Posted: Sat Oct 14, 2006 6:51 pm
Yeah. Q4 really is great. Yesterday I got demolished in some 1 vs 1 game on an rg-less map, but it was a lot of fun, which is more than I can say for Q3 1 vs 1s.
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Fucking right. The machine gun is the most annoying gun ever to spawn with. I mean, a player is supposed to have a fighting chance, but at the same time, he shouldn't be able to just harrass everone to death. Having a pistol with a charge function instead would be more effective as a first weapon, as you would have a bit of difficulty getting a kill, but a fighting chance anyway. You wouldn't just spawn with a toned down LG. : \ I also think that the machine gun should be a slightly more powerful weapon that you actually pick up, like in Quake 2. That seemed to work out better.hemostick wrote:If there was any weapon to be replaced with the blaster, that would be the machinegun - this combined with the actual maps makes Q4 TDM a total joke of a cessfest.
RG has been toned down in a sense. In Q2 you could get an instant kill by shooting someone right off the spawn point. With + 25 health you have 25 seconds to pick up armor shards and extra shit so that one hit doesn't kill you.hardwired2001 wrote:If anything I would like to see some slight weapon rebalancing in Quake 4. The rl's rocket speed is far far to slow, (snail rockets). I would also like to see the rg's power toned down and longer recharge rate. Not sure if any of you have noticed this....
Moving on, I do like quake 4, and enjoy playing it. But it seems that nobody else really does. I hear it being used at LAN parties, comps and stuff but you get online and I struggle to find anybody online playing the fecking thing. Quake 3 on the other hand is full of people. Is everyone holding out for ET or is there something some of us have missed?
I guess having the choice between picking that or the chaingun is a key aspect in it working better. The same thing kinda happens with the shotgun/ssg where essentially, machinegun and shotgun seem to be used only as last resort weapons in the Q2 games i've watched.Ganemi wrote:I also think that the machine gun should be a slightly more powerful weapon that you actually pick up, like in Quake 2. That seemed to work out better.
Come to think of it, considering how ridiculous of a weapon an annoying machine gun is to start with, how about having everyone spawn with a significantly weaker shotgun, + the mg /gauntlet, while having the regular 100 damage shotgun maintain it's spawn points?SyncError wrote:A supershotgun we have. The base shotgun has always been powerful, most say too powerful, in Q4 and it would be rather unbalancing to add a supershotgun (unless you weakened the existing shotgun like we did in Delta CTF).
That's essentially what we did in Delta CTF. We removed the machinegun entirely and the player starts with a weaker shotgun with a faster rate of fire (and a gauntlet), and then added a "supershotgun" which is a pickup item that deals more damage at the standard 1 sec rate of fire.Ganemi wrote: Come to think of it, considering how ridiculous of a weapon an annoying machine gun is to start with, how about having everyone spawn with a significantly weaker shotgun, + the mg /gauntlet, while having the regular 100 damage shotgun maintain it's spawn points?
That seems to make sense.