So... a game consisting entirely of cutscenes? SIGN ME UP!seremtan wrote:the whole ww2 fps genre needs refreshing
we need games in the 2nd person
Call Of Duty: World At War
Re: Call Of Duty: World At War
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Call Of Duty: World At War
or we could skip the game part and use real people pretending to be characters in a story
Re: Call Of Duty: World At War
Looking forward to Saving Private Ryan 2: Son of Ryan.
Re: Call Of Duty: World At War
I already played it... It was called Metal Gear 4...Transient wrote:So... a game consisting entirely of cutscenes? SIGN ME UP!seremtan wrote:the whole ww2 fps genre needs refreshing
we need games in the 2nd person

Re: Call Of Duty: World At War
Buy or rent based on that?Captain Mazda wrote:Shortest. Single player. Ever.
Re: Call Of Duty: World At War
Are you kidding? Its Mazda? His views on things are even worse than mine on this board...
Re: Call Of Duty: World At War
Buy it if you liked CoD4 online. Otherwise it's a renter.tnf wrote:Buy or rent based on that?Captain Mazda wrote:Shortest. Single player. Ever.
Re: Call Of Duty: World At War
moroncreep wrote:coop single player, eh.

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- Posts: 10074
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Re: Call Of Duty: World At War
The PC version seems to be ok. Though I still need to spend some more time on it.
Re: Call Of Duty: World At War
i liked cod4 sp better...
Re: Call Of Duty: World At War
Played some sp at a friend's yesterday, and this really looks the business.
It's cod4+, in that they seem to have succesfully optimized an already great engine. Looks better and runs smoother.
Yeah, it's another ww2 shooter, but although that genre seems to have been pretty much milked to death, I don't really mind the setting that much. It's just classic cod shoot em up goodness.
I actually like using the older weaponry. Having something modern like a red dot is nice, but just using aiming down the sight without crosshairs, especially with single shot weapons, has a quality 'organic' feel to it.
I don't like how the developers apparently got complacent about sp duration, though.
They seem to think that since they got away with it with cod4, it doesn't really matter anyway, and that it's purely a prelude to the mp experience.
Maybe they're right, but still...
It's cod4+, in that they seem to have succesfully optimized an already great engine. Looks better and runs smoother.
Yeah, it's another ww2 shooter, but although that genre seems to have been pretty much milked to death, I don't really mind the setting that much. It's just classic cod shoot em up goodness.
I actually like using the older weaponry. Having something modern like a red dot is nice, but just using aiming down the sight without crosshairs, especially with single shot weapons, has a quality 'organic' feel to it.
I don't like how the developers apparently got complacent about sp duration, though.
They seem to think that since they got away with it with cod4, it doesn't really matter anyway, and that it's purely a prelude to the mp experience.
Maybe they're right, but still...
Re: Call Of Duty: World At War
only fucking no0bs use the red dot in cod4...
Re: Call Of Duty: World At War
Of course, it's (somewhat) based off of the Quake 3 Engine.Plan B wrote:great engine.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Call Of Duty: World At War
/cg_fuckyou...
Re: Call Of Duty: World At War
btw... why doesn't cg_drawfps 1, 2 or 3 not showing up on my shit? whats the story?...
Re: Call Of Duty: World At War
drawfps was disabled in the beta...
Re: Call Of Duty: World At War
and the full version too?...
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Re: Call Of Duty: World At War
We're out of good wars to develop games around. Could use new material, maybe get some great adventure conservatives on this.
Re: Call Of Duty: World At War
how about looking into the past for some good material? are guns that crucial in fps? can't they use more primitive weapons and create good gameplay that actually requires skill? different swords, bows and knives...maybe bring to life some theoretical advanced weapons they were developing back in those days.
you want vehicles? throw in there some horses, elephants, even carriages....
all these things can all have diff. strength, speed and effectiveness...in the same way diff. props and weapons balance out gameplay in a modern day fps.
you want vehicles? throw in there some horses, elephants, even carriages....
all these things can all have diff. strength, speed and effectiveness...in the same way diff. props and weapons balance out gameplay in a modern day fps.
Re: Call Of Duty: World At War
Unfortunately all the good developers are too scared to try something new and cool 

Re: Call Of Duty: World At War
Are guns important in a first person shooter...?
I think so, yes.
I think so, yes.
Re: Call Of Duty: World At War
u must be joking...or ur a fucking joke...Tsakali wrote:how about looking into the past for some good material? are guns that crucial in fps? can't they use more primitive weapons and create good gameplay that actually requires skill? different swords, bows and knives...maybe bring to life some theoretical advanced weapons they were developing back in those days.
you want vehicles? throw in there some horses, elephants, even carriages....
all these things can all have diff. strength, speed and effectiveness...in the same way diff. props and weapons balance out gameplay in a modern day fps.
btw...tanks r gay as shit in this game...and the more i play it the more i wanna go back to cod4...
Re: Call Of Duty: World At War
are you crying about the obvious f.p.s. pun ? if not elaborate...unless you're a moron
Re: Call Of Duty: World At War
how about just making shit up? does it really have to be based on anything at all?Tsakali wrote:how about looking into the past for some good material? are guns that crucial in fps? can't they use more primitive weapons and create good gameplay that actually requires skill? different swords, bows and knives...maybe bring to life some theoretical advanced weapons they were developing back in those days.
you want vehicles? throw in there some horses, elephants, even carriages....
all these things can all have diff. strength, speed and effectiveness...in the same way diff. props and weapons balance out gameplay in a modern day fps.