Oh yeah...perhaps this is also because of the latest patch...but regarding taking a disguise and running rampant with the knife:
You can maintain your disguise if you kill an enemy and no living enemy sees you doing the deed. What this means is that if you backstab an enemy in view of another enemy you'll lose your disguise when you plunge the knife in. However, if no living enemy saw what you did (including the guy you killed...so come from behind) you can maintain your disguise and continue backstabbing with delight.
Also - again I'm not sure if this was changed in a patch - but you can maintain your disguise while taking a forward spawn. You don't lose it when you press "Use" to capture the spawnpoint (you don't need the hacking tool) you lose it when you've completed the capture.
The covert class also has two useful XP upgrades:
- silent footsteps
- personal radar jammer (you don't show on enemy radar unless someone calls out your location...and you only flash on the map for a few seconds before going invisible again)
Combine those two with some careful attacks and you've become an invisible backstabbing machine.
pro tips
-
- Posts: 47
- Joined: Sat Mar 15, 2008 5:03 pm
Re: pro tips
-For God's sake GDF Covert Ops - you have Third Eye Cameras so use them! Place them on strategic locations, not for the purpose of killing but for the tiny radar they have. For example, when a round starts it usually takes a while for an incoming radar to arrive and deploy so in the meantime throw a Third Eye Camera where it is needed (near the Generators in the Euro campaign, the Salvage etc.).
Yeah, this is old.GONNAFISTYA wrote:Also - again I'm not sure if this was changed in a patch - but you can maintain your disguise while taking a forward spawn. You don't lose it when you press "Use" to capture the spawnpoint (you don't need the hacking tool) you lose it when you've completed the capture.
Duke Nukem 3D map reviews: [url=http://msdn.planetduke.gamespy.com]MSDN[/url].
My latest Q3A map, Lifeline: [url=http://www.quake3world.com/forum/viewtopic.php?f=10&t=37549]Topic[/url].
My latest Q3A map, Lifeline: [url=http://www.quake3world.com/forum/viewtopic.php?f=10&t=37549]Topic[/url].
Re: pro tips
Not really pro, but I see a lot of players obsessing about completely destroying deployables/vehicles (for the xp, probably).
Often just disabling is better, so you can keep taking out constructors/engineers coming in and trying to repair.
Often just disabling is better, so you can keep taking out constructors/engineers coming in and trying to repair.
Re: pro tips
2 tips for stroggfags
1. Oppressor: you can aim your targeting laser through your tac shield...the visibility isn't great but it's enough to get the job done...helpful if you are being harrassed and you need to launch your ordinance quickly.
2. Technicians: ffs...if there is a group a newly dead GDF at your feet, don't waste time using grenades or lacerator shots....give each a quick poke with your stroyent tool so the MEDIC FAG can't come in an revive them all in 2 seconds. Unless there is a mission critical revivable friendly nearby, there is rarely a better way for you to spend the next 5-10 seconds.
1. Oppressor: you can aim your targeting laser through your tac shield...the visibility isn't great but it's enough to get the job done...helpful if you are being harrassed and you need to launch your ordinance quickly.
2. Technicians: ffs...if there is a group a newly dead GDF at your feet, don't waste time using grenades or lacerator shots....give each a quick poke with your stroyent tool so the MEDIC FAG can't come in an revive them all in 2 seconds. Unless there is a mission critical revivable friendly nearby, there is rarely a better way for you to spend the next 5-10 seconds.
[url=http://www.qw-sigs.com/statsdisplay.php?playername=CoachHines][img]http://www.qw-sigs.com/sig/sig_single.php?signumber=1197&imgnumber=10_01[/img][/url]