Pass The Map III: The Search For Spock

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
rep
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Post by rep »

Actually it already was in a test map of mine in a skybox (screenshot).

Probably not viable for a playable map, even in these days. I made a playable version with far less polygons and it didn't look anywhere near as good.
[img]http://members.cox.net/anticsensue/rep_june.gif[/img]
blakjack
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Post by blakjack »

iirc in ptm2 rep took over on his own accord and tried to do everything himself, coming up with unworkable ideas and dismissing other ppls because they werent responding fast enough (within a few hours).

edit: oh and in the end rep's part of the map was a big box with 'reps part goes here' before he disappeared and we never got to see any of his "work", as always
rep
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Post by rep »

Yeah, my deadline hit and I didn't want to include the 40MB of models and textures I made. :lol:

Instead I put a quick MD3 that said something like what you said in a caulk box that was slightly larger than what I planned on using to finish up my part in.

I remember at the time, which was days before I was scheduled to pass it along, I informed glossy that I didn't necessarily want to include the source to some of the models in the project and see them get raped in various third party maps, as well as feeling odd about including the few dozen 512x512 TGA textures which most of were reduced later to much smaller sizes in JPEG format. I then made the decision to put it in a RAR exe file, and pass it along. Months later, the project dissolved under poor managment and lacking cooperation and communication.
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Grudge
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Post by Grudge »

I'm still waiting to see anything rep has made.
rep
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Post by rep »

Grudge wrote:I'm still waiting to see anything rep has made.
I guess you've missed the last four screenshots threads? Tool.
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Grudge
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Post by Grudge »

Post something else than downsized screenshots that could just as easily have been Googled then.

A map, a model, some textures, anything.
rep
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Joined: Fri Aug 30, 2002 7:00 am

Post by rep »

You're reaching pretty far to flame there, hopeless loser. I guess you're complimenting me, since apparently you don't think I'm capable of doing what I've posted.

What a tool.
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Grudge
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Post by Grudge »

Well, all we've hade from you so far is a lot of bragging about your awesomeness. How about producing some results?

And please keep the flaming in the appropriate forum.
rep
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Post by rep »

Hey idiot-child, check any of the screenshots threads from the past three years.
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Grudge
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Post by Grudge »

Grudge wrote:Post something else than downsized screenshots that could just as easily have been Googled then.

A map, a model, some textures, anything.
Meridanox
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Post by Meridanox »

Enough! Need I remind you guys that this is a technical forum? If you gentlemen want to fling rocks and crap at each other take it to R&R please.
[url=http://shaderlab.com/]Q3Map2[/url] | [url=http://shaderlab.com/q3map2/shader_manual/]Shader Manual[/url] | [url=http://en.wikibooks.org/wiki/Q3Map2]Wiki Manual[/url]
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Eraser
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Post by Eraser »

Grudge is right though.
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