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Posted: Tue Jun 19, 2007 4:54 am
by Captain
Hmm, I was addicted to ET for over a year before getting into other online games. Pace won't be a problem IMO and I'm a BF2142 gamer.

Nice to hear those ET hit sounds :smirk:

Posted: Tue Jun 19, 2007 7:33 am
by Grudge
dzjepp wrote:It's funny how some battlefield type people already complain that the game is too fast for them (on the official forums). Wah wah wah

These people have never preformed a circle strafe in their life, much less strafe and shoot at the same time. They never played W:ET before, and somehow they think ET:QW will be a realistic tactical shooter :rolleyes:
That sounds very promising.

Posted: Tue Jun 19, 2007 9:08 am
by DooMer
It doesn't feel like bf2 at all. If you played wolf ET, then you know exactly how it plays. There actually is a bit of strafe jumping, but it feels really clunky. My machine isn't that great, so low fps is raping me.

I didn't like it all that much at first. It seemed confusing as hell. They bragged about intuitive tutorial bullshit that makes it easy for new players, but I didn't see anything like that. Theres one audio cue like USE ENGINEERS TO BLOW SHIT UP, then a bunch of little symbols fly around the screen for a second.

The more I play, the more fun it is. My favorite class is probably the technician. their medpacks fill up ammo and health, so you're pretty much good to go. you can also set up a spawn point on dead gdf doods, so when you or your teammates die, they can revive on those points if they activated it before hand. Pretty fucking sweet when the enemy kills you, then tries to achieve an objective, then WHAM, you spawn right near him for an easy kill. The drawback is that it takes a few seconds to revive, where the gdf medic does it instantly. I usually ran out of ammo so fucking fast, that I have to switch to a strictly support role. That is until I just found out at the end of my last game that medics can air drop crates which replenish ammo and health.

Posted: Tue Jun 19, 2007 12:57 pm
by dzjepp
Kewl man kewl. I'm kinda worried about fps too :(

Would you say it runs worse than quake 4 then? And have you tried low quality mode to get a boost in fps? You should transfer over your quake 4 autoexec.cfg a lot of the stuff is still the same.

Posted: Tue Jun 19, 2007 1:47 pm
by DooMer
Yeah it does. Its actually 60 until crazy shit goes down. the smoke from the lg makes it dip down to 40. this is after tweaking my config.

lolz, im in the top vid on that blog you posted. Note how I immediately whip out the defibs after wasting that squib. No man dies on my watch.

Posted: Tue Jun 19, 2007 8:26 pm
by hate
just cant get excited

fucking recycled ideas

Posted: Wed Jun 20, 2007 5:19 am
by Bugsy
Original post updated with an informative walk through of the sewer map that is included with the beta.

Also added some links to user created media (screen shots + videos).

Posted: Wed Jun 20, 2007 6:47 am
by neh
am wondering if it looks any good tbh?

I fired up q4 the other day and was pretty taken with how fucking ugly it actually is when I compared it to most of the stuff I enjoy on 360 ...

does it look any good (I know movies etc are up - but all are off screen or grainy) - just wanted a little feedback from first hand play

Posted: Wed Jun 20, 2007 5:27 pm
by Grudge
ok, it's started

*downloading*

Posted: Wed Jun 20, 2007 5:51 pm
by Don Carlos
Been watching videos...i wish i was playing this :(

Posted: Thu Jun 21, 2007 2:41 am
by dzjepp
Grudge you got a paying fileplanet account?

Donald, you can play it later this week for free :kiss:

Posted: Thu Jun 21, 2007 3:06 am
by shaft
I'm a total newbie.

Posted: Thu Jun 21, 2007 7:37 am
by Grudge
yes

Posted: Thu Jun 21, 2007 8:35 am
by Qr7
meh... from the looks of it, too little too late. BF2 / BF2142 anyone?

the only promise that i have for this game in the mod scene. Here's hoping for a decent tribes mod. tribes 1 was the shit.

Posted: Thu Jun 21, 2007 10:09 am
by DooMer
it doesn't resemble the bf games in any form.

Posted: Thu Jun 21, 2007 10:16 am
by DooMer
the only thing that sucks are the retards with no fucking clue. bullshit like having a whopping 6 snipers, but no radar (the thing they deploy to help the team). a bad team in this game can really destroy the fun factor, more so than others... but it's new.

Posted: Thu Jun 21, 2007 4:07 pm
by obsidian
Aren't there supposed to be objective notifications that pop up on your screen? SplashDamage said they really improved on that, making objectives easy to recognize and understand.

Or are people really that dense?

Posted: Thu Jun 21, 2007 4:36 pm
by Kat
obsidian wrote:Aren't there supposed to be objective notifications that pop up on your screen? SplashDamage said they really improved on that, making objectives easy to recognize and understand.

Or are people really that dense?
If I said "boom.. headshot!" That'd probably give you a good idea ;)

Posted: Thu Jun 21, 2007 6:27 pm
by obsidian
That was a rhetorical question, but yes, thanks.

Posted: Thu Jun 21, 2007 6:48 pm
by Kat
Just to expand... Objectives are well marked with 'floating' signs that give you the exact whereabouts and distance to/from them as well as whether they have been completed or not (grey = done), so yep we are talking 'headshot' players here that aren't interested in any sort of team play, it's probably a given that public servers are going to be full of people sniping.

Posted: Fri Jun 22, 2007 10:11 am
by Grudge
One good thing with BF2 was the achievements/medals you could get, especially the one for stabbing people - it was ideal for going on a n00b pub server and stabbing as many snipers as you could. If you tried to hang around popualar sniping spots you could get 10-12 knife kills every round on certain maps. Encouragements like that are great.

Posted: Fri Jun 22, 2007 9:55 pm
by Kat
Grudge wrote:One good thing with BF2 was the achievements/medals you could get, especially the one for stabbing people - it was ideal for going on a n00b pub server and stabbing as many snipers as you could. If you tried to hang around popualar sniping spots you could get 10-12 knife kills every round on certain maps. Encouragements like that are great.
I think it's safe to say that the XP system in QW will reward greatly that kind of thing. heh

Posted: Sat Jun 23, 2007 3:32 pm
by Bugsy
Free FilePlanet accounts will be able to download the beta and get keys starting today.

Original post updated with relevant time depending on your location.

Posted: Sun Jun 24, 2007 9:08 pm
by Silicone_Milk
Well I like it :paranoid: :icon26:

Posted: Sun Jun 24, 2007 9:38 pm
by Mat Linnett
Not bad, but a little chaotic at the moment.

Pros:
Very pretty; my rig'll run it with everything on high at 1920x1200, and smooth. Very impressed with how well optimised the engine is. Riddla & Foo will probably disagree, but it looks as good, if not better then most everything else on the market at the moment, at least in my eyes.

The two sides are VERY different, and seemingly well balanced too. I was expecting the sides to essentially be identical, but the little differences make them feel unique.

They managed to get water working in the D3 engine finally :D

Icarus jump packs are the dog's danglies.

Cons:
All other vehicles are piss poor with shit control implementation. Dunno why they bothered with them really.

Sounds are completely borked as pointed out by various others.

Weapons don't have enough heft. These are the wimpiest-feeling id weapons ever.

No audible timer for nades. Yes, the animated crosshair helps, but I miss those audio cues.

Adding vehicles means that the moron spawn-rush from Battlefield is now in an id game.

Crappy experience system is still in place. This has no place in a competetive FPS.

Covert Ops is still a shit class. It's not needed. Just let yer soldier class have a sniper weapon as a weapon choice and relegate this idiotic Fortress throwback class to the junk pile.

It's probably going to be a full price id game, and multiplayer only just ain't worth it. If they were selling it at £20, that'd be worth it, but £40 for a multiplayer-only title ain't happening.


I'm still pretty set on not buying this thanks to the in-game advertising, and I think it's a damn shame that Splash Damage have stolen the credit for a game that Nerve made great.
But it's turned out pretty good, I'll give it that.
It's just not RtCW 2.

Now that'll be a sure fire winner if they use the same gameplay from the original RtCW.

Edit: Oh, and if you're going to implement vehicles, at least make sure all vehicles can be driven by both sides.

And there's no weapon-stealing in this either. That was one of my favourite strategies in RtCW / Wolf ET. Kill an enemy, then swap your gun for his. Because the MP40 and the Thompson had such unique sounds, it meant you could start firing at the enemy from behind and they wouldn't immediately register that it was an enemy shooting them.