Quake 4 Point Release 1.4 News Coming Soon

AnthonyJ
Posts: 130
Joined: Wed Nov 15, 2006 7:51 pm

Post by AnthonyJ »

I dont suppose you have the lagometer displayed, do you?
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

1.3 made game go from sluggish and somewhat boring to very fast and enjoyable. Hope 1.4 does more of the same. :icon25:
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Yeah fight. I bet you 'luvedquake4' from the initial release :p
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Every game has growing pains. At least id Software is still working on it for fans of the series. At this point, they could simply stop doing anything for the game like most developers do.. :icon31:
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

True dat... it's suprising they actually are supporting it the way they are given the mp game was largely a flop (in player numbers)
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

I've been running servers for quite awhile. For arena style games like Quake, UT, JA, JK2, etc., MP bots are a must to attract players, otherwise most servers will sit there empty. Most players won't sit around in a map waiting for others to join. Bots provide practice and make it seem like a server is busy via game browsers, which motivates players to join it. You'll notice in Quake 4 a bunch of empty servers and a few that are super busy. It's due to that pattern.
maz0r
Posts: 157
Joined: Wed Apr 21, 2004 7:00 am

Post by maz0r »

The 1.4 Beta is out \o/

Full Changelog

Links:
FTP & HTTP Download + torrent (from id software)

Mirrors:
- http://www.ampedesports.com/files/1840

Most Important Changes:
- Q4TV
- Railgun dmg lowered to 90, starting ammo is 5
- Cylindrical Hitboxes (8 sided)
- customable si_fps
- Sound problems fixed and some improvements
- improved netcode
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