Page 2 of 3
Posted: Thu Jan 25, 2007 12:37 am
by SOAPboy
mjrpes wrote:bitWISE wrote:
As long as 64 is just an arbitrary limit and stuff doesn't start going apeshit when you increase the number it would be a very easy fix.
The number is declared as a constant and you can change it to whatever you want. But IIRC there were still problems beyond changing that number.
Server got reaaaal unstable after 30 people or so.
Still doable. but still.
Posted: Thu Jan 25, 2007 2:44 am
by HM-PuFFNSTuFF
i'm down like James Brown
Posted: Thu Jan 25, 2007 3:47 am
by AmIdYfReAk
tombston3r wrote:
that was the whole reason i came here in the first place!
it was fun,but too bad that the other few people would not get on the tower!
i was only like 9th up,id do it agian!
Ston3R!!!
damn man, long time!
Posted: Thu Jan 25, 2007 4:07 am
by Scourge
Yeah, I'd be up for it again. :icon14:
Posted: Thu Jan 25, 2007 4:30 am
by Dark Metal
Fucking lame.
Posted: Thu Jan 25, 2007 5:32 am
by lars63
Thanks for posting the link I have the map but never saw the video cool stuff

Posted: Thu Jan 25, 2007 10:26 am
by MKJ
towers on custom maps with teleporters are no achievements. add a teleporter exit on the top and let everyone walk through the portal. WIN !
lame
Posted: Thu Jan 25, 2007 12:35 pm
by Fender
riddla wrote:e.g. Fender, would it be too time consuming to further modify what you did previously? would you share your code if so?
I think I just modified a global constant in one of the includes from 64 to 128. Then we found that was also limited in the engine. Isn't that what fusion did? Modified that value in the executable since we didn't have the source code to change it ourselves?
Posted: Thu Jan 25, 2007 2:18 pm
by Duhard
SOAPboy wrote:Yet, you never 1v1ed me

You wussed out too many times you gigantic noob...consider yourself owned by default.
Posted: Thu Jan 25, 2007 2:24 pm
by Duhard
MKJ wrote:towers on custom maps with teleporters are no achievements. add a teleporter exit on the top and let everyone walk through the portal. WIN !
lame
rofl..I still remember trying to get to the top of the noob tower using my signature quad damage + bfg jump..the ownage was legendary.
Posted: Thu Jan 25, 2007 6:45 pm
by SOAPboy
Duhard wrote:SOAPboy wrote:Yet, you never 1v1ed me

You wussed out too many times you gigantic noob...consider yourself owned by default.
I never wussed out. You never gave me a time or server everytime i called you out.
Id say lets go right now, but i dont even have Q3A installed at this point.
Posted: Thu Jan 25, 2007 6:50 pm
by Duhard
SOAPboy wrote:Id say lets go right now, but i dont even have Q3A installed at this point.
lol..is this some kind of sick joke?
I would make sure it's the last q3 game you'll ever play if you ever have the guts to face the total package.
Don't step in my realm, kid..
Posted: Thu Jan 25, 2007 7:00 pm
by SOAPboy
Duhard wrote:SOAPboy wrote:Id say lets go right now, but i dont even have Q3A installed at this point.
lol..is this some kind of sick joke?
I would make sure it's the last q3 game you'll ever play if you ever have the guts to face the total package.
Don't step in my realm, kid..
Ok pal.

Posted: Thu Jan 25, 2007 7:09 pm
by Duhard
Posted: Thu Jan 25, 2007 7:15 pm
by SOAPboy
Posted: Thu Jan 25, 2007 7:31 pm
by MKJ
Duhard wrote:MKJ wrote:towers on custom maps with teleporters are no achievements. add a teleporter exit on the top and let everyone walk through the portal. WIN !
lame
rofl..I still remember trying to get to the top of the noob tower using my signature quad damage + bfg jump..the ownage was legendary.
like a real man
Posted: Thu Jan 25, 2007 7:43 pm
by Duhard
MKJ wrote:like a real man
It was something to see though..I never jumped so high in my q3 career. It was funny to see all the noobs trying to do it and failing...lmao.
I remember getting kicked out of the server a few times because I was whoring the armors

Posted: Sun Feb 11, 2007 9:33 pm
by KYD
Hi,
I've recently started up a Q3A server for the Q3W community. Thread here:
Quake3World - Game Server Info - A Place To Play
I can donate the game server to the cause if needed. The requirements for hosting this would not be a problem.
Posted: Mon Feb 12, 2007 12:52 am
by brisk
Ah good times. Transient was above me though... I will never live it down

Posted: Mon Feb 12, 2007 7:59 pm
by Duhard
god I owned this thread...
Re: The tower - almost 12,000 downloads
Posted: Wed Jan 18, 2012 12:11 am
by cocov
What about a relaunch?
Who would participate?
Also fucking

at Duhard "argumenting" in the same way since 2007 and beyond.
Re: The tower - almost 12,000 downloads
Posted: Wed Jan 18, 2012 12:18 am
by mrd
cocov wrote:since the beginning of time and beyond.
fixed
also wtf 5 year old thread?
Re: The tower - almost 12,000 downloads
Posted: Wed Jan 18, 2012 6:25 pm
by Duhard
hey colonel cocov, don't mess with the man or i'll have your nuts clipped....2007 style.
Re: The tower - almost 12,000 downloads
Posted: Wed Jan 18, 2012 8:03 pm
by seremtan
meaning: you'll post the same shit for another ten years and do nothing
Re: The tower - almost 12,000 downloads
Posted: Wed Jan 18, 2012 8:35 pm
by GONNAFISTYA
cocov wrote:What about a relaunch?
How about "no"?