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Re: Call Of Duty: World At War
Posted: Mon Nov 10, 2008 11:02 pm
by Transient
seremtan wrote:the whole ww2 fps genre needs refreshing
we need games in the 2nd person
So... a game consisting entirely of cutscenes? SIGN ME UP!
Re: Call Of Duty: World At War
Posted: Mon Nov 10, 2008 11:13 pm
by seremtan
or we could skip the game part and use real people pretending to be characters in a story
Re: Call Of Duty: World At War
Posted: Tue Nov 11, 2008 12:19 am
by Captain
Looking forward to Saving Private Ryan 2: Son of Ryan.
Re: Call Of Duty: World At War
Posted: Tue Nov 11, 2008 12:38 am
by o'dium
Transient wrote:seremtan wrote:the whole ww2 fps genre needs refreshing
we need games in the 2nd person
So... a game consisting entirely of cutscenes? SIGN ME UP!
I already played it... It was called Metal Gear 4...

Re: Call Of Duty: World At War
Posted: Tue Nov 11, 2008 12:49 am
by tnf
Captain Mazda wrote:Shortest. Single player. Ever.
Buy or rent based on that?
Re: Call Of Duty: World At War
Posted: Tue Nov 11, 2008 1:21 am
by o'dium
Are you kidding? Its Mazda? His views on things are even worse than mine on this board...
Re: Call Of Duty: World At War
Posted: Tue Nov 11, 2008 3:32 am
by Captain
tnf wrote:Captain Mazda wrote:Shortest. Single player. Ever.
Buy or rent based on that?
Buy it if you liked CoD4 online. Otherwise it's a renter.
Re: Call Of Duty: World At War
Posted: Tue Nov 11, 2008 7:06 pm
by Doombrain
creep wrote:coop single player, eh.
moron

Re: Call Of Duty: World At War
Posted: Wed Nov 12, 2008 3:28 am
by YourGrandpa
The PC version seems to be ok. Though I still need to spend some more time on it.
Re: Call Of Duty: World At War
Posted: Wed Nov 12, 2008 12:49 pm
by scared?
i liked cod4 sp better...
Re: Call Of Duty: World At War
Posted: Wed Nov 12, 2008 1:04 pm
by feedback
Hey guys how about another WW2 FPS?
Re: Call Of Duty: World At War
Posted: Wed Nov 12, 2008 2:59 pm
by Plan B
Played some sp at a friend's yesterday, and this really looks the business.
It's cod4+, in that they seem to have succesfully optimized an already great engine. Looks better and runs smoother.
Yeah, it's another ww2 shooter, but although that genre seems to have been pretty much milked to death, I don't really mind the setting that much. It's just classic cod shoot em up goodness.
I actually like using the older weaponry. Having something modern like a red dot is nice, but just using aiming down the sight without crosshairs, especially with single shot weapons, has a quality 'organic' feel to it.
I don't like how the developers apparently got complacent about sp duration, though.
They seem to think that since they got away with it with cod4, it doesn't really matter anyway, and that it's purely a prelude to the mp experience.
Maybe they're right, but still...
Re: Call Of Duty: World At War
Posted: Wed Nov 12, 2008 4:59 pm
by scared?
only fucking no0bs use the red dot in cod4...
Re: Call Of Duty: World At War
Posted: Wed Nov 12, 2008 5:08 pm
by obsidian
Plan B wrote:great engine.
Of course, it's (somewhat) based off of the Quake 3 Engine.
Re: Call Of Duty: World At War
Posted: Wed Nov 12, 2008 5:37 pm
by scared?
/cg_fuckyou...
Re: Call Of Duty: World At War
Posted: Wed Nov 12, 2008 5:37 pm
by scared?
btw... why doesn't cg_drawfps 1, 2 or 3 not showing up on my shit? whats the story?...
Re: Call Of Duty: World At War
Posted: Thu Nov 13, 2008 8:55 am
by MKJ
drawfps was disabled in the beta...
Re: Call Of Duty: World At War
Posted: Thu Nov 13, 2008 12:35 pm
by scared?
and the full version too?...
Re: Call Of Duty: World At War
Posted: Thu Nov 13, 2008 5:45 pm
by Massive Quasars
We're out of good wars to develop games around. Could use new material, maybe get some great adventure conservatives on this.
Re: Call Of Duty: World At War
Posted: Thu Nov 13, 2008 6:03 pm
by Tsakali
how about looking into the past for some good material? are guns that crucial in fps? can't they use more primitive weapons and create good gameplay that actually requires skill? different swords, bows and knives...maybe bring to life some theoretical advanced weapons they were developing back in those days.
you want vehicles? throw in there some horses, elephants, even carriages....
all these things can all have diff. strength, speed and effectiveness...in the same way diff. props and weapons balance out gameplay in a modern day fps.
Re: Call Of Duty: World At War
Posted: Thu Nov 13, 2008 6:09 pm
by Captain
Unfortunately all the good developers are too scared to try something new and cool

Re: Call Of Duty: World At War
Posted: Thu Nov 13, 2008 6:09 pm
by o'dium
Are guns important in a first person shooter...?
I think so, yes.
Re: Call Of Duty: World At War
Posted: Thu Nov 13, 2008 7:20 pm
by scared?
Tsakali wrote:how about looking into the past for some good material? are guns that crucial in fps? can't they use more primitive weapons and create good gameplay that actually requires skill? different swords, bows and knives...maybe bring to life some theoretical advanced weapons they were developing back in those days.
you want vehicles? throw in there some horses, elephants, even carriages....
all these things can all have diff. strength, speed and effectiveness...in the same way diff. props and weapons balance out gameplay in a modern day fps.
u must be joking...or ur a fucking joke...
btw...tanks r gay as shit in this game...and the more i play it the more i wanna go back to cod4...
Re: Call Of Duty: World At War
Posted: Thu Nov 13, 2008 9:11 pm
by Tsakali
are you crying about the obvious f.p.s. pun ? if not elaborate...unless you're a moron
Re: Call Of Duty: World At War
Posted: Thu Nov 13, 2008 9:53 pm
by andyman
Tsakali wrote:how about looking into the past for some good material? are guns that crucial in fps? can't they use more primitive weapons and create good gameplay that actually requires skill? different swords, bows and knives...maybe bring to life some theoretical advanced weapons they were developing back in those days.
you want vehicles? throw in there some horses, elephants, even carriages....
all these things can all have diff. strength, speed and effectiveness...in the same way diff. props and weapons balance out gameplay in a modern day fps.
how about just making shit up? does it really have to be based on anything at all?