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Re: Alpha Shaders

Posted: Tue Oct 07, 2008 9:39 pm
by Stealthzone
I can zip everything up for you. I"m not that noobish. geesh :confused:

Re: Alpha Shaders

Posted: Tue Oct 07, 2008 10:21 pm
by o'dium
Nah, its ok mate dont worry I'm not having a go or anything, lol. They just look like .gifs saved as .jpg's, thats all... I cant quite figure out why the banding...? Jpeg doesnt band images like that...? Is there some form of texture compression going on ingame?

Re: Alpha Shaders

Posted: Wed Oct 08, 2008 5:06 am
by Stealthzone
Oh, I converted them to jpegs to post here. Is that what your meaning? Yah its strange if you ask me. I will keep testing them he he.

Re: Alpha Shaders

Posted: Wed Oct 08, 2008 7:50 pm
by Stealthzone
Dont know why it is, I'm using your guys examples and the water isnt visible. I'm thinking thats one of the reasons why he did the different alphamods. Who knows.....


EDIT: That is exactly why he did it. The alphamod makes the water blend too much. So this gradually blends the water into the skybox with many alphamod variations.

Snull, Question for you. Why is there a brown haze in the horizon of your map? I would think it would be like blue haze. Unless your having a sandstorm in the sea?

Re: Alpha Shaders

Posted: Thu Oct 09, 2008 4:57 am
by Stealthzone
Back to the original tutorial I followed, and its looking pretty good if you ask me.

Image