tnf wrote:yea its a big bump, but this is the only thread I could find about this game - I thought I made one awhile back asking about it.
Anyhow, rented this game last week and am about 16 hours into it. Not bad.
Those of you who have finished it, how many hours can I expect to get out of this game from start to finish? Any suggestions you have to save me from having to replay long portions of the game due to poor planning?
i'm about 40 hours into it and the story just started to get really rolling. as far as spoilers go... it does have a big one; well... i'm probably already too late; considering i spoiled this in my first few hours playing.
look up the zodiac lance.
its the best weapon in the game and it's almost impossible to get if you eff up early and open some specific treasure chests that it never hints that you shouldn't open. which brings me to my biggest gripe with the game; the random treasure chests fucking suck.
my only other dislike is the license system... it's too generic and open. makes the characters into generic templates.. its like the sphere grid only 100x less restrictive; classless supercharacters are boring.
at least that is fixable... i recomend making yourself be as 'classful' as possible. i've been trying my best to use all the characters and keep their upgrades as roll specific as possible.
other than that i've been loving the game.
takes alot of adjusting to it, but once you get past the initial shock of the real-time battle system it's very good.
the story is pretty good as well... although for the next game i'd like to see the main character be something other than an orphaned teenager with social disorders.