should go into q4base. :icon31:
Posted: Mon Sep 11, 2006 9:01 pm
by Foo
iluvquake4 wrote:All maps, unless mod specific, should go into q4base. :icon31:
You have an email.
Posted: Mon Sep 11, 2006 11:45 pm
by xchaser
its just hard to find a place to download the maps that are used in tournies.
Posted: Fri Sep 15, 2006 3:05 pm
by GODLIKE
There's only a handful of them currently being used in pro tourney play.. It can't be that freaking hard.
http://q4files.escapedturkey.net/quake4/pk4s/ has pretty much every halfway decent map currently in existence, so far as I know..
Posted: Wed Oct 04, 2006 12:00 am
by iluvquake4
Service is now on a 100mbit connection. :icon31:
Posted: Thu Oct 19, 2006 3:38 pm
by GODLIKE
Is there a good way to remove maps from
http://q4files.escapedturkey.net/quake4/pk4s/q4base?
I have a few betas of my last map that should be removed, now that the final is out..