I'm off on a small vacation tomorrow, and trying to get my stuff packed, so this will be kind of quick...
Overall, it's much better, IMO. I like the sorta techy clean look you're going for. I'm still not crazy about the dead-end feel of the RG/LG; you know that, okay, I'll shut up about it.
Suggestions/Observations:
1) Please don't use a jumppad tex for teleporter dests. I keep crossing those spots and expecting to get a lift...
2) These arches are still bothering me:

and I figured out why. When I jump through them on the side, the curve of the arch is low enough that I impact it with my "shoulder" (where the "x"s are) and it pushes me in toward the center. I initially thought it was just too narrow and I sucked, but I finally figured it out. If you could make the bottom of the arch patch not come down quite so far and make the bevel less elongated, it would make jumping through there much easier. Some of the texture alignment where the caps on those bevels meet the brushwork is a bit iffy too...
3) I could get up/in here:

It looks kinda broken, so probably just clip those nooks off?
4. There are a few places that are pretty bumpy because of trim and detailed brushwork. The worst offender is the tele-dest up by MH which sends you bouncing off at a semi-random angle when you pop in. I would strongly advise either (a) smoothing all that stuff off with playerclip or (b) making nonsolid versions of those trim textures, so they don't bounce the player around. The metal(?) plates w. brushwork bolts do this too...like the dark ones straight ahead in the screenie above...
5. Is the quad set up for only FFA? I didn't think to try it in tourney--sorry. If it's not, it should be, and there should be something else there, or a more or less different item arrangement for tourney. Generally power-ups in tourney is a Bad Thing (although there are always exceptions to rules...).
Hope this helps.