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				Posted: Thu Jan 25, 2007 12:37 am
				by SOAPboy
				mjrpes wrote:bitWISE wrote:
As long as 64 is just an arbitrary limit and stuff doesn't start going apeshit when you increase the number it would be a very easy fix.
The number is declared as a constant and you can change it to whatever you want. But IIRC there were still problems beyond changing that number.
 
Server got reaaaal unstable after 30 people or so.
Still doable. but still.
 
			
					
				
				Posted: Thu Jan 25, 2007 2:44 am
				by HM-PuFFNSTuFF
				i'm down like James Brown
			 
			
					
				
				Posted: Thu Jan 25, 2007 3:47 am
				by AmIdYfReAk
				tombston3r wrote:
  that was the whole reason i came here in the first place!
it was fun,but too bad that the other few people would not get on the tower!
i was only like 9th up,id do it agian!
 
Ston3R!!!
damn man, long time!
 
			
					
				
				Posted: Thu Jan 25, 2007 4:07 am
				by Scourge
				Yeah, I'd be up for it again. :icon14:
			 
			
					
				
				Posted: Thu Jan 25, 2007 4:30 am
				by Dark Metal
				Fucking lame.
			 
			
					
				
				Posted: Thu Jan 25, 2007 5:32 am
				by lars63
				Thanks for posting the link I have the map but never saw the video cool stuff 

 
			
					
				
				Posted: Thu Jan 25, 2007 10:26 am
				by MKJ
				towers on custom maps with teleporters are no achievements. add a teleporter exit on the top and let everyone walk through the portal. WIN !
lame
			 
			
					
				
				Posted: Thu Jan 25, 2007 12:35 pm
				by Fender
				riddla wrote:e.g. Fender, would it be too time consuming to further modify what you did previously? would you share your code if so?
I think I just modified a global constant in one of the includes from 64 to 128.  Then we found that was also limited in the engine.  Isn't that what fusion did?  Modified that value in the executable since we didn't have the source code to change it ourselves?
 
			
					
				
				Posted: Thu Jan 25, 2007 2:18 pm
				by Duhard
				SOAPboy wrote:Yet, you never 1v1ed me 

 
You wussed out too many times you gigantic noob...consider yourself owned by default.
 
			
					
				
				Posted: Thu Jan 25, 2007 2:24 pm
				by Duhard
				MKJ wrote:towers on custom maps with teleporters are no achievements. add a teleporter exit on the top and let everyone walk through the portal. WIN !
lame
rofl..I still remember trying to get to the top of the noob tower using my signature quad damage + bfg jump..the ownage was legendary.
 
			
					
				
				Posted: Thu Jan 25, 2007 6:45 pm
				by SOAPboy
				Duhard wrote:SOAPboy wrote:Yet, you never 1v1ed me 

 
You wussed out too many times you gigantic noob...consider yourself owned by default.
 
I never wussed out. You never gave me a time or server everytime i called you out. 
 
Id say lets go right now, but i dont even have Q3A installed at this point.
 
			
					
				
				Posted: Thu Jan 25, 2007 6:50 pm
				by Duhard
				SOAPboy wrote:Id say lets go right now, but i dont even have Q3A installed at this point.
lol..is this some kind of sick joke?
I would make sure it's the last q3 game you'll ever play if you ever have the guts to face the total package.
Don't step in my realm, kid..
 
			
					
				
				Posted: Thu Jan 25, 2007 7:00 pm
				by SOAPboy
				Duhard wrote:SOAPboy wrote:Id say lets go right now, but i dont even have Q3A installed at this point.
lol..is this some kind of sick joke?
I would make sure it's the last q3 game you'll ever play if you ever have the guts to face the total package.
Don't step in my realm, kid..
 
 
 
Ok pal. 

 
			
					
				
				Posted: Thu Jan 25, 2007 7:09 pm
				by Duhard
				
			 
			
					
				
				Posted: Thu Jan 25, 2007 7:15 pm
				by SOAPboy
				
			 
			
					
				
				Posted: Thu Jan 25, 2007 7:31 pm
				by MKJ
				Duhard wrote:MKJ wrote:towers on custom maps with teleporters are no achievements. add a teleporter exit on the top and let everyone walk through the portal. WIN !
lame
rofl..I still remember trying to get to the top of the noob tower using my signature quad damage + bfg jump..the ownage was legendary.
 
like a real man
 
			
					
				
				Posted: Thu Jan 25, 2007 7:43 pm
				by Duhard
				MKJ wrote:like a real man
It was something to see though..I never jumped so high in my q3 career. It was funny to see all the noobs trying to do it and failing...lmao.
I remember getting kicked out of the server a few times because I was whoring the armors 

 
			
					
				
				Posted: Sun Feb 11, 2007 9:33 pm
				by KYD
				Hi,
I've recently started up a Q3A server for the Q3W community. Thread here: 
Quake3World - Game Server Info - A Place To Play 
I can donate the game server to the cause if needed. The requirements for hosting this would not be a problem.
 
			
					
				
				Posted: Mon Feb 12, 2007 12:52 am
				by brisk
				Ah good times. Transient was above me though... I will never live it down 

 
			
					
				
				Posted: Mon Feb 12, 2007 7:59 pm
				by Duhard
				god I owned this thread...
			 
			
					
				Re: The tower - almost 12,000 downloads
				Posted: Wed Jan 18, 2012 12:11 am
				by cocov
				What about a relaunch?
Who would participate?
Also fucking  

 at Duhard "argumenting" in the same way since 2007 and beyond.
 
			
					
				Re: The tower - almost 12,000 downloads
				Posted: Wed Jan 18, 2012 12:18 am
				by mrd
				cocov wrote:since the beginning of time and beyond.
fixed
also wtf 5 year old thread?
 
			
					
				Re: The tower - almost 12,000 downloads
				Posted: Wed Jan 18, 2012 6:25 pm
				by Duhard
				hey colonel cocov, don't mess with the man or i'll have your nuts clipped....2007 style.
			 
			
					
				Re: The tower - almost 12,000 downloads
				Posted: Wed Jan 18, 2012 8:03 pm
				by seremtan
				meaning: you'll post the same shit for another ten years and do nothing
			 
			
					
				Re: The tower - almost 12,000 downloads
				Posted: Wed Jan 18, 2012 8:35 pm
				by GONNAFISTYA
				cocov wrote:What about a relaunch?
How about "no"?