CPMA won't load

JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Re: O_o

Post by JB »

PieceMaker wrote: *sigh* I thought prince1000's reply was a very straight-forward
and an excellent explanation...... Guess you have an exception to the rule..............
sorry my bad. Misread it a bit :s
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

JB wrote:
prince1000 wrote:
JB wrote: why not? It saves from using command lines which ive never had any luck with. Ever.
mods should always be in their own folder. what are you talking about command lines? bats? or shortcuts with 'fs_game [whatever]'?

a lot of times when connecting to cpma servers via console or in game browser you get kicked to menu with a "missing client" error. this error isnt seen in console when you get kicked though but it is seen by other players on the server you try to connect to. this is probably the case. use all seeing eye or the like to join servers. also, there are maps you need besides those in the cpm mappacks like hub3aeroq3 and ztn3tourney1 on many cpma servers. make sure you have these maps in baseq3.

if you get kicked via pb you will see the pb message via gui or console if you scroll up. you will also get warning messages prior to getting kicked. getting kicked immediately by pb after joining usually means there's a prior ban but you will be informed of this, again, in console and gui.
but see, if my .pk3 promode file isnt in my baseq3 folder, and i try to connect to a CPMA server, Q3 just downloads the .pk3 promode file there anyway
its probably running a different version of cpma than you have, which is always downloaded to ../cpma if the server is setup properly.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

JB wrote:but see, if my .pk3 promode file isnt in my baseq3 folder, and i try to connect to a CPMA server, Q3 just downloads the .pk3 promode file there anyway
The only thing that can cause that .pk3 to upload to your comp when joining a certain cpma server, is that they are running a pure server and they have put that .pk3 file in their baseq3 folder. Yes...you can run cpma from your baseq3 folder...but, it wasn't made to run that way. The mappacks are normally put in your baseq3 folder....not the z-cpma-pak140.pk3 file.
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

wasnt made to? Everything seems to gel better this way. Theres just one .cfg file for both baseq3 and cpma, theres just the one directory for demos, screenshots, etc, everything seems to agree with everything else when i do it this way.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

JB wrote:Theres just one .cfg file for both baseq3 and cpma
How is this better? CPMA != VQ3.
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

id rather write one config, than have to write two.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

A valid point. However, what works well for VQ3, doesn't necessarily work well for CPMA. And vice versa.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

JB wrote:id rather write one config, than have to write two.
I dunno if you play any other mod's but, if you do have other mods set up in your q3folder, having that .pk3 sitting in the baseq3 folder will cause problems with those other mods. You may think it's great to have one q3config instead of two, but that's so completely pointless..that it's somewhat humorous..heh. I personally have about 60 some mods set up in my q3 folder. I play about five of them...where I religiously play Cpma. I have icculus set up in a different directory, and I have it set up as a Cpma game(in baseq3 like you have)..since it will never be used for online play. Having one q3config, doesn't make any easier or less to work on. You really should learn more about this game past playing it. I'm not trying to be an ass..just being realistic. =)
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